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COLOR CLASH .... Final version with 12 levels and progressive ball speed!


TEXAS_JOE

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COLOR CLASH (Wilhelm compiled) .... Requires Ext Basic

 

Using keys S & D for left and right , you control the balls as they fly down the screen!

 

Match the colors to keep the balls down.

 

This game now features :

 

12 levels of play

 

Balls get faster and faster each level you play

 

Scoring system

 

CLASH2.zip

Edited by TEXAS_JOE
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Oh it is rather fast! ...... Ok, my plan is this;

 

The score goes up by ten each colour you match, so , when the score reaches , say, 200 or so ... we progress to another level.

Progression of levels means the balls get faster.

 

One thing I need to know how to do successfully is display numeric variables at certain X,Y points on the screen using HCHAR ????

 

This is because obviously we cannot use DISPLAY AT within Wilhelms Compiler.

 

I need to put up the score and the level number on the left or right hand side of the screen.

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One thing I need to know how to do successfully is display numeric variables at certain X,Y points on the screen using HCHAR ????

 

Try something like

 

100 V=12345
110 V$=STR$(V)
130 FOR A=1 TO LEN(V$)
140 CALL HCHAR(10,A,ASC(SEG$(V$,A,1)))
150 NEXT A

 

or

 

90 CALL CLEAR
100 CALL HCHAR(10,10,48,6)
110 P=14
120 CALL GCHAR(10,P,G)
130 G=G+1
140 IF G>57 THEN 170
150 CALL HCHAR(10,P,G)
160 GOTO 110
170 CALL HCHAR(10,P,48)
180 P=P-1
190 GOTO 120

Edited by sometimes99er
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aaargh i wish i'd read your post before I put the new game on, sometimes!!!

 

I will make further amendments including you're suggested code a little later on, got the mother-in-law round now and she's staring at me as though

I need to get off the computer! hahaha ..... thankyou for you're information Sometimes you are a star ............. :thumbsup:

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