Sheddy Posted August 28, 2012 Author Share Posted August 28, 2012 I've not bothered to keep the development site up anymore, so this thread is about the only place to download the game from now. (Have emailed and put it in atarimania forum, but no entry yet. Not in fandal's either. Maybe they worry about Sega?) Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 29, 2012 Share Posted August 29, 2012 I've not bothered to keep the development site up anymore, so this thread is about the only place to download the game from now. (Have emailed and put it in atarimania forum, but no entry yet. Not in fandal's either. Maybe they worry about Sega?) I guess you are referring to Atari's recent battles with the emulation/classic gaming market/community...there again i don't think sega are anywhere near as stupid as Atari made themselves out to be (i.e i can't see them going after a homebrew programmer just because they did a conversion of one of their oldie coin op games) After all i have'nt heard tecmo (or at least i think it was tecmo) hitting tezz or vega etc with legal action over Bomb Jack (bomb jake) Are you thinking of hacking out SH2 for the A8 then Sheddy Quote Link to comment Share on other sites More sharing options...
Bunsen Posted August 29, 2012 Share Posted August 29, 2012 I don't want to confuse. The ABBUC Award IS NOT the ABBUC Software Contest. An ABBUC jury judged Space Harrier as the best game in 2011. 3 Quote Link to comment Share on other sites More sharing options...
Bunsen Posted August 29, 2012 Share Posted August 29, 2012 Also best sound. 3 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted August 29, 2012 Author Share Posted August 29, 2012 (edited) Cool! Thanks Bunsen - Somehow I didn't actually know about those ABBUC Awards Carmel, yeah, that was the kind of thing that crossed my mind. But it's probably just that Atarimania and Fandal have better things to do. A definite no to SH2 - Just a pale imitation of the original IMO. Edited August 29, 2012 by Sheddy Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted August 31, 2012 Share Posted August 31, 2012 Cool! Thanks Bunsen - Somehow I didn't actually know about those ABBUC Awards Carmel, yeah, that was the kind of thing that crossed my mind. But it's probably just that Atarimania and Fandal have better things to do. A definite no to SH2 - Just a pale imitation of the original IMO. Ah, that's a shame, but any other projects you're doing or are in the oven sheddy, let us know Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted August 31, 2012 Share Posted August 31, 2012 Cool! Thanks Bunsen - Somehow I didn't actually know about those ABBUC Awards As with Phaeron and Altirra, the best awards are those you know you have won Perhaps next time they might tell someone 1 Quote Link to comment Share on other sites More sharing options...
R6502A Posted August 31, 2012 Share Posted August 31, 2012 I've not bothered to keep the development site up anymore, so this thread is about the only place to download the game from now. (Have emailed and put it in atarimania forum, but no entry yet. Not in fandal's either. Maybe they worry about Sega?) I guess you are referring to Atari's recent battles with the emulation/classic gaming market/community...there again i don't think sega are anywhere near as stupid as Atari made themselves out to be (i.e i can't see them going after a homebrew programmer just because they did a conversion of one of their oldie coin op games) After all i have'nt heard tecmo (or at least i think it was tecmo) hitting tezz or vega etc with legal action over Bomb Jack (bomb jake) Are you thinking of hacking out SH2 for the A8 then Sheddy It's Tehkan Quote Link to comment Share on other sites More sharing options...
tschak909 Posted August 31, 2012 Share Posted August 31, 2012 I've not bothered to keep the development site up anymore, so this thread is about the only place to download the game from now. (Have emailed and put it in atarimania forum, but no entry yet. Not in fandal's either. Maybe they worry about Sega?) I guess you are referring to Atari's recent battles with the emulation/classic gaming market/community...there again i don't think sega are anywhere near as stupid as Atari made themselves out to be (i.e i can't see them going after a homebrew programmer just because they did a conversion of one of their oldie coin op games) After all i have'nt heard tecmo (or at least i think it was tecmo) hitting tezz or vega etc with legal action over Bomb Jack (bomb jake) Are you thinking of hacking out SH2 for the A8 then Sheddy It's Tehkan You're both right, Tekhan became Tecmo. -Thom Quote Link to comment Share on other sites More sharing options...
Jacques Posted August 31, 2012 Share Posted August 31, 2012 Pictures look promising... Any chance for an updated version with new tittle screen? Quote Link to comment Share on other sites More sharing options...
Sheddy Posted August 31, 2012 Author Share Posted August 31, 2012 Only if it could be a bit less streaky and also fully animated like the existing one Quote Link to comment Share on other sites More sharing options...
snicklin Posted September 1, 2012 Share Posted September 1, 2012 Only if it could be a bit less streaky and also fully animated like the existing one How many frames are there in the animation? I guess it would involve working out which scanlines are modified and changing the on-screen data and the DLI data on the fly. This would probably be more feasible than RastaConverting each and every frame. Would there be enough space left to do this? (to fit on a cartridge). Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) Well, the different objects in the title screen all have separate animation loops with different timing, so something fairly similar to the original would still need quite a lot of frames. Yeah, maybe the frame differences could mostly work... the scaling in animation of the spinning logo would probably need quite different RastaConverter solutions for each frame though. If the high score save feature is removed there's 64K (plus a few K left scattered around here and there). So maybe not enough. Maybe some people disagree, but I kinda like the title screen the way it is, and the game is... err, well...released and finished. It's a pretty good calibration test that your TV or monitor is set up OK to play the game without major eye strain! The flickering is most noticeable on the title screen, so adjust brightness and contrast until it is bearable, and so the light blue shading is whiter rather than bluer. Edited September 1, 2012 by Sheddy Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) Thanks Atarimania! http://www.atarimani...rier_28586.html (But the screenshots are terrible. You need interlaced or blended shots) Game can be paused in-game with console keys to make life easier Edited September 1, 2012 by Sheddy Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 1, 2012 Share Posted September 1, 2012 I think the key to an animated title would be to get a RastaConverter kernal that'll work with all instances of the animations. If it's only the hand and eye that are moving then it shouldn't be too hard. 1 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 1, 2012 Author Share Posted September 1, 2012 Yep, with a static golden logo it could work Quote Link to comment Share on other sites More sharing options...
snicklin Posted September 1, 2012 Share Posted September 1, 2012 Maybe some people disagree, but I kinda like the title screen the way it is, and the game is... err, well...released and finished. I You shouldn't feel pressured in any way to re-do the screen, this is your creation and so is your choice how to implement it. If however you do wish to re-do it with some RastaConverter kind of thing, maybe you could just either sync the animations (come on, lets be honest, apart from you and your brother, who else is going to notice them not being 100% faithful?) or you could just animate the man waving on his own? Or alternatively, no animation at all. 1 Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted September 1, 2012 Share Posted September 1, 2012 Sorry about the screenshots, I just couldn't get anything decent. I'll gladly replace them if somebody is willing to send better ones (about three or four per level for the first three stages would be great, plus the intro screen which is missing as well). -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 1, 2012 Author Share Posted September 1, 2012 Sorry about the screenshots, I just couldn't get anything decent. I'll gladly replace them if somebody is willing to send better ones (about three or four per level for the first three stages would be great, plus the intro screen which is missing as well). -- Atari Frog http://www.atarimania.com Many thanks Atari Frog! It's very difficult to make decent screenshots of it without the newer versions of Altirra or Atari800WinPlus to blend them for you. I tried to get some similar shots to the existing ones: Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 1, 2012 Author Share Posted September 1, 2012 (edited) Maybe some people disagree, but I kinda like the title screen the way it is, and the game is... err, well...released and finished. I You shouldn't feel pressured in any way to re-do the screen, this is your creation and so is your choice how to implement it. If however you do wish to re-do it with some RastaConverter kind of thing, maybe you could just either sync the animations (come on, lets be honest, apart from you and your brother, who else is going to notice them not being 100% faithful?) or you could just animate the man waving on his own? Or alternatively, no animation at all. To be honest, it'd have to be a big improvement for me to want to go there. I'll probably try some more static RastaConverter experiments to see what's realistic though. Edited September 1, 2012 by Sheddy Quote Link to comment Share on other sites More sharing options...
Bryan Posted September 2, 2012 Share Posted September 2, 2012 Many thanks Atari Frog! It's very difficult to make decent screenshots of it without the newer versions of Altirra or Atari800WinPlus to blend them for you. I tried to get some similar shots to the existing ones: Yeah, it's like trying to make YouTube videos of 2600 games. Many of them used some kind of flicker and the videos make them look unplayable. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted September 2, 2012 Share Posted September 2, 2012 Here a rastaconverter Title picture... output.xex ... output still buggy. 1 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 10, 2012 Share Posted September 10, 2012 If anyone's interested, I've added screenshots and audio clips from this version of Space Harrier to my website. Everything was captured while playing the game on an Atari 130XE, and then the screenshots got a bit of polish using GIMP. Normally when there is flicker I create animate GIFs to give a better idea of what a system is doing to create its graphics. I decided in this case that would be way too much work and would distract from just how awesome this game really looks, so everything is still frames, except for the title shot. Right now I have bits for only one other version of the game, but it's the Commodore 64 version, so you can still make some comparisons. Of course, really there is none. Click here for the goods. Sheddy, thanks for an awesome game! 1 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted September 11, 2012 Author Share Posted September 11, 2012 Thanks FujiSkunk. That's an ambitious site. Really interesting.Hope you have some help though, or you could be busy for quite a while Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 12, 2012 Share Posted September 12, 2012 Is it possible to get the Space Harrier arcade title screen, but with the silver shade bars on the background removed? I have an experiment I want to try ... Quote Link to comment Share on other sites More sharing options...
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