miker Posted December 14, 2011 Share Posted December 14, 2011 Bump? Quote Link to comment Share on other sites More sharing options...
NRV Posted December 15, 2011 Author Share Posted December 15, 2011 Hi Miker. Is all advancing.. slowly, but advancing PM 3.0 should run over a 130XE and be something playable. I'm going to use the extra space to recover some graphic quality lost in PM 2.0, add more texture variation, and add some enemies and objects (mainly using P/M 's). Also, with a little luck and some optimizations, maybe all the thing will still run near 20FPS. All the main problems seem to be solved already (in paper), so I don't expect too much complications with this.. So, probably the next part will be ready in 2012.. anyways you are going to be the first to know when is ready, because I will ask you for more music Regards. 3 Quote Link to comment Share on other sites More sharing options...
Jacques Posted December 15, 2011 Share Posted December 15, 2011 This is really great news! Fingers crossed, version 3.0 sounds incredible Quote Link to comment Share on other sites More sharing options...
w1k Posted December 15, 2011 Share Posted December 15, 2011 yeaah Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted December 18, 2011 Share Posted December 18, 2011 Great news! Thanks! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 18, 2011 Share Posted December 18, 2011 is it finished yet? Quote Link to comment Share on other sites More sharing options...
NRV Posted December 18, 2011 Author Share Posted December 18, 2011 Yes! I'm sending a copy to you to beta test Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 19, 2011 Share Posted December 19, 2011 Ha ha.... Keep up the good work... Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 8, 2012 Share Posted May 8, 2012 Is all advancing.. slowly, but advancing PM 3.0 should run over a 130XE and be something playable. I'm going to use the extra space to recover some graphic quality lost in PM 2.0, add more texture variation, and add some enemies and objects (mainly using P/M 's). Also, with a little luck and some optimizations, maybe all the thing will still run near 20FPS. All the main problems seem to be solved already (in paper), so I don't expect too much complications with this.. So, probably the next part will be ready in 2012.. Any news? Quote Link to comment Share on other sites More sharing options...
NRV Posted May 10, 2012 Author Share Posted May 10, 2012 Any news? Nope.. sadly, because this seems to be a good year (20th anniversary): http://kotaku.com/59...isten-to-it-now Quote Link to comment Share on other sites More sharing options...
José Pereira Posted May 10, 2012 Share Posted May 10, 2012 Any news? Nope.. sadly, because this seems to be a good year (20th anniversary): http://kotaku.com/59...isten-to-it-now Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted May 11, 2012 Share Posted May 11, 2012 Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you? Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 11, 2012 Share Posted May 11, 2012 That's sad-face, not confused. Maybe the sights should be set lower - the engine would work well for an RPG type game. Think something like a mix of Alternate Reality + the features of Wolf3D like aquiring better weapons and keys to unlock new sections. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted May 11, 2012 Share Posted May 11, 2012 Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you? The relation in ProjectM stop and the original game aniversary is what gets me . The relation would be ProjectM released on the 20th Aniversary. Quote Link to comment Share on other sites More sharing options...
emkay Posted May 11, 2012 Share Posted May 11, 2012 Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you? The relation in ProjectM stop and the original game aniversary is what gets me . The relation would be ProjectM released on the 20th Aniversary. He's sad about no release in the anniversary year. Or, better, he would be happy to realease the A8 Wolf 3D this year. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted May 11, 2012 Share Posted May 11, 2012 That's sad-face, not confused. Ahem-- www.atariage.com/forums/public/style_emoticons/atariage/icon_confused.gif And, y'know, the three question marks on top. Quote Link to comment Share on other sites More sharing options...
w1k Posted June 3, 2012 Share Posted June 3, 2012 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted December 26, 2012 Share Posted December 26, 2012 Any progress regarding this project? It's been two years already... Quote Link to comment Share on other sites More sharing options...
w1k Posted January 27, 2013 Share Posted January 27, 2013 any progress? Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted January 27, 2013 Share Posted January 27, 2013 any progress? I get the feel you're eager for at least one WIP to reach fruition! 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 27, 2013 Share Posted January 27, 2013 I get the feel you're eager for at least one WIP to reach fruition! LOL - perfection would be launching the completed Project M from within the GUI 1 Quote Link to comment Share on other sites More sharing options...
Creature XL Posted January 28, 2013 Share Posted January 28, 2013 Can we stop making all these bumps to all the WIP projects? I am pretty sure that the respective authors will make a post if they made progress. I get often excited when one of these topics comes up on the front page, just to be disappointed If these bumps are useful, but I am not seeing it, then enlighten me and I shut up 2 Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted January 28, 2013 Share Posted January 28, 2013 Have to agree there. Someone on another forum was saying that the GUI was abandoned just because I hadn't been posting progress reports every other day. 1 Quote Link to comment Share on other sites More sharing options...
ThomSW Posted August 25, 2013 Share Posted August 25, 2013 And? Update? Grave? Source? Anything? Quote Link to comment Share on other sites More sharing options...
DooM-er7800 Posted August 27, 2013 Share Posted August 27, 2013 hi, im a newbie here, but i have been very interested in this project as a "doomer" when i came across project-m a few years ago. im not much of a programer. well, i can make doom actor scripts, but thats all the programing i can do. i do graphics though. i always though a simplified doom could be played on the 5200, or intellevision 2. such as using graphics and enimies always facing you, no floor ceiling textures, ect. ect. and such of the doom snes (thats the oldest console port of doom). and using the ray casting/graphics/engine from project m. thats pretty much my dream for gaming. PERIOD. well thats my goal ,lull. thank u guys for creating this awesome project. keep up the good work! Quote Link to comment Share on other sites More sharing options...
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