xxl Posted September 18, 2010 Share Posted September 18, 2010 (edited) http://mostplays.com/play/Untangle_12_15164 atari8: http://atari.pl/untangle1.avi Edited September 18, 2010 by xxl Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 18, 2010 Share Posted September 18, 2010 Quote Link to comment Share on other sites More sharing options...
Defender II Posted September 19, 2010 Share Posted September 19, 2010 (edited) You Win! Or rather I win!Untangle 1 You Win.bmp Edited September 19, 2010 by Defender II Quote Link to comment Share on other sites More sharing options...
xxl Posted September 21, 2010 Author Share Posted September 21, 2010 play and report bugs :-) http://atari.pl/untangle.a8s Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 21, 2010 Share Posted September 21, 2010 Nice Work xxl Ahhh, you drag them to the little place holders Just the one level? More please Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted September 22, 2010 Share Posted September 22, 2010 (edited) play and report bugs :-) Not a bug, but allowing to play this with CX77 (CMI08) would enhance the usability a lot. Alternatively introduce an additional parking position and just allow to snap the stations to the discrete target positions with the stick, since the positions between are meaningless anyway. Keep it up! Edited September 22, 2010 by Irgendwer Quote Link to comment Share on other sites More sharing options...
xxl Posted September 22, 2010 Author Share Posted September 22, 2010 http://atari.pl/untangle1.a8s press J - joystick; M or T - CMI08 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted September 23, 2010 Share Posted September 23, 2010 (edited) press J - joystick; M or T - CMI08 Much, much better - but you have to turn the Y-axis around (EOR). The cordinates of the CX77 raise from bottom to top. Since I have no idea how to test the 'a8s' on a real machine I'm also unsure about the smoothing of the coordinates. I will provide some sample code this evening from ECKN+, which turned out to be very acceptable. Thank you for your efforts! Edited September 23, 2010 by Irgendwer Quote Link to comment Share on other sites More sharing options...
xxl Posted September 23, 2010 Author Share Posted September 23, 2010 fixed http://atari.pl/untangle2.a8s avi: http://atari.pl/untangle1.rar Quote Link to comment Share on other sites More sharing options...
spookt Posted September 23, 2010 Share Posted September 23, 2010 Nice, thanks for the CMI08 support! Can't wait to try this on real hardware. Quote Link to comment Share on other sites More sharing options...
Mathy Posted September 23, 2010 Share Posted September 23, 2010 Hello guys Just tried the online version of this game (first link). Man this is addictive. sincerely Mathy Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted September 23, 2010 Share Posted September 23, 2010 Any chance of an Altirra playable version please Quote Link to comment Share on other sites More sharing options...
xxl Posted September 23, 2010 Author Share Posted September 23, 2010 this is wip version http://atari.pl/untangle.obx j - joystick m or t - tablet / mouse cmi08 bug report? Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted September 23, 2010 Share Posted September 23, 2010 (edited) I will provide some sample code this evening from ECKN+, which turned out to be very acceptable. Here we go (reduced to the essence): .proc _handleMouse clc lda PADDL0 adc xPos ror ; smooth... cmp xPos beq @noXChange sta xPos lda #1 sta updateCursorFlag @noXChange: lda PADDL1 eor #255 ; invert axis... clc adc yPos ror ; smooth... cmp yPos beq @noYChange sta yPos lda #1 sta updateCursorFlag @noYChange: lda updateCursorFlag bne @doCursorUpdate rts @doCursorUpdate: jsr _updateCursor lda #0 sta updateCursorFlag rts .endproc Calling every 5th VBI is quick enough. (In Eckn+ it's running in the main loop as kind of idle procedure.) BTW: Why you have to drag the control-points to the targets? Obviously you already detect crossings (dotted/full line), so why is this necessary? Edited September 23, 2010 by Irgendwer Quote Link to comment Share on other sites More sharing options...
xxl Posted September 24, 2010 Author Share Posted September 24, 2010 > Why you have to drag the control-points to the targets? original game has only one type of points but on a8 there are three types of points, target points are the points that will enrich the game which will force a special shapes... target points will be on a few levels Quote Link to comment Share on other sites More sharing options...
xxl Posted October 2, 2010 Author Share Posted October 2, 2010 http://atari.pl/untangle.obx new features... Quote Link to comment Share on other sites More sharing options...
xxl Posted November 17, 2010 Author Share Posted November 17, 2010 Quote Link to comment Share on other sites More sharing options...
xxl Posted November 17, 2010 Author Share Posted November 17, 2010 http://xxl.atari.pl/?page_id=289 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 26, 2010 Share Posted November 26, 2010 Played 'Chopin 2010' on my XL last night - nice game, relaxing to start with then gets tricky managed about 10 screens. Keep up the great work xxl you missed the letter 't' from the word 'select' on the title screen, apart from that no bugs found [edit] Got this far before getting stuck! Now I need a way of starting from any level on my next session :!: Quote Link to comment Share on other sites More sharing options...
miker Posted January 17, 2012 Share Posted January 17, 2012 Ok, small intro-tribute for Chopin 2010 (with some unused tune from that game). Made just for fun. Coded by Sikor, music: errm... don't remember now. Enjoy! OPUS28.XEX 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 15, 2012 Share Posted September 15, 2012 Was there a way of selecting a starting level in Chopin 2010 ? Quote Link to comment Share on other sites More sharing options...
xxl Posted September 16, 2012 Author Share Posted September 16, 2012 (edited) POKE 71,23 and press SELECT on start screen na zdowie Edited September 16, 2012 by xxl Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 16, 2012 Share Posted September 16, 2012 On a real Atari ? Quote Link to comment Share on other sites More sharing options...
miker Posted September 16, 2012 Share Posted September 16, 2012 You've got the tip. Now ask some coder to write some trainer. 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 30, 2012 Share Posted September 30, 2012 You've got the tip. Now ask some coder to write some trainer. OK p-l-e-a-s-e will someone patch this byte so you can start on any level (The game already says to press select to choose starting level ) Quote Link to comment Share on other sites More sharing options...
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