emkay Posted April 6, 2011 Share Posted April 6, 2011 Reverse Progress? The 1st demo was playable, had a scoreboard ... and so on.... it looked like a game and was partially playable. In the latest version ... nothing to collect.... just some screens to walk through, well, even the last status bar has gone... Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted April 6, 2011 Share Posted April 6, 2011 Reverse Progress? The 1st demo was playable, had a scoreboard ... and so on.... it looked like a game and was partially playable. In the latest version ... nothing to collect.... just some screens to walk through, well, even the last status bar has gone... sometimes you just have to remove a few things and concentrate on tightening up what is left - you can't debug *everything* at the same time... 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 6, 2011 Share Posted April 6, 2011 Almost every screen is a visual masterpiece. +1 I love palm trees. 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 6, 2011 Share Posted April 6, 2011 +1 I love palm trees. +1 Me too! 1 Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted April 12, 2012 Author Share Posted April 12, 2012 (edited) There is some progress! Video: Pics: http://atarionline.p...at=1&ct=nowinki ATR file: http://atarionline.p...&tg=Dizzy#Dizzy Dizzy (preview2).atr Edited April 12, 2012 by Kaz atarionline.pl 4 Quote Link to comment Share on other sites More sharing options...
+Larry Posted April 12, 2012 Share Posted April 12, 2012 I'm always amazed at the tremendous graphics and sound quality that you programmers get out of our old Atari's. You guys are just outstanding! -Larry 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 12, 2012 Share Posted April 12, 2012 Awesome! Quote Link to comment Share on other sites More sharing options...
Fratzengeballer Posted April 13, 2012 Share Posted April 13, 2012 very nice work. keep it going! Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 17, 2012 Share Posted April 17, 2012 One thing that I would like to see with this game is that the "engine" is released after the main release. Many, many games could be released, based on this engine. All that would need to be changed is: 1) The game title. 2) The background graphics (and colour schemes) 3) The map. 4) Programmer's name. 5) Object locations and required action sequences. I'd vote to keep Dizzy the same in all of the games. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 17, 2012 Share Posted April 17, 2012 The graphic style is very nice and the animation is smooth. Is there any way to eliminate the pause when flipping screens? At the very least, if the music continued in VBI it would be much less jarring, even if the screen did go blank for that quarter second or so. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 17, 2012 Share Posted April 17, 2012 One thing that I would like to see with this game is that the "engine" is released after the main release. Many, many games could be released, based on this engine. All that would need to be changed is: 1) The game title. 2) The background graphics (and colour schemes) 3) The map. 4) Programmer's name. 5) Object locations and required action sequences. I'd vote to keep Dizzy the same in all of the games. Nice idea but above all nice avatar's photo Steve! Quote Link to comment Share on other sites More sharing options...
snicklin Posted April 17, 2012 Share Posted April 17, 2012 Nice idea but above all nice avatar's photo Steve! Thanking you very much! Would you believe that she bawled out loud just after that photo was taken? 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted April 17, 2012 Share Posted April 17, 2012 The graphic style is very nice and the animation is smooth. Is there any way to eliminate the pause when flipping screens? At the very least, if the music continued in VBI it would be much less jarring, even if the screen did go blank for that quarter second or so. Watching the 1st video of the game-demo, this one clearly gets worse and worse every step . Quote Link to comment Share on other sites More sharing options...
miker Posted April 17, 2012 Share Posted April 17, 2012 (edited) We feel very sorry about that... :P Edited April 17, 2012 by miker Quote Link to comment Share on other sites More sharing options...
potatohead Posted April 17, 2012 Share Posted April 17, 2012 (edited) Impressive! Re: Aspect ratio of main character. Yeah, he's a bit stretched, but that's pretty much going to happen. Atari's have 160 pixel color resolution. The other platforms have 256 or greater. The images in high-res at the upper corners of the screen pretty much have 2X the resolution, but less color capability. Seems to me, the choice was down to either some very serious trickery and hackery to implement color cells and high-res like the Speccy, or work with the 4 color graphics. On that, the trade-off really is including the shape, or the details, or both. Omit one, and the aspect ratio can be better, but the character won't be as identifiable. Good call on this one, IMHO. ...or, do the whole thing in GR 7 square pixels, with a "pan and scan" display, LOL!!! (that's snark people, not serious) I like it. Looks very good so far. Seems to me, we've got the art bar raised some in these later productions! Good to see. Edited April 17, 2012 by potatohead Quote Link to comment Share on other sites More sharing options...
Yautja Posted January 13, 2013 Share Posted January 13, 2013 Any news about this project? Quote Link to comment Share on other sites More sharing options...
snicklin Posted May 31, 2014 Share Posted May 31, 2014 Any news about this project? There is now, take a look here: http://www.atarionline.pl/forum/comments.php?DiscussionID=402&page=3#Item_47 Look for the link to Dizzy3.atr. It's not fully finished yet, but to me a lot of it seems to be done. It's looking very good and playing well (though just 1 life is difficult!). 1 Quote Link to comment Share on other sites More sharing options...
Yautja Posted December 8, 2014 Share Posted December 8, 2014 Seems the project is going on... but cannot find a new download link 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 8, 2014 Share Posted December 8, 2014 The download is in the page but here you may find a shortcut.. http://atarionline.pl/forum/?PostBackAction=Download&AttachmentID=5357 Quote Link to comment Share on other sites More sharing options...
miker Posted December 8, 2014 Share Posted December 8, 2014 Here you are. Boot this ATR and make sure it remains "inserted". treasure_island_dizzy.atr 5 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 8, 2014 Share Posted December 8, 2014 Here you are. Boot this ATR and make sure it remains "inserted". It doesn't work on PAL!!! I mean NTSC. 1 Quote Link to comment Share on other sites More sharing options...
miker Posted December 8, 2014 Share Posted December 8, 2014 Hm... Seems that someone pirated it directly from cart.... 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 8, 2014 Share Posted December 8, 2014 (edited) I promise I'll be a good beta tester. I can provide a reference letter from my mom. Edited December 8, 2014 by MrFish 4 Quote Link to comment Share on other sites More sharing options...
Marius Posted December 8, 2014 Share Posted December 8, 2014 I promise I'll be a good beta tester. I can provide a reference letter from my mom. Whahaha! 2 Quote Link to comment Share on other sites More sharing options...
Marius Posted December 8, 2014 Share Posted December 8, 2014 Hm... Seems that someone pirated it directly from cart.... Is that possible? Seriously? I thought cart games never were pirated. Is it really possible to get the data out of a cart? You must be a real Atari Wiz! Poor development team... they can say goodbye to their money... now one person has the data, tomorrow everybody has it... 2 Quote Link to comment Share on other sites More sharing options...
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