smccd Posted March 9, 2012 Share Posted March 9, 2012 Hey guys, I have recently completed a small game on the ColecoVision called Mowleco. Check it out at http://www.sebastianmihai.com/main.php?t=51 It comes with a dev kit and ready-to-compile source. It is written in C. I program a variety of classic consoles. You can find the index page at http://www.sebastianmihai.com/ccd/ 6 Quote Link to comment Share on other sites More sharing options...
OldSchoolRetroGamer Posted March 9, 2012 Share Posted March 9, 2012 Very cool! Thanks for pointing this out and thanks for the contributions to classic gaming! Quote Link to comment Share on other sites More sharing options...
smccd Posted March 9, 2012 Author Share Posted March 9, 2012 Forgot to add a pic Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted March 9, 2012 Share Posted March 9, 2012 cool, I will try out the game on my colecovision and see how it plays. Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted March 9, 2012 Share Posted March 9, 2012 played it. It works fine on the colecovision. I think you could have something with different yards for levels and maybe adding some kind of dog chase rather than them randomly running around. But it is definately a very cool start. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted March 11, 2012 Share Posted March 11, 2012 Nice start. I would suggest upping the difficulty by making the mower move continuously and forward only. The player only has control of changing mower direction, i.e. left/right. The continuous movement would make one have to think further ahead all the time and I believe would make the game more challenging. Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted March 11, 2012 Share Posted March 11, 2012 (edited) Hi, i've look at your note on the web site. If you want to avoid game crash when you add more tiles or sprite, add "const" before the data declaration in C. Instead of doing byte namerle[] = {10,..}; use const byte namerle[] = ... and in the main program extern const byte namerel[]; If you don't put the const, the data are included in RAM instead of the 32 ko rom, and if you go more than 1ko of ram, it crash. And if you do that with the const, the game will compile at light speed ;) Edited March 11, 2012 by bfg.gamepassion 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted March 27, 2012 Share Posted March 27, 2012 A very nice effort for your first program. Quote Link to comment Share on other sites More sharing options...
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