José Pereira Posted January 18, 2010 Share Posted January 18, 2010 This one for today. 1.)- Rework the Lines and colours around Playing Area: This Grays colours in all Levels/screens of the Game. Only Playing Area changing colours. 2.)- Add another Blue for the Playing area: 2colours, like on other Levels. 3.)- Get 3colours for the enemys with 1 not on Playing Area (so that can be different from the Backgr. Graphics). 4.)- Our Spaceship with this colours and the same for all Levels/Sccreens) Not more time, but you can see that I start repainting the Backgr. Playing Area with the other Blue. lso the Enemys need to be re-redone. The Letters can be like in the Original game (This is because of the port into G2F. And the Files: arkanoid_2_paint_Bottom.zip Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted January 19, 2010 Share Posted January 19, 2010 This one for today. 1.)- Rework the Lines and colours around Playing Area: This Grays colours in all Levels/screens of the Game. Only Playing Area changing colours. 2.)- Add another Blue for the Playing area: 2colours, like on other Levels. 3.)- Get 3colours for the enemys with 1 not on Playing Area (so that can be different from the Backgr. Graphics). 4.)- Our Spaceship with this colours and the same for all Levels/Sccreens) Not more time, but you can see that I start repainting the Backgr. Playing Area with the other Blue. lso the Enemys need to be re-redone. The Letters can be like in the Original game (This is because of the port into G2F. And the Files: arkanoid_2_paint_Bottom.zip Greetings. José Pereira. "Why not" to do this or this or this or this on Atari? Because it takes one day to create mockup like this while it takes months of hard work to code such complex game. Do you understand that? F. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 19, 2010 Share Posted January 19, 2010 IMO Arkanoid was a crap conversion from the arcade compared to most other home versions. A colour makeover won't change much... the game just feels clunky and cheap. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 19, 2010 Share Posted January 19, 2010 I enjoyed the A8 version I have to admit... Quote Link to comment Share on other sites More sharing options...
devwebcl Posted January 19, 2010 Share Posted January 19, 2010 I enjoyed the A8 version I have to admit... Although I didn't play other home versions I like a8's, very similar to the arcade's The boss (Moai) it was wireframed... It would be nice to see it like that http://manillismo.blogspot.com/2009/03/arkanoid.html There are other conversions as Green Beret that are rubbish Quote Link to comment Share on other sites More sharing options...
José Pereira Posted January 19, 2010 Author Share Posted January 19, 2010 This one for today. 1.)- Rework the Lines and colours around Playing Area: This Grays colours in all Levels/screens of the Game. Only Playing Area changing colours. 2.)- Add another Blue for the Playing area: 2colours, like on other Levels. 3.)- Get 3colours for the enemys with 1 not on Playing Area (so that can be different from the Backgr. Graphics). 4.)- Our Spaceship with this colours and the same for all Levels/Sccreens) Not more time, but you can see that I start repainting the Backgr. Playing Area with the other Blue. lso the Enemys need to be re-redone. The Letters can be like in the Original game (This is because of the port into G2F. And the Files: arkanoid_2_paint_Bottom.zip Greetings. José Pereira. "Why not" to do this or this or this or this on Atari? Because it takes one day to create mockup like this while it takes months of hard work to code such complex game. Do you understand that? F. Hello. I think you and probably many others are not understanding the Point. I just Started this Games Screens Redones and Hi-resol. ones just to show how they could probably look on A8. If we want to do justice in A8 Gaming probably more than 2/3 of the Games have to be redone. And that's impossible. No one will try that. I'm not trying to... I'm just showing how it could look, if in Arkanoid, for example, Mark Huntcinson done the things other way. I'm trying not to "dream" too much and invent complex and totally un-true Games. Just some re-dones... This always have been in my mind. You can never have this Games re-worked, but we can see that they could have been better... We all know that many, many of A8 games could be totally different/better looking. Bad coders, small market, time,... get into all that ... Games on A8. It was so revolting to see all that "Rockford's" screens comparisons!... How many here think how this or that Game could look like. With G2F we can simulate them. If I or any other wants to spend his time in re-done them, what's the problem? O.K. probably the Tittle: "Why not changing..." tries to show that I am trying to... But I'm not. All coders around here have their own projects. But probably someone can think in some of them... Why not showing screens, ideas, feelings. In the recent Atarionline Contest you'll see many Games Screens redone and like "Kaz" said many are not True Games, just slideshows. If there's any problem, I'll change future Topic Tittles. If think you also like to see some re-done Screens: Where these Games on A8 for me and all the others to play tem? This are untill Letter"D" on atari.fandal.cz. If someone do this ones it's because they are like me, wants to see how they would look like and show to others. We cannot have thousands of Games possible available on the "LITTLE A8" but we can do something, even if it's hust a Picture. Fandal understand that I'm only doing this for "A8 Loving"!... And to all Coders around here: "Have you ever see that someones like a Game and Start thinking of converting/doing it?" I don't need the answer, but probably you think in it. Probably some new games on A8 comes from other Posts/Topics/Ideas/Feelings. Probably others Games are on your mind but you won't have time... Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 19, 2010 Share Posted January 19, 2010 Jose, you are right. they are made simply to convert the pics... 1:0 Jose. Quote Link to comment Share on other sites More sharing options...
PeteD Posted January 19, 2010 Share Posted January 19, 2010 Jose, you are right. they are made simply to convert the pics... 1:0 Jose. Maybe keep the posts to one thread, or better still a blog though. Still, I'm not forum police but it's getting so I don't bother to read these threads because it's José talking to himself Pete Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 19, 2010 Share Posted January 19, 2010 With very quick estimations (which I'm probably way out with!), I'd guess that people that come here are: (in predominance) 30% coders 25% hardware / mod specialists 45% Atari / Games fans I'm quite a fan of the work of Jose's in that he's the main person on here looking into graphical design which doesn't really fit into any of the above groups. Fandal is quite right in saying that it's quicker to create screenshots than actual games from them. I agree with this as a coder myself. However, I look at Jose's screenshots and he gives me ideas. It's just a shame that I'm not yet a good enough programmer to implement his screenshots in a game! And I also do not have enough time in the day to implement the many ideas that he has. I believe in leaving everyone to do what suits them best, and I'll stick with the coding, it's my form of brain exercise. Quote Link to comment Share on other sites More sharing options...
PeteD Posted January 19, 2010 Share Posted January 19, 2010 I certainly wouldn't want him to stop what he's doing but I'm worried he's starting to annoy some people with more threads started than a weaver and then only himself posting in them most of them time, that kind of gives the impression nobody is interested so posting again and again to yourself in your own thread seems a bit odd That's why I advised using the blog function on here instead. I'd probably read it too Pete Quote Link to comment Share on other sites More sharing options...
Lazarus Posted January 20, 2010 Share Posted January 20, 2010 It's just a shame that I'm not yet a good enough programmer to implement his screenshots in a game! And I also do not have enough time in the day to implement the many ideas that he has. A mockup done with G2F is just a static picture. It doesn't mean that you can do a game which looks like that. Quote Link to comment Share on other sites More sharing options...
dwhyte Posted January 20, 2010 Share Posted January 20, 2010 Ahhh ... the good ol' artist/coder conundrum is renewing its lease. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted January 20, 2010 Share Posted January 20, 2010 I agree with Pete: a blog would be a good idea. 1 Quote Link to comment Share on other sites More sharing options...
pepax Posted January 20, 2010 Share Posted January 20, 2010 IMHO all the confusion comes from the misleading name of the topic(s). Why not replace "why not" with "blahblah mockups"? And as others have already pointed out it would be best to concentrate all the nice pictures in one thread, the present state is I think quite a bit coufusing..... just my opinion. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 20, 2010 Share Posted January 20, 2010 I appreciate José's work too. But I think it would be better if he opens a thread for all his mock-ups. In case of bigger mock-ups projects (e.g. Last Ninja), he could open other threads. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted January 20, 2010 Author Share Posted January 20, 2010 With very quick estimations (which I'm probably way out with!), I'd guess that people that come here are: (in predominance) 30% coders 25% hardware / mod specialists 45% Atari / Games fans However, I look at Jose's screenshots and he gives me ideas. It's just a shame that I'm not yet a good enough programmer to implement his screenshots in a game! And I also do not have enough time in the day to implement the many ideas that he has. I believe in leaving everyone to do what suits them best, and I'll stick with the coding, it's my form of brain exercise. I'll not concentrate into one Topic. Later on you'll see why! Iill have something in my mind but I'll have to finish first this Arkanoid one (wait to see what is on the way!...) It's nice to see that even that I'm not a programmer it can give ideas to others. I also takes this and that from others and join with my ideas. By the way, believe me that, even it's only G2F screens, I first Play, Mapping, YouTube all the games you see here. There's a difference between mine and mostly of that pictures you usually see. I'm trying to re-done images with what I learn, but that it can be like real game (ex.- if "our Man" goes from Up to down and uses PM0, I'll not put anything at the middle with the same PM0 just to show more colours). You can now see that if you examine my G2F files. I'll have more to add to this kind of Topics. Probably a new way of doind the things on the best way. And probably, the most important, a kind of invitation/adavance to someone that wants to... Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
Allas Posted January 20, 2010 Share Posted January 20, 2010 Jose, I apologize to say this, but most of Atari programmers easily have your ideas. Most of them know how G2F works and even have more ideas to extend the graphics that overpass the G2F capabilities. So, basically, I think you say things on the air. If you are planning to help the scene I recommend you should practice adding G2F intros for old games software, then you will be more productive. Here is a PC software that mix a XEX Atari game with a XEX G2F file. In this way you can practice with G2F techniques and recreate old game versions with his own graphic presentation. Integrator 3.01.zip Mario Quote Link to comment Share on other sites More sharing options...
José Pereira Posted January 20, 2010 Author Share Posted January 20, 2010 Jose, I apologize to say this, but most of Atari programmers easily have your ideas. Most of them know how G2F works and even have more ideas to extend the graphics that overpass the G2F capabilities. So, basically, I think you say things on the air. If you are planning to help the scene I recommend you should practice adding G2F intros for old games software, then you will be more productive. Here is a PC software that mix a XEX Atari game with a XEX G2F file. In this way you can practice with G2F techniques and recreate old game versions with his own graphic presentation. Integrator 3.01.zip Mario O.k. probably it will be a pratical way. Yes I know that one (Integrator), but how I know wich Games aren't with Loading Screens? Why not someone Starts a Thread with this remakes, I'll also do some coontribution, but my A8 fever to see how un-released Games would/could look on A8 don't sttop me!... Greetins. José Pereira. Quote Link to comment Share on other sites More sharing options...
snicklin Posted January 20, 2010 Share Posted January 20, 2010 It's just a shame that I'm not yet a good enough programmer to implement his screenshots in a game! And I also do not have enough time in the day to implement the many ideas that he has. A mockup done with G2F is just a static picture. It doesn't mean that you can do a game which looks like that. True, but can I dream! Quote Link to comment Share on other sites More sharing options...
UNIXcoffee928 Posted January 21, 2010 Share Posted January 21, 2010 (edited) Good Art is hard work, & requires very specific skills that many people don't have. This guy is only trying to help, why be down on him? Just because something is impractical today doesn't mean that it won't be useful later. Even things that are clearly pipe-dreams can inspire others, with different talents, to create something new... Just like each of us, he is a researcher, and he's learning new things, and keeping himself occupied doing something that's enjoyable, what is so wrong with that? There is no point, whatsoever, in alienating someone who is just trying to be helpful. Just my 2 bits on this, but really, if you don't like what someone has to say, it's a lot nicer to ignore it than to put someone down after they have clearly spent hours doing something with the specific intention of being helpful. A better tack is to explain to them what they need to learn & do, to make their contributions more useful, then you may be pleasantly surprised with what they come up with, in the future. It's totally not my intention to be preachy, either... I just got the impression that this dude may just end up being like, "Well, F*ck You, Then...", & split. That would suck, because he's clearly a good artist, and could contribute a lot to the Atari community in the future. Edited January 21, 2010 by UNIXcoffee928 Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted January 21, 2010 Share Posted January 21, 2010 It's totally not my intention to be preachy, either... I just got the impression that this dude may just end up being like, "Well, F*ck You, Then...", & split. That would suck, because he's clearly a good artist, and could contribute a lot to the Atari community in the future. Seconded. In the Thread Of Infamy, a relative lack of talented Atarian graphicians was often pointed to by both sides. Demo coders hang out here. Why not take this guy under your wing for at least an intro or two? He would have operate under development dictated constraints ..which often force non-obvious trade-offs. And I think he could make some visually pleasing contributions. Quote Link to comment Share on other sites More sharing options...
Allas Posted January 21, 2010 Share Posted January 21, 2010 Jose, I apologize to say this, but most of Atari programmers easily have your ideas. Most of them know how G2F works and even have more ideas to extend the graphics that overpass the G2F capabilities. So, basically, I think you say things on the air. If you are planning to help the scene I recommend you should practice adding G2F intros for old games software, then you will be more productive. Here is a PC software that mix a XEX Atari game with a XEX G2F file. In this way you can practice with G2F techniques and recreate old game versions with his own graphic presentation. Integrator 3.01.zip Mario O.k. probably it will be a pratical way. Yes I know that one (Integrator), but how I know wich Games aren't with Loading Screens? Why not someone Starts a Thread with this remakes, I'll also do some coontribution, but my A8 fever to see how un-released Games would/could look on A8 don't sttop me!... Greetins. José Pereira. I'm sure most of the Atarians appreciate this type of work (you can add your credits gfx on screen). For example you can start creating the intro for Zybex game. This is the intro on C64 Zybex. Zybex is one of the most popular games on Atari. I see the intro C64 version very fun to convert on Atari version. Quote Link to comment Share on other sites More sharing options...
PeteD Posted January 21, 2010 Share Posted January 21, 2010 Good Art is hard work, & requires very specific skills that many people don't have. This guy is only trying to help, why be down on him? Just because something is impractical today doesn't mean that it won't be useful later. Even things that are clearly pipe-dreams can inspire others, with different talents, to create something new... Just like each of us, he is a researcher, and he's learning new things, and keeping himself occupied doing something that's enjoyable, what is so wrong with that? There is no point, whatsoever, in alienating someone who is just trying to be helpful. Just my 2 bits on this, but really, if you don't like what someone has to say, it's a lot nicer to ignore it than to put someone down after they have clearly spent hours doing something with the specific intention of being helpful. A better tack is to explain to them what they need to learn & do, to make their contributions more useful, then you may be pleasantly surprised with what they come up with, in the future. It's totally not my intention to be preachy, either... I just got the impression that this dude may just end up being like, "Well, F*ck You, Then...", & split. That would suck, because he's clearly a good artist, and could contribute a lot to the Atari community in the future. Just to point out that 99% of everything José has posted is NOT his artwork but someone else's that he's playing with in G2F to attempt to make a C64 game look possible on A8. While I've got no problem with that it'd be better imho to see something original and although José freely admits he's no artist everyone has to start somewhere. Pete Quote Link to comment Share on other sites More sharing options...
MEtalGuy66 Posted January 21, 2010 Share Posted January 21, 2010 I think that if Jose and Carmel Andrews got together, they could come up with some ideas that would be truly awesome.. (or at least hilarious as hell.) Jose just needs some help to convince "the coders" to write these games.. We need someone who truly KNOWS the Atari on a level that no one else does.. Someone like Carmel Andrews.. To offer his technical expertise as to how these cames could (and should) be remade.. 5 Quote Link to comment Share on other sites More sharing options...
Lazarus Posted January 21, 2010 Share Posted January 21, 2010 Those coders got their own ideas and projects. It's not that they are sitting around all day being bored and just waiting for someone who tells them what to code. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.