mbd30 Posted November 28, 2012 Share Posted November 28, 2012 The rectangle from "Breakout", the square from "Adventure", and the human cannonball. Quote Link to comment Share on other sites More sharing options...
plyboult Posted November 29, 2012 Share Posted November 29, 2012 That guy from Halo lol 1 Quote Link to comment Share on other sites More sharing options...
Schizophretard Posted November 29, 2012 Share Posted November 29, 2012 The Ghost Busters. Quote Link to comment Share on other sites More sharing options...
Amstari Posted November 29, 2012 Share Posted November 29, 2012 What stages/levels could it have? Jungle stage from Pitfall Pits stage from ET Castle stage from Adventure Kaboom stage - fight while also avoiding bombs! Quote Link to comment Share on other sites More sharing options...
raskar42 Posted November 29, 2012 Share Posted November 29, 2012 What stages/levels could it have? haunted house stage where the lights keep turning off- mall from keystone kapers with escalators and elevators. moon patrol stage with a rock, a pit and random craft flying by and shooting at you. really like the background for that game. ms. pac man stage- everyone has to fight in a maze Quote Link to comment Share on other sites More sharing options...
JadeETC Posted June 16, 2013 Share Posted June 16, 2013 David Otto. Quote Link to comment Share on other sites More sharing options...
pixelated Posted June 16, 2013 Share Posted June 16, 2013 Pitfall Harry, Keystone Kapers cop and crook, E.T., dragon and pixel square character from Adventure, Indiana Jones, Yar and Qotile, Pac-Man and Ms. Pac-Man, smiley face arrow guy from Venture, Centipede, crook from Kaboom!...I dunno who else. Quote Link to comment Share on other sites More sharing options...
Crimefighter Posted June 16, 2013 Share Posted June 16, 2013 (edited) Ugh...using STRICKLY Atari characters -- The Yar One of the Unreal characters Dig Dug Major Havoc The three guys from Pit Fighter The skater from 720' Officer Bob from APB An alien & STARR solider from Area 51 The secret agent from Clock & Dagger Bentley Bear One of the RUSH racers. Any of the Gauntlet characters Charlie Chuck from Food Fight The "I, Robot" A couple of the MACE Dark Ages fighters One of the Outlaw characters Peter Pack Rat The Paperboy One of the Primal Rage characters One of the pirates from Skull & Crossbones One of the Toobin guys One of the Warlords One of the Xybots. There...that's an extensive roster. Edited June 16, 2013 by Crimefighter Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 16, 2013 Share Posted June 16, 2013 * Flicker Master * One Color Willy * Chunky Pixel Pete * Mystique Manhunter * Ultimate X-Man Quote Link to comment Share on other sites More sharing options...
xDragonWarrior Posted June 17, 2013 Share Posted June 17, 2013 (edited) General cluster X-man with the scissors crabs and teeth Pitfall Harry Jungle Hunt guy Pac-man Mrs.Pac-man Pac-man JR. Pheonix bird Centipiede/millipede guy Bentley Bear The Yar Dig Doug Major Havoc if it had specials just imagine Cluster beating his opponents by raping them Edited June 17, 2013 by xDragonWarrior Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted June 17, 2013 Share Posted June 17, 2013 Albert. Quote Link to comment Share on other sites More sharing options...
Sprybug Posted June 17, 2013 Share Posted June 17, 2013 This kind of game would be doable in Batari BASIC using the multisprite kernel. Something I've been wanting to try, but the fixed playfield in ROM thing always had me not use it. Can't make a scrolling game with it. However, this kind of game would be able to take advantage of it since the playfields would all be set and wouldn't move. This kind of game is on the list for a possible future homebrew. But one at a time. I've got Zippy to finish. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 17, 2013 Share Posted June 17, 2013 This kind of game would be doable in Batari BASIC using the multisprite kernel. Something I've been wanting to try, but the fixed playfield in ROM thing always had me not use it. Can't make a scrolling game with it. However, this kind of game would be able to take advantage of it since the playfields would all be set and wouldn't move. This kind of game is on the list for a possible future homebrew. But one at a time. I've got Zippy to finish. I think it would be *kinda* doable. Isn't smash bros is a 4 player game? I've tried multiple methods of flicker management (including random assignment of player0 per frame) to no great result. Another trick batari used in his RallyB example was to use missiles as the sprites body. Missiles are only one sprite tall in the multi-sprite kernel though. Ack! Two player would be easy peasy. Quote Link to comment Share on other sites More sharing options...
UberArcade Posted June 17, 2013 Share Posted June 17, 2013 It is hard to stick to just Atari stuff, but... Combat tanks, jets Centipede, spider Bentley bear Paperboy Gauntlet heroes Asteroids ship Charlie from Food Fight Adventure block, and dragon Mary from Save Mary Ship from Yar's Revenge Quote Link to comment Share on other sites More sharing options...
Serious Posted June 17, 2013 Share Posted June 17, 2013 What, no Pele?!?! 1 Quote Link to comment Share on other sites More sharing options...
Sprybug Posted June 18, 2013 Share Posted June 18, 2013 I think it would be *kinda* doable. Isn't smash bros is a 4 player game? I've tried multiple methods of flicker management (including random assignment of player0 per frame) to no great result. Another trick batari used in his RallyB example was to use missiles as the sprites body. Missiles are only one sprite tall in the multi-sprite kernel though. Ack! Two player would be easy peasy. I've never played around with the Multipsrite Kernel so I don't know how bad the flicker is. Of course it'd be a two player game, but don't forget the other AI players. One on one is fine sometimes, but I like it when you have 2 real players and at least 1 other CPU Player. 1 Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted June 18, 2013 Share Posted June 18, 2013 Q-Bert Combat Tank Pac Man Mario (duh) Luigi Pauline Donkey Kong DK Jr Kangaroo Indiana Jones Pitfall Harry Jungle Hunt dude Berzerk dude Bently Bear from Crystal Castles Joust knight/ostrich Outlaws Superman Lois This would be such a cool game. Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted June 18, 2013 Share Posted June 18, 2013 someone tried programming a VCS version of SSB a few years ago. it didn't get too far. Quote Link to comment Share on other sites More sharing options...
Philflound Posted June 18, 2013 Share Posted June 18, 2013 (edited) Definitely the duck dragon from Adventure. Have to add Superman and Indiana Jones. The smiley face from Venture. Mario and Luigi of course. I'd go with a gunfighter from Outlaw. Maybe a couple of the Space Invaders. Yar. The bomber from Kaboom. Cop from Keystone Kapers. Definitely a Smurf. Popeye, Frogger, and Q*Bert. And for the fun of it, add Michael Meyers and Leatherface. Phil Edited June 18, 2013 by Philflound Quote Link to comment Share on other sites More sharing options...
Syntaxerror999 Posted June 18, 2013 Share Posted June 18, 2013 Lets see... Well theyd have to have some iconic value and if its a game with a high and low strike zone, many atari characters just wouldnt do. Also how would they attack? Be kind if boring if characters like Yar just shot bullets. But all that aside here are some of my ideas... Adventure character-attacks with sword and summons bat for power ups. Berzerk character - dodges projectiles and can summon evil otto. Haunted house- can stun opponents by blinding them with matches. Pitfall hary - can summon a croc swamp Swordquest character - not too familiar with the items in this game, but theres enough to have some good abilities. Yar - summons the quotle cannon. Jumps like other opponents but flies when using the cannon. Basic attack is the wall nibble. Astroids ship - like yar only flies when using special abbility, Astroid shower. Can teleport. ET - bores you to death HERO - Plants tnt. Limited flight Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted June 18, 2013 Share Posted June 18, 2013 someone tried programming a VCS version of SSB a few years ago... I guess you mean this one: http://atariage.com/forums/topic/183562-smash-2600/page__hl__%20smash Quote Link to comment Share on other sites More sharing options...
LightestEnd Posted July 2, 2013 Share Posted July 2, 2013 Pitfall Harry, any of the jungle hunt characters Pitfall Harry would definitely show the others so serious vine swinging action. :3 Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted July 2, 2013 Share Posted July 2, 2013 Albert. Ooh, that would be fun as a referee background character! Quote Link to comment Share on other sites More sharing options...
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