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Seaquest diver location?


Rabbit 2600

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Remember those M-Network games and missiles? Well, Activision did the same thing here using the ball sprite. Signed pixel movement (HMBL) is held in the first part of page $FD (looks like $FD00 to $FD56 at first glance), and ball on/off (bit 1 -> ENABL) + ball width (bits 4,5 -> CTRLPF) below that. A real headache to edit these things when they use seperate tables. I guess they couldn't spare a few cycles to shift it.

Edited by Nukey Shay
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