Jump to content
IGNORED

MCS format - suitable for replacment of antic e???


Heaven/TQA

Recommended Posts

V Nice! :D

the extra color is always worth it! But, sorry, don't know anything about this format...or tools for it.

Does it use DLIS to get more charsets on-screen at once, so you could do a pic of anything, as JetBoot was discussing on Flimbos Quest? (that is one impressive looking game).

 

Heaven, notice Fox has removed his Vector site, is that because no-ones helping him like he asked, or are Taquart working on other stuff now?

:)

Link to comment
Share on other sites

Yeah...you would have to use a DLI after every 3rd line (40char x 3lines). That would use 8192 bytes for the charsets and 960 bytes for the display, and 32 bytes for the DL. (9184 total vs. 7882** bytes in AnticE)

 

 

** +512 bytes if you allowed the system to setup the mode for you

Link to comment
Share on other sites

Too complex for sure...including the Eye picture due to the color transitions.

The game Dragon's Eye pulls it off using the char.reuse method, but it's not nearly as detailed. (meaning you see more background than anything else).

 

Also, if you were after static pictures only...you could combine all P/M objects set on wide resolution+color mix priority to give you a unique color pallete on each scanline. Wish I knew of a tool for this, as it would be very painstaking to figure out by hand.

Link to comment
Share on other sites

You'd get a somewhat arbitary lot of colors with the overlap on, but stretched PM's would be great for background color (still a little small though even at x4), not hugely flexible, but like you say....with the right tools...

 

surprising more people didn't try it....(thereby prompting a huge number of replies showing us they did) :D

Link to comment
Share on other sites

TXG: try right mouse click and save it as ".ATR" file on harddisc so you can load it with emulator... direct click does not work...

 

re: vector & fox

 

haven't heard anything from Fox for months as we both work hard. but we both coded some GBA stuff and were in contact... nice little machine, too...

 

re: tools...

 

there is a tool called "LOGOS.COM" which transfers a gr.15 picture into several charsets )incl. optimising) after transfering you can save the screen, fonts and you can edit the extra 5th color... tool was used mostly for big group logos that's why it got this name...

 

to be honest... i guess that someone on the world has got the same idea... remember "the neverending story" adventure on atari which used a similar method with overlaying PMs...

 

hve

Link to comment
Share on other sites

TXG: try right mouse click and save it as ".ATR" file on harddisc so you can load it with emulator... direct click does not work...

 

Hmm okay found out that my browser adds .htm to it at the end ???

I downloaded it...

 

>re: vector & fox

>

>haven't heard anything from Fox for months as we both work hard. but >we both coded some GBA stuff and were in contact... nice little machine, >too...

 

Do you know about the ABBUC programming competitions. Now people can win 500 euro for a program. I think VECTOR should be winning when it's complete ofcourse.

 

>re: tools...

>

>there is a tool called "LOGOS.COM" which transfers a gr.15 picture into >several charsets )incl. optimising) after transfering you can save the >screen, fonts and you can edit the extra 5th color... tool was used >mostly for big group logos that's why it got this name...

 

Sound nice...

 

>to be honest... i guess that someone on the world has got the same >idea... remember "the neverending story" adventure on atari which >used a similar method with overlaying PMs...

 

Hmm no, I have lot's of software but can't remember but I believe you...

 

TXG/MNX

Link to comment
Share on other sites

Apart from the poor color choices on the warrior image - that's exactly my approach to 8bit graphics - cheaper than Hi-res Antic E and much more flexible and fun!!!

 

As to the PMG overlays - pick yer fights - add colors where needed - therewas one US guy back in the Antic Magazine days who did some pretty nice artwork - in Antic E, but ALWAYS with extra PMG details - his stuff looked great (Steve Dong I believe)...

 

sTeVE

Link to comment
Share on other sites

Hello!

As you can see, I am pretty new in this forum.

But, I have something to say :)

 

Since my first days with the ATARI 800 XL I saw that this Machine was a great do .

But I still recognized, that the programs for the small ATARI not even are using its capabilities.

After some learning of Basic and "small" assembler-lessons, I tried to convert C64 pictures, that are all made with the same trick. The graphics are made using a font raster. So I tried to do this on the ATARI with DLIs and full PMG-Overlay. I converted the graphics, that the Background was no longer 712, but 709 or 708. 710 is changeable with 711 and 712 is the "filter" for the PMG. The finished "standard" I called Multi-Color Screen.

If You look at the SENTINEL, there are already 8 Colors, and on the Warrior are 6 Colors used. Because they are C64 adaptions, there is more to get, if the Pictures are made for that Mode directly. ...

Some of the pictures are over 12 years old... and are available in the PD-Library from the ABBUC. I hoped (and still hope), that the Pics will give some Programmers an idea for better Games......

Link to comment
Share on other sites

emkay... a warm welcome... (Mario??? ;)) I may add that emkay send me the stuff...so he is the guy who made the conversions and the MCS stuff!!! so... technical questions --> emkay

 

hve

 

ps. 500 euro = 500 US$ hmmm... i just had an idea... i'll ask fox and try to code my own game... ;)

Link to comment
Share on other sites

emkay... a warm welcome... (Mario??? ;)) I may add that emkay send me the stuff...so he is the guy who made the conversions and the MCS stuff!!! so... technical questions --> emkay

 

hve

 

ps. 500 euro = 500 US$ hmmm... i just had an idea... i'll ask fox and try to code my own game... ;)

 

Yeah welcom emkay to this board...

 

Hmm I really would love to see a fully working version of the vector game, but I haven't found a Duke N. level editor that was easy to use otherwise I already began making levels...

 

But when you really want to program something, you could look in to the LUNIX port for Atari. It's still not fully working. LUNIX is a small multi-threading/tasking OS that works on the APPLE II/C64 and is open-source. The C64 supports tcp/ip, slip, ppp and ftp on 64Kb. It would be great when you get it to work. A lot of work already have been done for Atari. Look at http://sourceforge.net/projects/lng you can download version 0.20 here....

 

TXG/MNX

Link to comment
Share on other sites

8) steve, i figured out flimbo's parallax... it's really easy... i forgot an old 8bit technique... flipping several charsets... all gfx is stored in 4 95% equal fonts except the background... the chars which define the background are shifted in each font by 1 pixel to the right... so you just need to scroll & switch between the different 4 fonts each time you scroll a pixel... voila... the background is scrolled in a different speed "by hardware" which means just by preshifted in the font....

 

puh... there must be a book describing all old techniques... font flipping is one of them... (mainly used for animations...not for parallax... ;))

 

hve

Link to comment
Share on other sites

The Pics are allways on the same base.

A relative GR.12 Mode with changed CHBASE every third line.

The screen is filled with ATASCII-Chars from 0 to 119 eight times.

The PMG is at its lowest resolution and uses 1K of RAM. The position of the PMG is fixed in the MCS -standard. Maybe one is doing a MCE(extended) with DLIS for colors and PM positioning.

 

The only clue ist to make animated graphics due to the font-memory

To move an object (Software-Sprite) it is to split in the linear memory, that it is on the screen in one peace.

Link to comment
Share on other sites

  • 7 months later...

Hey emkay! This all sounds promising.... But I'm not any coder but graphician ... Please tell me what tools should I use to get any fullscreen picture with many colors ? So any good MCS-FAQ please!

 

BTW. Have you checked out this stuff?

http://atariarea.histeria.pl/pliki.php?sec...download&id=199

 

It is still being written... the author is going to add PM object do make screen more colorful.... Examine and write what you think about this editor...

Link to comment
Share on other sites

Hey emkay!  This all sounds promising.... But I'm not any coder but graphician ...   Please tell me what tools should I use to get any fullscreen picture with many colors ?  So any good MCS-FAQ please!

 

In the times I created the MCS pictures, I wrote some simple tools in Basic. But they are lost...

 

On the other way...I still hoped, any coder-group on the XL/XE will take the Idea of MCS and create Tools for it. Heck... this is more than 12 years ago... Why did no one ever connet to ABBUC to ask for the MCS background?

 

BTW. Have you checked out this stuff?

http://atariarea.histeria.pl/pliki.php?sec...download&id=199

 

It is still being written... the author is going to add PM object do make screen more colorful....     Examine and write what you think about this editor...

 

The tool is basically ok...

Do you think it is possible to connect the coder to help him in optimizing the tool? Because the manual is in polish (?) I have doubts, the coder and I can simply communicate in english language...?!?

Link to comment
Share on other sites

Emkay, you seem to be still interested in Atari 8-bit

so why not try to re-code the MCS stuff ? ;)

Or at least can you prepare the one-doc-MCS-faq

to easily spread it among some Polish coders I know ? :)

 

 

Unfortunately the coder doesn't know English... :( But I could

translate and send him your suggestions.... The documentation

for GRAPH2FONT was written in Polish, indeed. So I think

when some more English-speaking Atarians will want to use

this, I could prepare English infofile for this, ok ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...