Rex Dart Posted September 14, 2013 Share Posted September 14, 2013 I like the idea of zombies, skeletons however not so much. What's a skeleton but a zombie on a diet? 1 Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 14, 2013 Share Posted September 14, 2013 i'd like two, this looks great Quote Link to comment Share on other sites More sharing options...
PFL Posted September 14, 2013 Share Posted September 14, 2013 It is good fun. The really dark screen is pretty hard though. Quite an interesting and spooky level. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 14, 2013 Share Posted September 14, 2013 Count me in if you release this as a cart. Quote Link to comment Share on other sites More sharing options...
ntavio Posted September 14, 2013 Share Posted September 14, 2013 Please count me in for a cart as well or CIB (whatever you decide to release). Game looks fantastic!!! Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 15, 2013 Share Posted September 15, 2013 cool little game you got there was expecting more but it was cool. Quote Link to comment Share on other sites More sharing options...
Dr Manhattan Posted September 15, 2013 Share Posted September 15, 2013 I'm down for a cart. Nice work! Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 15, 2013 Share Posted September 15, 2013 yeah if cart is done I'll for will go for it love the home brew scene for the 2600 Quote Link to comment Share on other sites More sharing options...
Fothlyrdrag Posted September 15, 2013 Author Share Posted September 15, 2013 Thanks everyone! I feel that i could have done more and more when i finished, i still had a list of stuff that i wanted to add. But ive been working on a Contra style game that has proven to be quite amazing. (first hint on this subject to anyone) I really like the capabilities that bataribasic has for someone with almost no knowledge of programming to make a completely awsome playable game. I made this game short yet challenging, there are points where i though it could have been refined like waiting and waiting for lvl 1 to end.. The final boss of this game was actually intended for my next game but it fit just right. And the first time people fight it, its jaw dropping. I hope to hear more feedback about this game because there was a very small group of testers and it seemed rushed at points.. But all in all im totally happy and will be getting the copies i promised made aswell as copies for myself. To answer the "complete" question. cart, instructions, and box. Thanks! im really happy and hung over Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted September 15, 2013 Share Posted September 15, 2013 It looks pretty cool. I like the different levels, but I've not gotten very far yet because I eventually die from zombies that appear on top of me (even when I'm standing near the center of the screen). After seeing your video, I definitely want to make it to the final boss. One suggestion I have that should be very easy to do, is to make your character use the walk animation when moving up and down as well as from side to side. Quote Link to comment Share on other sites More sharing options...
DemonoidTentacle Posted September 15, 2013 Share Posted September 15, 2013 This looks INTENSE! Love the sound design, it really adds to it. Well done. Now get us a limited run of carts! Quote Link to comment Share on other sites More sharing options...
toymailman Posted September 15, 2013 Share Posted September 15, 2013 Count me in for a cart! Thanks! Quote Link to comment Share on other sites More sharing options...
+bfstats Posted September 15, 2013 Share Posted September 15, 2013 CIB for me - as always! Quote Link to comment Share on other sites More sharing options...
Special Teams Posted September 15, 2013 Share Posted September 15, 2013 I'm I for a boxed copy! Quote Link to comment Share on other sites More sharing options...
maiki Posted September 15, 2013 Share Posted September 15, 2013 I didn't like the game at all. Already deleted. Plus: that flickering hires logo... I mean why? Why did you spend your time doing that instead of doing something about the gameplay itself? This is certainly not the way to go. Next time, please, desing something like Seaweed Assault... the real gameplay is the key to success, not flickering intros, this is not a C64 (demo) scene, this is Atari 2600... Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 15, 2013 Share Posted September 15, 2013 wow harsh words, well you can't please everybody 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted September 15, 2013 Share Posted September 15, 2013 (edited) I didn't like the game at all. Already deleted. Plus: that flickering hires logo... I mean why? Why did you spend your time doing that instead of doing something about the gameplay itself? This is certainly not the way to go. Next time, please, desing something like Seaweed Assault... the real gameplay is the key to success, not flickering intros, this is not a C64 (demo) scene, this is Atari 2600...What the hell is wrong with you? Is it too much trouble to voice your opinion while being polite? Folks like you are what the scene does not need. -B Edited September 15, 2013 by Brian O 3 Quote Link to comment Share on other sites More sharing options...
Fothlyrdrag Posted September 16, 2013 Author Share Posted September 16, 2013 I didn't like the game at all. Already deleted. Plus: that flickering hires logo... I mean why? Why did you spend your time doing that instead of doing something about the gameplay itself? This is certainly not the way to go. Next time, please, desing something like Seaweed Assault... the real gameplay is the key to success, not flickering intros, this is not a C64 (demo) scene, this is Atari 2600... No this kind of feedback is a good thing, yet it could have been more polite yes .. The intro was designed by Cybearg@atariage, i think he did an amazing job! I do understand that the first lvl is tough to bare through but it gets better, the second level is really the hardest part of the game. and for good reason. Im an avid Nes collector and recently got into VCS i wanted this game to have that nes feel to it without loosing the 2600 spirit.. i know its simple and straight forward but yet its challenging in its own way. Have you even fought the final boss? Thanks for the true feedback! Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 16, 2013 Share Posted September 16, 2013 I did mention it was a cool little game, not great but cool nothing like shooting zombies (sort of like night of living dead) I didn't really understand the game at first but I see you shoot the zombies to get to next levels (I managed to reach the level with two zombies) Quote Link to comment Share on other sites More sharing options...
Necron99 Posted September 16, 2013 Share Posted September 16, 2013 I think it is a fun game. it does have a few flicker issues like (I might be wrong but) it seemed like when I hold the fire button down, the zombie seem to flicker far more frequently. the flickering in the intro is great looking though and I like the music with it. Quote Link to comment Share on other sites More sharing options...
killersquirel Posted September 16, 2013 Share Posted September 16, 2013 I got to Level 2, and it definitely gets better on that level. I know you're working on your "contra" style game, but I think this title deserves to have some improvements made to make it a super awesome game. Here are some of the ideas that I would like to see worked on: The tombstones actually blocking your movement. Maybe have a difficulty selection, so you can start at a faster/harder level from the outset. Perhaps, have a continue feature? I like the changing of the day (colors) I like the character animation. I'm digging the game, but a larger/bigger game could be a really cool experience. Thanks for making this! -mike Quote Link to comment Share on other sites More sharing options...
Fothlyrdrag Posted September 16, 2013 Author Share Posted September 16, 2013 I got to Level 2, and it definitely gets better on that level. I know you're working on your "contra" style game, but I think this title deserves to have some improvements made to make it a super awesome game. Here are some of the ideas that I would like to see worked on: The tombstones actually blocking your movement. Maybe have a difficulty selection, so you can start at a faster/harder level from the outset. Perhaps, have a continue feature? I like the changing of the day (colors) I like the character animation. I'm digging the game, but a larger/bigger game could be a really cool experience. Thanks for making this! -mike Mike thanks for the feedback, ive really considered many of these possibilities before, and i understand that some things can be better. But instead of rebuilding this game and adding more levels im compelled to continue with my other project. Ive said before this is my first game and it is not perfect. I can say that this is like a teaser for what is to come. I love action shooters and survival horror style games and that is what i plan to create. I want to leave this game pure, There is story line to this game that is only explained in the manual. And it makes sense of whats going on in the game. Quote Link to comment Share on other sites More sharing options...
killersquirel Posted September 17, 2013 Share Posted September 17, 2013 I missed the cartridge with the manual, so I don't have the explanation. I'm not meaning any disrespect for the game, in fact I really enjoy it. I'm just giving some potential ideas for a possible sequel "Z2 - the project continues..." I look forward to seeing your future projects, and thanks again for releasing the rom to this game. -mike Quote Link to comment Share on other sites More sharing options...
+craftsmanMIKE Posted September 17, 2013 Share Posted September 17, 2013 I was posting on the other thread on "Z", I love it, would love a cart, dig the avatar art, looks great!! I'll follow this thread also, for any updates or news!! GREAT GAME!! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 17, 2013 Share Posted September 17, 2013 Anyway please note that the bandicam kinda messes with the flicker effect so it dosn't look as good Did you press Alt + P to enable phosphor effect in Stella before recording? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.