Opry99er Posted February 22, 2011 Author Share Posted February 22, 2011 (edited) Well, that is certainly an option--- I mentioned that early in the BoCC thread, but it wasn't well received... IMHO, BASIC on cart was the premise--- Tursi wrote a very cool program to do just that... Put a BASIC game into cart format. It's a novel premise--- I like keeping it..... BASIC. Ugh, bet you guys didn't see THAT one coming.. Any BASIC game can be compiled using this compiler--- any demo as well. Would be very cool to see the BoCC games all in EA5 format though. Walid made a note on tigameshelf that he had to re-write TI Puck for this compiler though.... It was way too fast to play. Edited February 22, 2011 by Opry99er Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 22, 2011 Share Posted February 22, 2011 I threw something silly together, it really needs to be run with CPU throttling - but I think the concept has some potential. Very nice! Unfortunately lines 1300-1380 are too long to paste directly, so I cut them in half and modified the read code to stitch them back together: 1300 DATA "v,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," 1305 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," 1310 DATA "rtsq,,,,,X,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," 1315 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,I,,,,,J,,,,,,,,,,,,,,,,,,,," 1320 DATA "rrrrrrrrrrp,v,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," 1325 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,H45,,,,,,,,,,,,,,,,,,,,,," 1330 DATA "rrrrrrrrrrrtrrp,,,,,,,,,,,,,,,FCCCCCCCCG,,,FCCCCCG,,,,,,,,,,,,,," 1335 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,KH13,,,,,,,,,,,,,,,,,,,,,," 1340 DATA "rrrrrrrrrrrrrrrp,,,,,,,,,,,,,,hhhhhhhhh3,,,hkhkhkh,,,,,,,,,,,,,," 1345 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,H13,,,,,,,,,,,,,X,YZ[X,,," 1350 DATA "rrrrrrrrrrrrrrrrp,,,,,,,,,,,,,hkhkhkhkh3,,,hjhjhjh,,,,,,,,,,,,,," 1355 DATA ",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,H02,,,,,,,,,,,,,---------" 1360 DATA "rrrrrrrrrrrrrrrrrp,,,,,,,,,,,,hihihihih3,,,hihihih,,,,,,,,,,,,,," 1365 DATA ",,,,,,,,,,CLLE,,,,,,,,,,,,,,,,,,,,,(.-----+,,,,,,,,,,,.---------" 1370 DATA "rrrrrrrrrrrrrrrrrrsq[,````````hhhhhhhhh3```hhhhhhhX``````,,,,,,," 1375 DATA ",,,,,,,,ABCCBCD,,,,,,,,,,,,,,,,,,()--------*+,,,,,,(*.----------" 1380 DATA "------------------------------------------------------PPPPPPPPPP" 1385 DATA "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP-------------888888-------------" 120 FOR I=1 TO 9 :: READ M$(I),B$ :: M$(I)=M$(I) & B$ :: NEXT I Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted February 23, 2011 Share Posted February 23, 2011 That's very odd. I tested it after I posted the message and it worked perfect, but now when I do it from a different computer I agree there are problems. I tried pasting my original code from here to a document, changed it to landscape mode and then posted back to Classic99, and it worked again! Could this be a browser issue? Anyway... Have attached the disk image instead. VIEWSCROLL.zip Quote Link to comment Share on other sites More sharing options...
unhuman Posted February 23, 2011 Share Posted February 23, 2011 Well, that is certainly an option--- I mentioned that early in the BoCC thread, but it wasn't well received... IMHO, BASIC on cart was the premise--- Tursi wrote a very cool program to do just that... Put a BASIC game into cart format. It's a novel premise--- I like keeping it..... BASIC. Ugh, bet you guys didn't see THAT one coming.. Any BASIC game can be compiled using this compiler--- any demo as well. Would be very cool to see the BoCC games all in EA5 format though. Walid made a note on tigameshelf that he had to re-write TI Puck for this compiler though.... It was way too fast to play. Yeah... I suppose if I switched my call sounds from negative to positive, that'd help introduce delays - as well as a simple "gosub" in the game loop. At least for me... That'd work. Guess I got something to do.... Quote Link to comment Share on other sites More sharing options...
unhuman Posted February 23, 2011 Share Posted February 23, 2011 Could you repost? This gives me I/O Error 07. Wrote this small program as a musing, but the end results seemed to be not so worthwhile. Still, you might like to see at least what my thought process was. On something a bit faster than TI Basic, it might look something like decent. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 23, 2011 Author Share Posted February 23, 2011 I just copied and pasted from TI99Dir. Worked great. =) http://www.youtube.com/watch?v=4Xe0IWI9YL0 Quote Link to comment Share on other sites More sharing options...
Fishsta Posted February 23, 2011 Share Posted February 23, 2011 LOL... "Dishsta". Thanks for that, Opry. Enjoyed it! Great choice of music, too. And Cheers for the plug! Here's a program I got from the TI Home Computer Users Club, written by a dutchman. To be added to www.fishsta.co.uk soon. Once it gets going, it's quite entertaining. FASCINAT.zip Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 23, 2011 Author Share Posted February 23, 2011 Here's the "white noise" program, compiled, assembled, and FAST!!! http://www.youtube.com/watch?v=nezlYwu0Ykk Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted February 23, 2011 Share Posted February 23, 2011 (edited) VIEWSCROLL.AVI uploaded. No music or flashyness because I am not as fancy as Owen. http://www.youtube.com/watch?v=Mlp516HJQ8w Edited February 23, 2011 by Bones-69 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 23, 2011 Author Share Posted February 23, 2011 That looks awesome man!!!! Is that compiled? Could you post the code? Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted February 23, 2011 Share Posted February 23, 2011 That looks awesome man!!!! Is that compiled? Could you post the code? Not compiled, just straight XB. Refer post 20 in this thread for the code.(Youtube vid was mostly run in overdrive.) Quote Link to comment Share on other sites More sharing options...
matthew180 Posted February 26, 2011 Share Posted February 26, 2011 Here is a musing I just did with my 8-year-old daughter. We played for a while, and my son got into the action as well. As simple as it seems, it is a good game to teach them estimation. My daughter has a hard time with math, and cutting a number range in half is a little bit of a challenge for her. However, my 7-year-old son seems to naturally come up with the number ranges with ease. I got lucky and guessed in 4 tries. Both kids did it in 6, and I was pretty consistent with 7 guesses using a binary search method. You can get converted code from TidBit. RANDOMIZE start: CALL CLEAR I=0 // Think of a number X = INT(RND * 200) + 1 PRINT "I'M THINKING OF A NUMBER..." guess: PRINT "GUESS: "; INPUT G I=I+1 IF G < X THEN PRINT "TOO LOW, TRY AGAIN!" :: GOTO guess IF G > X THEN PRINT "TOO HIGH, TRY AGAIN!" :: GOTO guess PRINT "YOU GUESSED IT!!" PRINT "THAT TOOK YOU "; PRINT I; PRINT " TRIES!" PRINT "PLAY AGAIN?" INPUT A$ IF A$="Y" OR A$="y" THEN start PRINT "BYE!" END Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 26, 2011 Author Share Posted February 26, 2011 Very nice Matthew! http://www.youtube.com/watch?v=ahpSx4_I1J8 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 26, 2011 Author Share Posted February 26, 2011 This video was kinda challenging to make... I had to use a single recrangular selection for the whole thing so I had to move all my windows to be visible... It didn't work all the time... not the cleanest video. =) Fun anyway--- Quote Link to comment Share on other sites More sharing options...
matthew180 Posted February 26, 2011 Share Posted February 26, 2011 Thanks for the video, Owen! By the way, it looks like you are not running the latest Classic99. How would I know? Well, when you paste code into the window, it was slow-ish, like it always has been. At some point someone suggested to Tursi that it would be nice if Classic99 would automatically go into over-drive when you paste, then fall back to normal mode. Well, I downloaded Classic99 a few days ago and noticed it was very fast when I pasted code, almost like I was in overdrive. I even went to the menu to make sure I was in normal mode, and I was. Thus, it seems Tursi went ahead and made that little change for us! Very nice modification, thanks Tursi. Anyway, you might want to grab the latest Classic99... Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 26, 2011 Author Share Posted February 26, 2011 Thanks for the heads up... I just DLed that version a couple months ago... I've gone through at least 4 or 5 versions in the 2 1/2 years I've been using it. =) Guess I'm behind again. hehe Quote Link to comment Share on other sites More sharing options...
Tursi Posted February 26, 2011 Share Posted February 26, 2011 That's why I post here every time I update it. Gotta keep up! Quote Link to comment Share on other sites More sharing options...
unhuman Posted February 26, 2011 Share Posted February 26, 2011 Yay. I missed the update as well.... And "someone" is me! Thanks for the video, Owen! By the way, it looks like you are not running the latest Classic99. How would I know? Well, when you paste code into the window, it was slow-ish, like it always has been. At some point someone suggested to Tursi that it would be nice if Classic99 would automatically go into over-drive when you paste, then fall back to normal mode. Well, I downloaded Classic99 a few days ago and noticed it was very fast when I pasted code, almost like I was in overdrive. I even went to the menu to make sure I was in normal mode, and I was. Thus, it seems Tursi went ahead and made that little change for us! Very nice modification, thanks Tursi. Anyway, you might want to grab the latest Classic99... Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 28, 2011 Share Posted February 28, 2011 http://www.youtube.com/watch?v=YYl2hdJj8C4 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted February 28, 2011 Author Share Posted February 28, 2011 THat's a very nice video. I love the music! Now... take that pic, run it through 9918 convert, save it to XB format--- and run it on the TI. =) That's a great graphics program... I have nothing like that (and if I did, I wouldn't have any idea how to use it) =) Thanks for posting Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 1, 2011 Share Posted March 1, 2011 Took a picture and reduced the depth to 1 bit (2 colors) and the size to 32 pixels (in both directions). Effectively going to make an animation fit in 4 aligned double sized sprites. Made sure the image flipped and mirrored correctly. The image would look like itself if turned 45 degrees. Wanting 4 frames of animation, I rotated the original image (1/4th of 45 degrees) 3 times coming up with this ... And on it went ... http://www.youtube.com/watch?v=AcBD46jlmzs Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 1, 2011 Author Share Posted March 1, 2011 That's amazing... I have no idea how you did that, but it's truly fantastic! =) I'll be posting this to my Opry99er site in the videos section. Great video!!! Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted March 3, 2011 Share Posted March 3, 2011 Greenwalker! http://www.youtube.com/watch?v=TmeViPYgi5g Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 3, 2011 Author Share Posted March 3, 2011 That guy looks AWESOME!!! =) He kind of looked like my grandpa walking through the grocery store, actually. =) VERY nice. Quote Link to comment Share on other sites More sharing options...
Bones-69 Posted March 3, 2011 Share Posted March 3, 2011 These are the individual frames. Please excuse the Excel copy/paste from my game spreadsheet. Quote Link to comment Share on other sites More sharing options...
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