kenfused Posted November 27, 2012 Share Posted November 27, 2012 wip game.zip 13 Quote Link to comment Share on other sites More sharing options...
Lendorien Posted November 27, 2012 Share Posted November 27, 2012 (edited) Seriously? No-one else has checked this out yet? Man, that's amazing! It plays pretty well, though I don't have a CC2 so I'm not able to try it out on real hardware. On my keyboard, the controls were a bit touchy. I take it you're going to do two player as well int he final implementation. That would be great! What sort of music are you planning? The traditional themes from the original Russian game, or the ones everyone knows? And is this an XM music title, or are you going for traditional TIA... or Both? The 7800 definitely needs more puzzle games. Edited November 27, 2012 by Lendorien Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted November 27, 2012 Share Posted November 27, 2012 I was wondering what this was since I cant dl it... what is it Quote Link to comment Share on other sites More sharing options...
HammR25 Posted November 27, 2012 Share Posted November 27, 2012 I was wondering what this was since I cant dl it... what is it It's a gravity based puzzle game using geometric shapes. 1 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted November 27, 2012 Share Posted November 27, 2012 sounds pretty cool, someday maybe someone could post a pic or 2 Quote Link to comment Share on other sites More sharing options...
kenfused Posted November 27, 2012 Author Share Posted November 27, 2012 It is mostly patterned after a certain arcade version, so would definitely like to use the music it used, but as long as there is space, music from other versions could be select-able. XM POKEY is a possibility. Don't know how well TIA could do for music but if someone wants to volunteer...Or yamaha... It will at least have sound effects without Pokey. I hope to have a couple of play modes where boards are cleared like the arcade version or where you keep on playing without the screen clearing. Other plans or schemes: Different color options for the pieces. Having piece being made out of blocks vs. outlines. Yes, two players at once was planned in from the beginning. --Ken 5 Quote Link to comment Share on other sites More sharing options...
fernando marrin Posted November 27, 2012 Share Posted November 27, 2012 Best CC2 scheme? can it allow pokey to it? comgrats! maybe there's a post BOB era on the 7800 after all Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted November 27, 2012 Share Posted November 27, 2012 What messes me up is that sometimes the pieces enter the playfield mirrored. Not bad at all. Quote Link to comment Share on other sites More sharing options...
Jinks Posted November 27, 2012 Share Posted November 27, 2012 Looks GREAT!! Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted November 27, 2012 Share Posted November 27, 2012 That is very nice! Great work! Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted November 27, 2012 Share Posted November 27, 2012 (edited) wip Thank God...............We really need people like you to make games especiially if PMP is permanatly retired..........Will this game be avaiilable on cart soon?.......I would definately purchase...I love tetris so I'm sure ill dig "wip".....................Please make available on cart...........Plus I am a fan of your BnQ game which I purchased a while back......I also love the Beef Drop game which I also purchased....Thank you And keep up the good work.....One thing for sure, we certainly need your services.... P.S, I told everyone that Yoda said there was another hope, I guess he was referring to Ken....Thanks bro......Please don't leave us too......I feel better now that I know there's another. Edited November 27, 2012 by Stun Runner 87 Quote Link to comment Share on other sites More sharing options...
Metal Ghost Posted November 27, 2012 Share Posted November 27, 2012 I had a lot of fun with this....it'd be great to finally be able to play this on a real cart. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Trebor Posted November 27, 2012 Share Posted November 27, 2012 BlocDrop looks fantastic. The demo is awesome and shows a lot of promise. Thank you, Ken. Your skills and talent gracing the 7800 (again) is very much appreciated. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted November 27, 2012 Share Posted November 27, 2012 I can't tell you how long I've wanted a game like this on the 7800! And it looks and plays fantastic! Thanks Ken ... can't wait for there to be a cart. Quote Link to comment Share on other sites More sharing options...
mimo Posted November 27, 2012 Share Posted November 27, 2012 Now where did I put my eprom programmer ? Looks great, can't wait to give it a try . Is it pal compatible? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 27, 2012 Share Posted November 27, 2012 Hi Ken looks great greetings Walter Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted November 27, 2012 Share Posted November 27, 2012 Looks great Ken. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted November 27, 2012 Share Posted November 27, 2012 Best CC2 scheme? can it allow pokey to it? congrats! maybe there's a post BOB era on the 7800 after all The files size is 48 kilobytes. It should work fine with 7800_48K 78BIOS. It might also work with HSC_48K HSC Quote Link to comment Share on other sites More sharing options...
Bakasama Posted November 27, 2012 Share Posted November 27, 2012 (edited) Best CC2 scheme? can it allow pokey to it? comgrats! maybe there's a post BOB era on the 7800 after all Something tells me you haven't been here very long. Kenfused has been programming 7800 games before Bob did. Edited November 27, 2012 by Bakasama 2 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted November 27, 2012 Share Posted November 27, 2012 Great work Ken!!! Please count me in for a cart or CIB copy if/when this becomes available. :thumbsup: Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 27, 2012 Share Posted November 27, 2012 I saw this wip topic for the 7800, so I had to take a peek. Looks fantastic! Please, keep wipping away! 1 Quote Link to comment Share on other sites More sharing options...
fernando marrin Posted November 27, 2012 Share Posted November 27, 2012 Something tells me you haven't been here very long. Kenfused has been programming 7800 games before Bob did. Love Beed Drop, mainly on the 5200, didn't find the 7800 version that much better -happens a lot- didn't like b*nQ though, qbert 2600 and 5200 had what it takes for me but i know, Ken really can code... ...and this one looks really high res on real hardware, way better than Ataritris on the 5200. i can only wonder how good the music will be Quote Link to comment Share on other sites More sharing options...
Jaynz Posted November 30, 2012 Share Posted November 30, 2012 Secret Atari ROM! Pulled it down, tried it out... very nicely done so far. The basic game play seems to be there. As for sound, I would say to have the basic 'flip, drop, stack, kill' sounds be TIA calls. Background music should do a Pokey-Detect to do the public domain Russian themes we all know would fit the game. TIA music would be possible for intro/outro and level clearing as well, which would go to Pokey if the chip's present on the cart. As for XM.. I don't think this is one of those games that needs the upper-end. It's so far clean and simple and would probably would best that way as a VERY nice addition to Atari Age's 7800 lineup. 1 Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted November 30, 2012 Share Posted November 30, 2012 Secret Atari ROM! Pulled it down, tried it out... very nicely done so far. The basic game play seems to be there. As for sound, I would say to have the basic 'flip, drop, stack, kill' sounds be TIA calls. Background music should do a Pokey-Detect to do the public domain Russian themes we all know would fit the game. TIA music would be possible for intro/outro and level clearing as well, which would go to Pokey if the chip's present on the cart. As for XM.. I don't think this is one of those games that needs the upper-end. It's so far clean and simple and would probably would best that way as a VERY nice addition to Atari Age's 7800 lineup. I agree about just make it a standard cart but either way would be cool . Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted November 30, 2012 Share Posted November 30, 2012 I'm partial to the...second, I think, music selection in Tengen's NES port ("Bradinsky"). And being Atari, Tengen is a natural fit. 1 Quote Link to comment Share on other sites More sharing options...
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