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Sonic the Hedgehog


Slingers

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You couldn't come anywhere near the graphics, but the speed would be no problem since the 2600 requires the CPU to draw every frame of the video. One blue player sprite for Sonic, an orange one for Tails, missiles and balls for assorted objects you can bump into, and a buttload of playfield graphics.

 

The main problem is that scrolling the playfield horizontally isn't easy, and the amount of memory required to store a decent amount of playfield. And playfield-only graphics would be butt-ugly.

 

It might be interesting if done with vertical scrolling only.

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I don't really think it's suited to the system. Some games can be ported from one generation to a different one appropriately, but it seems you'd lose all the essence of Sonic on the 2600. But, if someone wants to try, more power to them. To me, doing something like Boulderdash on the 2600, where at least you have a chance, though it's incredibly difficult, is more interesting. I hope that comes out sometime by the way!

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It might be interesting if done with vertical scrolling only.

 

Turn your TV sideways to play.

 

That's too much work. Just play while lying on your side. As a bonus, you could lie on your other side and play it backwards!

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