+atari2600land #126 Posted April 2, 2011 I don't think I can do it in color, unless each line has a different color, but I think that would look silly. Anyway, I'm back working on this. Check it out in the bB forum topic called "Tetris". Quote Share this post Link to post Share on other sites
PAC MAN FEVER #127 Posted April 2, 2011 are you aware someone made something similar to that heres the link linky I believe you made yours first though. Quote Share this post Link to post Share on other sites
+Nathan Strum #128 Posted April 2, 2011 Actually... that one has been in development for a long time. Quote Share this post Link to post Share on other sites
+atari2600land #129 Posted April 2, 2011 If you really want to get technical, take a look at this. Quote Share this post Link to post Share on other sites
+Nathan Strum #130 Posted April 2, 2011 As well as this one, and this one. Quote Share this post Link to post Share on other sites
+atari2600land #131 Posted April 2, 2011 I didn't know about the second one (Cubis). Why is there no ROM for it? Quote Share this post Link to post Share on other sites
+Nathan Strum #132 Posted April 2, 2011 My understanding is that the author pulled it. You'd have to ask him why. Quote Share this post Link to post Share on other sites
raindog #133 Posted April 3, 2011 Not exactly hard to find, anyway... just not on AtariAge. Quote Share this post Link to post Share on other sites
+atari2600land #134 Posted April 3, 2011 Thanks for all the support, but since Zach is working on Chetiry again, this project is dead, for now... Quote Share this post Link to post Share on other sites
Nerf Herder73 #135 Posted April 5, 2011 ... this project is dead, for now... It always a shame to see development on a good project stop. 2 Quote Share this post Link to post Share on other sites
cd-w #136 Posted April 9, 2011 Thanks for all the support, but since Zach is working on Chetiry again, this project is dead, for now... I really don't think you should abandon this project. Chetiry is not a 2 player game, and there are plenty of variations that you can include, e.g. an easy-spin mode. Chris Quote Share this post Link to post Share on other sites
+atari2600land #137 Posted June 29, 2011 Can someone test this out for me in Harmony... 2600tris20110628.bas.bin Quote Share this post Link to post Share on other sites
+atari2600land #138 Posted June 30, 2011 Fixed a bug in B-Type. It wasn't subtracting the # of lines! 2600tris20110629.bas.bin Quote Share this post Link to post Share on other sites
+atari2600land #139 Posted June 30, 2011 Hey all. Changed the title screen a little bit and added a little title screen Easter egg, nothing special if you discover it, just thought it would be interesting. Also, I dare you to beat 107 lines in the current version. 2600tris20110630.bas.bin Quote Share this post Link to post Share on other sites
toptenmaterial #140 Posted June 30, 2011 Have you considered calling it VCStris? I think that has a better ring to it. I'll have to download stella again tomorrow and check this out. Quote Share this post Link to post Share on other sites
+atari2600land #141 Posted June 30, 2011 Have you considered calling it VCStris? I think that has a better ring to it. Then I couldn't spell the title out with tetrominos. There aren't any that look like a V or a C. Quote Share this post Link to post Share on other sites
+atari2600land #142 Posted July 10, 2011 One of my major beefs with this game was that it took a long time for a line to clear. I wanted it to do like it did in Chetiry. So, I got another idea of how to clear the lines and it took a few hours (and zillion attempts at getting things right) and I think I have it so that the lines clear much faster now. Some play testing needs to be done on Harmony (especially the 2-player mode), though. I know, I really should get a Harmony cart of my own, but I just can't afford it right now. 2600tris20110709.bas.bin Quote Share this post Link to post Share on other sites
+atari2600land #143 Posted July 10, 2011 The last version had some bugs that had to do with line clearing. I think I've fixed all of them now. 2600tris20110710.bas.bin Quote Share this post Link to post Share on other sites
Jr. Pac #144 Posted July 10, 2011 Love it! I like the sound effects and 'line clear slide' effect from the earliest version, but plays so smoothly! Quote Share this post Link to post Share on other sites
+Nathan Strum #145 Posted July 11, 2011 (edited) Not all of the bugs are quite worked out. I tried clearing four rows out by leaving a narrow column and dropping an "I" piece into it, and while it cleared the rows, it failed to drop the pieces down. Edited July 11, 2011 by Nathan Strum Quote Share this post Link to post Share on other sites
+atari2600land #146 Posted July 11, 2011 I think I fixed that one. I tried cleaning out four lines and it worked. Also, in this version, you can change the colors from black and white to color (and back and forth) during the game, too, not just the title screen. I don't know why people haven't commented on my little surprise if you get 100 lines or more in 1 player A-Type. It's basically the same thing that happens in Tetris for Game Boy: A rocket launches (only mine says "USA" on it, although we don't launch rockets any more. How sad...) and the same music from the Game Boy version of Tetris plays. If you spot any bugs, as usual, please let me know. 2600tris20110711.bas.bin Quote Share this post Link to post Share on other sites
+Nathan Strum #147 Posted July 12, 2011 (edited) The clearing works much better now. The faster speed makes the game much more enjoyable. My issue with it now though, is that at times the rotate controls are frustratingly unresponsive. I want to tap the button and immediately have the piece rotate 90°, but it feels like there's a delay, or that I have to tap and release the button for it to rotate. So I'll start button-mashing, which causes the piece to rotate too far. I'm not sure if this is a side-effect of there being an auto-rotate when you hold the fire button down, but I'd suggest removing auto-rotate, especially if it means more instantaneous response. One tap, one rotation 90°. Instantly. Edited July 12, 2011 by Nathan Strum Quote Share this post Link to post Share on other sites
+atari2600land #148 Posted July 12, 2011 How about this? 2600tris20110712.bas.bin Quote Share this post Link to post Share on other sites
+Nathan Strum #149 Posted July 12, 2011 Much better! Quote Share this post Link to post Share on other sites
+atari2600land #150 Posted July 12, 2011 I got in the mood to make the game even faster moving, so I don't know how you feel about the flashing lines (if you get a full row) I had to delete them to make way for the new way the program calculates if there's a line or not. This new way is IMO faster than the old way, and should make both the two-player and one-player games faster. 2600tris20110712a.bas.bin Quote Share this post Link to post Share on other sites