Ransom Posted December 31, 2009 Author Share Posted December 31, 2009 Classic video games were of necessity severely limited in their audiovisuals, and thus operated at a much higher level of abstraction. One of the consequences of this is that there was more freedom to create scenarios for the player that did not necessarily correspond to anything in the real world: what, for example, is the real-world situation depicted in Breakout? Yeah, Breakout is kind of abstract. But Super Breakout is different. It's a highly realistic depiction of what happens when a space shuttle is faced with a force field, and must blast through the layers. Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 31, 2009 Share Posted December 31, 2009 (edited) The other thing is all the games of today end. They don't go on and on forever. I used to love comming back to get a hihger and higer score on Gorf or Galaxian or Space Invaders. Try that with the crap today. Even the old style racers allowed you to earn extended play. You wont see that happen in Grand Turismo(whichI think was enough after the first version quite frankly.) I still get a better kick of of Night Drive to be quite honest. Edited December 31, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
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