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atari2600land

Adventures of the 50-foot-tall Stalk of Celery

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Well, after getting all angry with the stupid program, I have churned out a new version. This latest version has better scrolling as well as a few other changes. Let me know if there are any bugs or if it won't work on real hardware.

50celery27.bas.bin

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I'm back working on this again. I've optimized the code so it works (for the most part) on a real 2600. You'll notice some changes in levels 1 & 3, that the bridges (and land) are not connected. This is due to it shaking up and down on a real Atari 2600. It does this a lot less the way I've made it this way for some strange (and stupid) reason that I don't know. Level 3 is the same as level 1 because they share the same code, lncuding the land getting part. In the end, Level 3 will have a different layout than level 1. And, if someone would be so nice as to draw me a penguin, that'd be nice.

50celery28.bas.bin

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Not great. But, a penguin!

I'm not seeing it, it does look like a hedgehog walking to the right though to me.

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Not great. But, a penguin!

I'm not seeing it, it does look like a hedgehog walking to the right though to me.

 

Yeah, it's a pretty lame penguin. I found it really hard to do one in 8x8 single color pixels. I hoped the color would make it look more "arctic". Maybe adding a frame of animation where the penguin flaps his wing up would help too. PAC-MAN-RED needs to read this thread :)

Edited by theloon

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Okay! I allowed myself 4 extra pixels tall for a total of 12 high and 8 wide.

 

Also, meet Sal Raye the Stalker!

post-13304-0-18934000-1340048826_thumb.jpg

post-13304-0-57946200-1340049732_thumb.jpg

Edited by theloon

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LOL, after looking at that penguin, I went back to the shorter one, and I see it perfectly clear now. I didn't realize the top dark spot was his eye and the dots were his beak. Weird, like some Escher drawing that all of a sudden just makes sense!

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A quick penguin :-

 

post-21935-0-10922700-1340115318.png

 

That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed).

Edited by theloon
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That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed).

 

Glad you like it. I think your attempt would make a better chick than a penguin in my opinion. It looks more like a chick to me.

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After almost 4 years of dormancy, I've decided to bring this project back from the dead. It's alive! The reason: I needed a pig for another project, and somewhere in my mind, I knew I had a pig sprite used somewhere. This is the game I remembered that has it. So I've decided to bring the game back to life while I was at it. I fixed a few bugs, and tested on a real Harmony cart. After solving the shaky screen problem, I present version 29. The game is supposed to end at the end of level 2, level 3 stuff is preliminary and uses the old level 1 layout, which I'll change. The game begins with a blank, black screen, so don't figure it doesn't work, just press fire to start the game. I'm hoping someone can put in a title screen and work their magic, a title screen like Stay Frosty 2, only not moving. Or moving, if they want to and there's enough room.

 

50celery29.bas.bin

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Not exactly, level 3 isn't completed yet.

I noticed it was still quite jumpy in some places in level 2. That and the jumping code wasn't working right, so I changed the layout of level 2, and in the process, made it longer. The celery in level 1 now matches his height in level 2. I saw he was longer in level 1 and thought it was weird. So it is barely jumpy at all on real hardware. Unless someone spots a bug, I think I'll finally start work on level 3 next.

 

50celery31a.bas.bin

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harmony cart (firmware 1.5) : black screen for the launch. Click to start game.

 

Level 1 & 2 : no bug, game works.

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This version starts on level 3, which is a cloud level. Once completed, it will go back to the title screen and level 3 again. I had a bit of trouble with the life counter but I think I solved it. I'm wondering what to make level 4. I know the last level will be the pig castle.

50celery32a.bas.bin

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Once completed, it will go back to the title screen and level 3 again.

 

The game is down at the end of level.

 

 

I'm wondering what to make level 4.

 

May be a level based on fire ?

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OK, last time I played it, it didn't freeze at the end. I will try to fix this.

Edited by atari2600land

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I think this is because it doesn't contain all of the level 2 code. Look at the timer in your screenshot, it equals 00. It should have a value in it, not two zeroes. It should work correctly if you start from level 1 and work your way to it.

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The timer is the two-digit number on the right. It is set to 00. Perhaps I did something wrong with the timer. I'll look into it. Which version were you playing when that happened?

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