José Pereira Posted October 8, 2010 Share Posted October 8, 2010 Hi, sorry to upset but I just saw that NRV was at 8bit Forum and he probably saw this. Is there any News about this one? Thanks. Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
miker Posted November 19, 2010 Share Posted November 19, 2010 (edited) Heh, I'm really affraid of asking about... So, how is it now? Edited November 19, 2010 by miker Quote Link to comment Share on other sites More sharing options...
Bryan Posted November 19, 2010 Share Posted November 19, 2010 I just reread the thread, and I wanted to comment on the APAC thing. I've never seen it work on NTSC monitors. You end up with exactly what's being sent: a bunch of b&w lines with faint colored lines in between them. I have seen it work on a NTSC/PAL Multi-system TV where the line mixing was not disabled in NTSC mode. Quote Link to comment Share on other sites More sharing options...
NRV Posted November 19, 2010 Author Share Posted November 19, 2010 Heh, I'm really affraid of asking about... So, how is it now? Don't be anymore Nice timing by the way haha Just yesterday night I was feeling like posting some kind of cryptic message to tease the people here, because.. it was kind of cool looking to the fine movement forward and backward, at different points in the map, running at over 20FPS (in fact I haven't lost that silly smile yet.. haha) The only thing that I don't like right now is some artifacting with the forward/backward movements, because of the low horizontal resolution, but I can live with that (for now). I HATE to give dates.. you know.. but I (hope) to have something to show the next week. I still need to fix a bug with the movement (1 hour), add some code to use the tile offset in negative directions (a couple of hours) and fix any possible bug with the "texture coordinates" or any other unexpected bug (unknown hours). After that I probably try to do some visual and speed optimizations. Ah.. also: choosing Miker's music for next demo (8 hours.. is hard to choose, ok?). I just reread the thread, and I wanted to comment on the APAC thing. I've never seen it work on NTSC monitors. You end up with exactly what's being sent: a bunch of b&w lines with faint colored lines in between them. I have seen it work on a NTSC/PAL Multi-system TV where the line mixing was not disabled in NTSC mode. After the video from Allas at post 40, I was thinking that the difference wasn't that bad. I don't know, but maybe the current Altirra is a good indicator of the difference between PAL and NTSC? (with PAL artifacting ON/OFF). If that's the case I can live with that.. but obviously PAL has the better "rendering". Greetings. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 19, 2010 Share Posted November 19, 2010 (edited) NRV That's great news, I can't wait to see the next stage of it's development. Edited November 19, 2010 by Tezz Quote Link to comment Share on other sites More sharing options...
OldAtarian Posted November 19, 2010 Share Posted November 19, 2010 (edited) http://www.youtube.com/watch?v=ToIiWMf_XqU&fmt=6 Well, I only can said that this demo is one of the best 3D that I ever had seen on Atari. On this type of game maybe colors are more valuable that resolution. Look this: - 128/256 colors on screen - APAC GTIA mode - Full DLIs on the whole screen - Narrow screen - Full use of 6502 CPU - Full use of memory - Banking memory (on future realeases) - Free (i hope) Wolfenstein 3D port? When do we get the 5200 version? Edited November 19, 2010 by OldAtarian Quote Link to comment Share on other sites More sharing options...
miker Posted November 20, 2010 Share Posted November 20, 2010 I think something like mem-expansion or at least banked cart would be required to port it to 5200... NRV: Great news, thanks! Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 21, 2010 Share Posted November 21, 2010 Great news, indeed! I just can't wait for a new demo with forwards/backwards movement! Quote Link to comment Share on other sites More sharing options...
NRV Posted November 29, 2010 Author Share Posted November 29, 2010 Oooops.. you should always take the time given by programmers and multiply it by a factor of 1.5 at least Just a small update, the "thing" is running without major bugs since Thursday night (and at a good frame rate I should say..), and now I'm having some fun packing memory, testing some graphics, doing a new map and adding some "gameplay" elements (!?), so probably I'm going to take some more days.. but I suppose that if someone has waited for a year, a week more is nothing Regards. (a picture from the previous week) Quote Link to comment Share on other sites More sharing options...
potatohead Posted November 29, 2010 Share Posted November 29, 2010 Big grin over here. IMHO, it takes the time it takes. Looking really intriguing! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 29, 2010 Share Posted November 29, 2010 That's great news! Sounds like you're having fun... and that's what it's all about. I am now prepared to be floored, again. Quote Link to comment Share on other sites More sharing options...
popmilo Posted November 30, 2010 Share Posted November 30, 2010 Great news! 20 fps sounds like fun You know, if you do this - atari PM moding community might arise Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 30, 2010 Share Posted November 30, 2010 It sounds really impressive, I'm looking forward to seeing the next dev stage. A week is definately nothing to wait! I only wish my own estimated time factor was just 1.5 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 30, 2010 Share Posted November 30, 2010 It sounds really impressive, I'm looking forward to seeing the next dev stage. A week is definately nothing to wait! I only wish my own estimated time factor was just 1.5 Probably a week*1,5 José Pereira. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted December 1, 2010 Share Posted December 1, 2010 (a picture from the previous week) Looking at the picture... Am I correct that you lowered the horizontal resolution twice from previous demo? regards, Jakub Quote Link to comment Share on other sites More sharing options...
NRV Posted December 1, 2010 Author Share Posted December 1, 2010 (a picture from the previous week) Looking at the picture... Am I correct that you lowered the horizontal resolution twice from previous demo? regards, Jakub No, I haven't touched the screen resolution or the texture resolution.. same as ever. Why do you think that? maybe the picture looks compressed? I experimented changing the fov at some point (to a greater one), but the wall graphics lose definition that way, so I reverted to the original. By the way, that picture is from a bug and the graphics are corrupted, don't think it still look like that Regards. (by the way, how is YOUR project going? ) Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 1, 2010 Share Posted December 1, 2010 (a picture from the previous week) Looking at the picture... Am I correct that you lowered the horizontal resolution twice from previous demo? Jakub No, I haven't touched the screen resolution or the texture resolution.. same as ever. Why do you think that? maybe the picture looks compressed? Maybe he didn't click on the graphic to expand. It looks that way before you click on it. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted December 2, 2010 Share Posted December 2, 2010 (by the way, how is YOUR project going? ) There are problems with production of Corina cart that this game would require. Therefore I started to work on something different I will post some preview soon. Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted December 4, 2010 Share Posted December 4, 2010 What specific features of the Corina cart are you using? Maybe the Atarimax Flashcart will work for you? Quote Link to comment Share on other sites More sharing options...
Jacques Posted December 19, 2010 Share Posted December 19, 2010 (edited) Can we expect a Christmas present in shape of new playable demo(moving forward/backward), etc? Because the weeks are passing and... Edited December 19, 2010 by Jacques Quote Link to comment Share on other sites More sharing options...
NRV Posted December 19, 2010 Author Share Posted December 19, 2010 Can we expect a Christmas present in shape of new playable demo(moving forward/backward), etc? Because the weeks are passing and... Yes! I suppose my factor was more like 3.5 anyway But that was because I had some fun adding a lot of "little" details.. and I could continue doing that for some weeks, but now is time to let this "child" go.. With a little luck only one more day. Regards. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted December 20, 2010 Share Posted December 20, 2010 I had another thought ... I noticed you used APAC (9/11) mode. If you instead mix it with mode 10 (10/11) and let 10 be monochrome colors, your screen resolution will double horizontally from 80 pixels to 160. The downside is you get 128 colors instead of 256. I've seen this used in HIP mode but I am surprised more people haven't tried this in APAC mode. Quote Link to comment Share on other sites More sharing options...
Rybags Posted December 20, 2010 Share Posted December 20, 2010 That's TIP mode, and the Mode 10 has to be alternated with Mode 9 each pair of scanlines, then reversed again each frame. As nice as a perceived 160 resolution (or 128 in this case) would be, you're then looking at about double the calculations and draws so half the speed. Quote Link to comment Share on other sites More sharing options...
miker Posted December 20, 2010 Share Posted December 20, 2010 So, no more unnecessary words. Let's wait and see. Quote Link to comment Share on other sites More sharing options...
NRV Posted December 23, 2010 Author Share Posted December 23, 2010 Well, at last.. Yesterday night the "release candidate 1" was ready, but I needed to sleep So.. now, after having breakfast, expect news in about one hour. I need to test all things and write a long post. Regards. 1 Quote Link to comment Share on other sites More sharing options...
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