ilmenit Posted January 22, 2010 Share Posted January 22, 2010 (edited) Adventure Studio is a framework to create adventure games. This is just a demo/preview of the engine possibilities. adventure-studio-demo.zip (the Windows compilation requires an alleg42.dll) To create a game you don't need a great programming skills nor knowledge about the Atari. All you have to do is to define rooms, clickable areas, objects, containers, actions and of course to draw the graphics. The current engine supports files created by Quantizator (gr. 15, different colors in every line). The API is full of useful functions and will be extended in the future to support sounds and music (Raster Music Tracker). It is as much object oriented as both C language and 8bit allow. The full source code with the sample game will be available as soon as I clean the code. Edited January 22, 2010 by ilmenit 6 Quote Link to comment Share on other sites More sharing options...
UNIXcoffee928 Posted January 22, 2010 Share Posted January 22, 2010 Adventure Studio is a framework to create adventure games. This is just a demo/preview of the engine possibilities. adventure-studio-demo.zip (the Windows compilation requires an alleg42.dll) To create a game you don't need a great programming skills nor knowledge about the Atari. All you have to do is to define rooms, clickable areas, objects, containers, actions and of course to draw the graphics. The current engine supports files created by Quantizator (gr. 15, different colors in every line). The API is full of useful functions and will be extended in the future to support sounds and music (Raster Music Tracker). It is as much object oriented as both C language and 8bit allow. The full source code with the sample game will be available as soon as I clean the code. I don't know if you are aware of Inform, but it might be a very good idea to allow for parsing of Inform 7 code. Even if it is a subset of inform, it would allow a lot of adventures to be done quickly, since there is so much Inform source code out there already. Inform really is a beautiful language, as well. It is everything that the 1950s AI researchers wanted, but didn't have at the time. Even if you just allowed a subset that handled room & object attributes straight from Inform, I think that you would really be on to something. 2 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 22, 2010 Author Share Posted January 22, 2010 Inform really is a beautiful language, as well. It is everything that the 1950s AI researchers wanted, but didn't have at the time. I did a bit of research on adapting the existing IF solutions and they are really not 8bit compatible. Even the oldest and the simplest one, which is the Z-Machine up to version 5, leaves a little memory for a game. My engine aims the graphics adventure games with context based actions. Of course you can throw away all the gfx, but there is no text command line parser currently. Quote Link to comment Share on other sites More sharing options...
Fres Posted January 22, 2010 Share Posted January 22, 2010 (edited) Looks great! Edited January 22, 2010 by Fres Quote Link to comment Share on other sites More sharing options...
Allas Posted January 23, 2010 Share Posted January 23, 2010 Excellent work! looks fantastic! Your graphics is the best I've seen on text adevnture games, and the engine really is easy to use, very intuitive. Keep the good work! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 23, 2010 Share Posted January 23, 2010 cool stuff!!! Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted January 24, 2010 Share Posted January 24, 2010 great proof of concept. I can't wait to see and test the engine myself! Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 25, 2010 Author Share Posted January 25, 2010 The framework is available to download here. A little tutorial describing the game creation process is added (sorry, only Polish language, will be translated if I get at least 5 requests). Quote Link to comment Share on other sites More sharing options...
ndary Posted January 26, 2010 Share Posted January 26, 2010 The framework is available to download here. A little tutorial describing the game creation process is added (sorry, only Polish language, will be translated if I get at least 5 requests). Yes tranlation please!!! Quote Link to comment Share on other sites More sharing options...
pepax Posted January 26, 2010 Share Posted January 26, 2010 Wow! It looks just like what I've been missing to try making my own games..... As for the tutorial, an English translation would be very nice, I read Polish texts very slowly.... Quote Link to comment Share on other sites More sharing options...
Atari8guy Posted January 26, 2010 Share Posted January 26, 2010 Request #3 for translation... Quote Link to comment Share on other sites More sharing options...
+Allan Posted January 26, 2010 Share Posted January 26, 2010 Yes, I would love a translation to English. Allan Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted January 26, 2010 Share Posted January 26, 2010 Well, here is the request for english translation number 5 !! Maybe I can translate it into german language then (if its not too complicated)... Besides, the required "alleg42.dll" can be found in the Quantizator package (guess its the same dll there), so whoever wants to use Adventure Studio, should download the Quantizator also. Besides, even the pictures from Quantizator can be used in Adv. Studio, so its the best to download both programs... -Andreas Koch. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted January 26, 2010 Share Posted January 26, 2010 Yes, a translation please... Quote Link to comment Share on other sites More sharing options...
dwhyte Posted January 26, 2010 Share Posted January 26, 2010 Because I play around a lot with Inform (have for about 8 years now), the idea of porting some of my interactive fiction to the A8 has me excited. I'll have to learn a new IF language, but I'm up for the challenge ... as soon as we get a translation for this software package. Quote Link to comment Share on other sites More sharing options...
Shaun.Bebbington Posted January 26, 2010 Share Posted January 26, 2010 Looking forward to an English tutorials please. Regards, Shaun. Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 27, 2010 Author Share Posted January 27, 2010 Thanks for your feedback. I wanted to know if you are interested in this project or I'm just wasting my time I will translate the tutorial soon. Because I play around a lot with Inform (have for about 8 years now), the idea of porting some of my interactive fiction to the A8 has me excited. This is NOT an Interactive Fiction engine. It's a Point & Click engine (like in Monkey Island series). Quote Link to comment Share on other sites More sharing options...
dwhyte Posted January 27, 2010 Share Posted January 27, 2010 (edited) . Edited January 27, 2010 by dwhyte Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 27, 2010 Author Share Posted January 27, 2010 (edited) I have translated first two parts of the tutorial. part2.pdf part1.pdf Edited January 27, 2010 by ilmenit 1 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted January 27, 2010 Share Posted January 27, 2010 Thanks for your feedback. I wanted to know if you are interested in this project or I'm just wasting my time I will translate the tutorial soon. Because I play around a lot with Inform (have for about 8 years now), the idea of porting some of my interactive fiction to the A8 has me excited. This is NOT an Interactive Fiction engine. It's a Point & Click engine (like in Monkey Island series). Even better !!! btw, I just run the atr in the demo and could see an arrow, but the joystick didnt work, does it use trackball ? (actually the ST-mouse). Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 27, 2010 Author Share Posted January 27, 2010 btw, I just run the atr in the demo and could see an arrow, but the joystick didnt work, does it use trackball ? (actually the ST-mouse). Nope. The current version supports joystick only. Did you try the other joystick port? Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 27, 2010 Author Share Posted January 27, 2010 Screenshots from the sample game and from the tutorial game: Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 28, 2010 Author Share Posted January 28, 2010 (edited) Tutorial, part 3 - defining a room. part3.pdf Edited January 28, 2010 by ilmenit Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 28, 2010 Author Share Posted January 28, 2010 (edited) Tutorial, part 4 - areas, objects and limits. part4.pdf Edited January 28, 2010 by ilmenit Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted February 1, 2010 Share Posted February 1, 2010 Nope. The current version supports joystick only. Did you try the other joystick port? Support for the CX77/CMI08 would be great... Quote Link to comment Share on other sites More sharing options...
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