+atari2600land Posted December 19, 2011 Author Share Posted December 19, 2011 Well, after getting all angry with the stupid program, I have churned out a new version. This latest version has better scrolling as well as a few other changes. Let me know if there are any bugs or if it won't work on real hardware. 50celery27.bas.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 11, 2012 Author Share Posted June 11, 2012 I'm back working on this again. I've optimized the code so it works (for the most part) on a real 2600. You'll notice some changes in levels 1 & 3, that the bridges (and land) are not connected. This is due to it shaking up and down on a real Atari 2600. It does this a lot less the way I've made it this way for some strange (and stupid) reason that I don't know. Level 3 is the same as level 1 because they share the same code, lncuding the land getting part. In the end, Level 3 will have a different layout than level 1. And, if someone would be so nice as to draw me a penguin, that'd be nice. 50celery28.bas.bin Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 11, 2012 Share Posted June 11, 2012 (edited) Not great. But, a penguin! Edited June 11, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
Pioneer4x4 Posted June 15, 2012 Share Posted June 15, 2012 Not great. But, a penguin! I'm not seeing it, it does look like a hedgehog walking to the right though to me. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted June 15, 2012 Share Posted June 15, 2012 this looks really neat and there are far too few video games with a celery stalk as the protagonist! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 18, 2012 Share Posted June 18, 2012 (edited) Not great. But, a penguin! I'm not seeing it, it does look like a hedgehog walking to the right though to me. Yeah, it's a pretty lame penguin. I found it really hard to do one in 8x8 single color pixels. I hoped the color would make it look more "arctic". Maybe adding a frame of animation where the penguin flaps his wing up would help too. PAC-MAN-RED needs to read this thread Edited June 18, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted June 18, 2012 Share Posted June 18, 2012 I thought it was a great penguin, given the pixel constraints. Quote Link to comment Share on other sites More sharing options...
Pioneer4x4 Posted June 18, 2012 Share Posted June 18, 2012 Which way is the penguin facing? is the wing or belly outlined? I just don't see it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 18, 2012 Share Posted June 18, 2012 (edited) Okay! I allowed myself 4 extra pixels tall for a total of 12 high and 8 wide. Also, meet Sal Raye the Stalker! Edited June 18, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
Pioneer4x4 Posted June 19, 2012 Share Posted June 19, 2012 LOL, after looking at that penguin, I went back to the shorter one, and I see it perfectly clear now. I didn't realize the top dark spot was his eye and the dots were his beak. Weird, like some Escher drawing that all of a sudden just makes sense! Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 19, 2012 Share Posted June 19, 2012 A quick penguin :- 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 19, 2012 Share Posted June 19, 2012 (edited) A quick penguin :- That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed). Edited June 19, 2012 by theloon 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 19, 2012 Share Posted June 19, 2012 That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed). Glad you like it. I think your attempt would make a better chick than a penguin in my opinion. It looks more like a chick to me. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 18, 2016 Author Share Posted February 18, 2016 After almost 4 years of dormancy, I've decided to bring this project back from the dead. It's alive! The reason: I needed a pig for another project, and somewhere in my mind, I knew I had a pig sprite used somewhere. This is the game I remembered that has it. So I've decided to bring the game back to life while I was at it. I fixed a few bugs, and tested on a real Harmony cart. After solving the shaky screen problem, I present version 29. The game is supposed to end at the end of level 2, level 3 stuff is preliminary and uses the old level 1 layout, which I'll change. The game begins with a blank, black screen, so don't figure it doesn't work, just press fire to start the game. I'm hoping someone can put in a title screen and work their magic, a title screen like Stay Frosty 2, only not moving. Or moving, if they want to and there's enough room. 50celery29.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 19, 2016 Share Posted February 19, 2016 cool, unlimited lifes in level three . Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 19, 2016 Author Share Posted February 19, 2016 Not exactly, level 3 isn't completed yet. I noticed it was still quite jumpy in some places in level 2. That and the jumping code wasn't working right, so I changed the layout of level 2, and in the process, made it longer. The celery in level 1 now matches his height in level 2. I saw he was longer in level 1 and thought it was weird. So it is barely jumpy at all on real hardware. Unless someone spots a bug, I think I'll finally start work on level 3 next. 50celery31a.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 20, 2016 Share Posted February 20, 2016 harmony cart (firmware 1.5) : black screen for the launch. Click to start game. Level 1 & 2 : no bug, game works. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 20, 2016 Author Share Posted February 20, 2016 This version starts on level 3, which is a cloud level. Once completed, it will go back to the title screen and level 3 again. I had a bit of trouble with the life counter but I think I solved it. I'm wondering what to make level 4. I know the last level will be the pig castle. 50celery32a.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 20, 2016 Share Posted February 20, 2016 Once completed, it will go back to the title screen and level 3 again. The game is down at the end of level. I'm wondering what to make level 4. May be a level based on fire ? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 20, 2016 Author Share Posted February 20, 2016 (edited) OK, last time I played it, it didn't freeze at the end. I will try to fix this. Edited February 20, 2016 by atari2600land Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 20, 2016 Author Share Posted February 20, 2016 I think I fixed it. 50celery33.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 20, 2016 Share Posted February 20, 2016 Sometimes in start of the level 2, right and left are inverted and mister celery go through walls. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 20, 2016 Author Share Posted February 20, 2016 I think this is because it doesn't contain all of the level 2 code. Look at the timer in your screenshot, it equals 00. It should have a value in it, not two zeroes. It should work correctly if you start from level 1 and work your way to it. Quote Link to comment Share on other sites More sharing options...
chavert Posted February 20, 2016 Share Posted February 20, 2016 I don't understand i started from level 1. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted February 20, 2016 Author Share Posted February 20, 2016 The timer is the two-digit number on the right. It is set to 00. Perhaps I did something wrong with the timer. I'll look into it. Which version were you playing when that happened? Quote Link to comment Share on other sites More sharing options...
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