+Cafeman Posted October 29, 2011 Share Posted October 29, 2011 Playing Bob's Moon Cresta reminded me of something I'd thought of earlier concerning vertical shooters from the Atari days. It would be cool for 3 (sets of?) people to all develop the same homebrew idea , for 2600, 5200/A8, and 7800. And a shooter would be simple enough and fun enough that we wouldn't have to devote TOO much time to such a project. Any homebrews interested in talking publicly about such an idea? If we agree to the same idea and general game design, then we could set a goal date several months or more in the future, perhaps with monthly check-ins where we'd post at the least a screen shot or picture for everyone to see and comment on. One idea I had toyed with was an homage to Activision's MegaMania. Now, since that game seems itself to be an homage to Sega's Astro Blaster, and to avoid Activision involvement, I was thinking of calling the game something that aludes to that game ("Astro.Blast.MMS?" MMS = MegaMania sequel). Waves of nonsensical things coming down the screen each with an initially maddening pattern. My ideas had classic sci-fi images like Creature (black lagoon) heads, a couple classic UFO and spaceship images, also Mr. Yucks and other things. If any homebrewer wants to talk about such a potential project, reply here, we'll see where it goes. The thing that would be neat is seeing how the different versions turn out compared to each other. We could share some assets like sound and graphic data or other code methods to speed things up and keep the games seeming similar in play. If no interest is shown, I may develop the game anyway after my current project which I'm trying to button up now. Quote Link to comment Share on other sites More sharing options...
cdoty Posted November 15, 2011 Share Posted November 15, 2011 This would be an interesting idea to do on 16/32 bit hardware. The graphics could be shared easily between the versions, only requiring palette remapping in a few cases. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted November 15, 2011 Share Posted November 15, 2011 Edge Grinder is such a project :- http://www.formatwar.net/forums/viewtopic.php?f=5&t=28 Already available on C64 and Amstrad CPC. Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted November 15, 2011 Author Share Posted November 15, 2011 Cool, I will need to check out Edge Grinder tonight when I get home. Looks like it was completed and reviewed already. Posting this in the AA forums, I wasn't thinking about 16-bit or higher. I was thinking of 2600/5200/A8/7800 versions. I have always wanted to do a simle but fun vertical shooter ala Megamania or Phoenix or River Raid. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted November 15, 2011 Share Posted November 15, 2011 I've promised to do the 7800 version of Edge Grinder. However, my todo list is quite long . Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted November 15, 2011 Author Share Posted November 15, 2011 Is there an A8 / 5200 version being worked on? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted November 15, 2011 Share Posted November 15, 2011 I think so. However it might be half heartedly. Best to ask over there if anybody is serious about it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 28, 2011 Share Posted November 28, 2011 One idea is to port a MegaMania clone to as many console BASIC compilers as possible. Maybe breath new life into some long forgotten compilers. 5200BAS (5200), DragonBASIC (GBA), BasiEgaXorz (Genesis), PSX Chipmunk BASIC (Playstation), nBasic (NES), etc.. Quote Link to comment Share on other sites More sharing options...
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