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Atari game difficulty settings A or B


Ite

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They also turn off the Phoenix music, controls Vanguardss firing setup and bring up the map screen in Starmaster.

They don't ALWAYS affect difficulty.

 

For a lot of games the A Position makes them closer to the arcade originals, granted it DOES increase the difficulty, but...

No UFOs or Satellites in Asteroids? Where's the fun in that?

No red balls in Q*Bert? bad enough they left out the gremlin who hopped all Escher-esque, but why would you WANT to leave out another enemy???

Edited by Torr
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I remember it as

(A)dvance

(B)eginner

... is what I remember also.

 

They really aren't "difficulty" switches at all. No more than the BW/Color, select and reset switches are. They are simply toggles to flip registers in your game software, to be used as the programmer wishes. A mere extension to the joystick controller. But, they are labeled as they are for the most commonly used functions.

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They also turn off the Phoenix music, controls Vanguardss firing setup and bring up the map screen in Starmaster.

They don't ALWAYS affect difficulty.

 

For a lot of games the A Position makes them closer to the arcade originals, granted it DOES increase the difficulty, but...

No UFOs or Satellites in Asteroids? Where's the fun in that?

No red balls in Q*Bert? bad enough they left out the gremlin who hopped all Escher-esque, but why would you WANT to leave out another enemy???

 

Dont forget shuttle controls in Space shuttle and menu changing in ridle of the sphinx

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And it's for these reasons I dont get why they moved the switches to the back and made them tiny. [sarcasm] Good thing they left the Color/B&W switch easily accessible on every model, I remember that was the first switch I ever wore out it got so much use [/sarcasm]

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And it's for these reasons I dont get why they moved the switches to the back and made them tiny. [sarcasm] Good thing they left the Color/B&W switch easily accessible on every model, I remember that was the first switch I ever wore out it got so much use [/sarcasm]

I appreciate that sarcasm. :) They probably thought (and would have been correct, though it doesn't matter) that it would have made the machine look lopsided with 5 switches.

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I don't even see the point in the switches, most later games use the game select option to makes it easier and harder

Seems like most of the later games, like Berzerk, were 1 player games. In 2 player games the Difficulty Switch allows one player to be handicapped (such as having the larger, easier to hit ship, in Space Invaders) so that Dad could play Jr. and have the game be somewhat more even.

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