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Game port prospect: Acorn Electron's Gunsmoke.

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3 hours ago, RickyDean said:

Edited 2 hours ago by RickyDean
ai spelling

CODEX? The codex was the historical ancestor of the modern book. Instead of being composed of sheets of paper, it used sheets of vellum, papyrus, or other materials. The term codex is often used for ancient manuscript books, with handwritten contents.

 

CODEC: CODER/DECODER

:ponder:

 

I'm using an older version of GOM player. Surprisingly I haven't installed ffmpeg on this computer! I'm using WIN10.

 

gomver.jpg.9b2d10065172a618ca471e88e8e31954.jpg

:)

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GSV10.txt can be pasted into Classic99 and it seems to run properly under XB256. (After fixing the comments in the DATA statements)

S and D move the player left and right, J points the gun up, K points the gun down, and L fires the gun only when it is raised. The bullet travels at an angle of around 45 degrees.

This can be saved, compiled, assembled and loaded successfully.

When run, the compiled version behaves exactly like the XB256 version.

I don't know what your problem could be. Try again and see if it works this time. If it does not then please describe every step you take so I can try to see where the problem lies.

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You're right the issue was due to the comments at the end of DATA statements... the curious thing was that in XB256 worked well despite the comments... anyway THANKS once agan... let's contnue 

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I don't know how that can be. When the comments are in the data statements it will not run for me. Are you using Classic99?

I could not find any way to add a comment to a DATA statement

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On 6/25/2021 at 3:36 PM, senior_falcon said:

I don't know how that can be. When the comments are in the data statements it will not run for me. Are you using Classic99?

I could not find any way to add a comment to a DATA statement

Currently I'm using Classic99 QI399.031 but also with the last version QI399.043 I got the same . Anyway with the DATA comment removing everthing was fine ... Thanks once again for your help

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Hello,

 

Some one of you gentlemen have a nice sound effect for gun shot and  nice sound track ... It will be mentioned in the game credits ;) 

thanks gentlemen  

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Posted (edited)

this could be for the gun?
CALL SOUND(100,110,0,130,5,34000,30,-8,0) :: FOR L=0 TO 30 STEP 15 :: CALL SOUND(-100,110,30,110,30,3400,30,-8,L) :: NEXT L

 

or

 

CALL SOUND(50,-6,0) :: FOR I=1 TO 30 STEP 10 :: CALL SOUND(200,-6,I) :: NEXT I

 

(it was present in a collection of sound fx I had)

Edited by ti99iuc
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attached a draft version of the game I hope playable ... I'm still searching for a good sound effects and sound track (I thought that the motiv of magnificent seven 1960 could be nice ) anyone would like to contribute ? 

Any suggestion is welcome and please let me know in case of severe bugs... 

some adjustment ongoing are 

- check coincidence and distances 

- AI improvement

 

OLD DSKx.GSV11-X

RUN

GSV11-X.zip

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Very nice, but after several rounds I still haven't been able to hit anyone because it takes too long to bring yourself into position.

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Nice result! :) 
I played it a bit and it is not so fast but playable :) my high score at the moment is 90 😛

 

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just some performance improvement .... I'd like to insert some nice sound effect for example when enemy bullet "shave" the hero... like in the original game ...  soundtrack still missing 

Friend adviced  to implement joystick so keyboard is no loger available (playing with keyboard on Classic99 you can use right and left arrows and Q=fire)  

There are some intentional bugs like badguy on extremely left is immortal .... and  funny easteregg that slow down the motion ... sometimes the hero bullet cross the border but I didn't find the way to overcome the issue...

 

at the moment my record is 840 Pts ...  the bounty hunt is open and waits for you ;) 

 

From XB...

OLD GSV13-X

RUN

GSV13-X.zip

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