TrekMD Posted September 16, 2013 Share Posted September 16, 2013 Wow a lot of people are bagging on mr do. I think its actually a pretty good port for the 2600 Mr. Do! on the 2600 isn't a horrible port but it could use some improvement. One of the issues I have with it is that you can't really dig two horizontal tunnels next to each other. The soil just vanishes. This could be improved by removing that large green bar at the bottom with the extra lives indicator and using that for more "playing ground." If you look at the RetroFan mockups, he's done that. It's just better use of the screen space, I think. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted September 16, 2013 Share Posted September 16, 2013 Gorf - one of my favorite arcade games. Could stand a lot of improvements, including adding Galaxians and AtariVox support. Turbo - after nearly 30 years of waiting, the Coleco prototype was a pretty weak effort. It could be done better. Lunar Lander - the Flashback versions left a lot to be desired. Don't even get me started on the Star Ship variant. Other thoughts: Seems to me John Payson (supercat) had made a nice update to Space Wars. I wouldn't mind seeing that one fully redone, but it has less appeal since it's a two-player only game. Star Ship was a port of Starship 1. From a purely nostalgic standpoint, I'd love to see a proper version of Starship 1. Miner 2046er & Vol. II are terrible. I have such a negative opinion of them, I have a hard time imagining they could be good games. Centipede/Millipede/Crystal Castles w/true Trak-Ball control would be awesome. It transformed Missile Command. I'd love to see Tac-Scan get a makeover. If Star Castle can be done... It would be interesting to see what the 2600 could really do with Zaxxon, if the Harmony DCP+ was unleashed on it. Same for Mr. Do! Great arcade game, clunky port. Quote Link to comment Share on other sites More sharing options...
ntavio Posted September 17, 2013 Share Posted September 17, 2013 My three are: 1) Gyruss 2) Kangaroo 3) Superman Quote Link to comment Share on other sites More sharing options...
+D Train Posted September 17, 2013 Share Posted September 17, 2013 surprised that no one has mentioned custer's revenge! No, that's ok, I'll see myself out thanks... 2 Quote Link to comment Share on other sites More sharing options...
Atari Punk 78 Posted September 17, 2013 Share Posted September 17, 2013 Ms. PacMan - It needs a black background and have the speed increase as you progress. (Just to name a few things) Tie between Donkey Kong and Donkey Kong Jr - Because... damn. Pole Position - Green grass, drones that look like race cars and not like yellow fences, and maybe some start and finish line grafx. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 17, 2013 Share Posted September 17, 2013 Ms. PacMan - It needs a black background and have the speed increase as you progress. (Just to name a few things) Tie between Donkey Kong and Donkey Kong Jr - Because... damn. Pole Position - Green grass, drones that look like race cars and not like yellow fences, and maybe some start and finish line grafx. Check out these threads for two Ms. Pac-Man hacks that I think you'll like: http://atariage.com/forums/topic/146664-ms-pac-man-gets-a-facelift/ http://atariage.com/forums/topic/68511-ms-pacman-black/ Quote Link to comment Share on other sites More sharing options...
Atari Punk 78 Posted September 17, 2013 Share Posted September 17, 2013 If I could get that on a cart that would be cool. 1 Quote Link to comment Share on other sites More sharing options...
mkiker2089 Posted September 17, 2013 Share Posted September 17, 2013 I'd say Hero, two button support with the game pad. I know the rom is there but a full on cart release is in order River Raid, the sound could be improved Dig Dug, I'm not convinced that you can't make the rocks better than just a square of the soil color. Quote Link to comment Share on other sites More sharing options...
maiki Posted January 6, 2016 Share Posted January 6, 2016 I have now realized that any pinball game for the 2600 has the weird controls scheme using left and right - which means you cannot use two flippers at once and the reaction is also slowed down by the fact you have to move joystick left or right. The much better scheme would be the one that Sega Genesis flippers use - left + button. But I guess this is all down to the fact that Atari 2600 came with the joystick instead od dpad. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted January 6, 2016 Share Posted January 6, 2016 I have now realized that any pinball game for the 2600 has the weird controls scheme using left and right - which means you cannot use two flippers at once and the reaction is also slowed down by the fact you have to move joystick left or right. The much better scheme would be the one that Sega Genesis flippers use - left + button. But I guess this is all down to the fact that Atari 2600 came with the joystick instead od dpad. Ha! Only children or newbies press both flipper buttons in at the same time and that's because without practice, they're uncoordinated little spazz's still. Besides, you most certainly *can* in the three pinball games released for the 2600. In Video Pinball, press up. Press down in Midnight Magic and press both buttons on the paddles when playing Bumper Bash. 3 Quote Link to comment Share on other sites More sharing options...
maiki Posted January 6, 2016 Share Posted January 6, 2016 Oh good. Bumber Bash seems quite unclear to me. How should I configure it in Stella please? I don't have real paddles only a CX78. Quote Link to comment Share on other sites More sharing options...
maiki Posted January 6, 2016 Share Posted January 6, 2016 There's a game on the VIC 20 called Pinball Spectacular. It's kinda like a pinball game but with a break out feel. Something like that would be pretty groovy on the 2600. This would be the real killer release and I think the 2600 would handle it quite well. Pinball Spectacular or Cutie Q by Namco - that's the one. Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted January 6, 2016 Share Posted January 6, 2016 This would be the real killer release and I think the 2600 would handle it quite well. Pinball Spectacular or Cutie Q by Namco - that's the one. There were similar "paddle pinball" games on the TRS-80, and the Atari Video Pinball standalone console as well. Speaking of which, I think a "multicart" release of ports of all the games on the Atari Video Pinball console would be shweeet. 1 Quote Link to comment Share on other sites More sharing options...
Inky Posted January 6, 2016 Share Posted January 6, 2016 Burgertime, DK Jr., and Tutankham all need updates. 1 Quote Link to comment Share on other sites More sharing options...
hendersonn Posted January 7, 2016 Share Posted January 7, 2016 (edited) For me : 1. Phoenix 2. Dig Dug 3. Battlezone all of them are quite good already but could have been far better. im sure with todays knowlege they would shine twice as bright Dig Dug is one of my favorite games on the 2600, I think it's a great port. For the sake of relevance: 1. Galaxian 2. Asteroids Asteroids only because the graphics didn't really resemble the arcade's vector display (Probably because they wanted to show off the color capability of the VCS). Galaxian is just boring. Edit: Just realized this post originated two years ago... Edited January 7, 2016 by hendersonn Quote Link to comment Share on other sites More sharing options...
hendersonn Posted January 7, 2016 Share Posted January 7, 2016 surprised that no one has mentioned custer's revenge! No, that's ok, I'll see myself out thanks... +1 Quote Link to comment Share on other sites More sharing options...
bradhig Posted January 7, 2016 Share Posted January 7, 2016 Adventure - more castles and more dragons. Also there is a nasty bug in when one dragon eats you are there are others on the screen they eat you from the first dragon's stomach. Asteroids - asteroids mostly move up and down not left ,right ,and diagonally like the arcade Quote Link to comment Share on other sites More sharing options...
AlwaysOnPlanetPatrol Posted January 7, 2016 Share Posted January 7, 2016 Adding my vote to Burgertime. Can't believe that they assigned extra RAM to that game, certainly shows no enhancement. Night Driver (graphics and sound) and Star Wars Death Star Battle (control and playability). Quote Link to comment Share on other sites More sharing options...
awhite2600 Posted January 7, 2016 Share Posted January 7, 2016 Gyruss. The Parker Bros version is quite good considering the limitations of the VCS. A DPC+ version could improve the music (think Pitfall II) and possibly help to reduce flicker. Burgertime. Just echoing what many have already said. Ms. Pac-Man. Another game where the original is already quite good. After seeing the great Pac-Man 4K and 8K versions released lately there is room for improvement in Ms. Pac-Man. 2 Quote Link to comment Share on other sites More sharing options...
BrianC Posted January 8, 2016 Share Posted January 8, 2016 (edited) Asteroids - asteroids mostly move up and down not left ,right ,and diagonally like the arcade It has been redone as Meteoroids (Starpath prototype) and Space Rocks, both of which have Asteroid movement closer to the arcade. I would like to see a better version of Star Raiders since the original port wasn't close to the original. Edited January 8, 2016 by BrianC Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 8, 2016 Author Share Posted January 8, 2016 It has been redone as Meteoroids (Starpath prototype) and Space Rocks, both of which have Asteroid movement closer to the arcade. Plus various hacks, like my own Sadistroids. Quote Link to comment Share on other sites More sharing options...
Nutsy Doodleheimer Posted January 8, 2016 Share Posted January 8, 2016 Gorf- It would be nice to have the Galaxians level included. Burgertime- A graphical enhancement for a finer polish. Kangaroo- It can use a graphic overhaul. It looks too bland. Miner 2049er- Bounty Bob moves too slow and choppy. Like to see a smoother frame rate. Quote Link to comment Share on other sites More sharing options...
maiki Posted January 9, 2016 Share Posted January 9, 2016 (edited) Miner 2049er- Bounty Bob moves too slow and choppy. Like to see a smoother frame rate. If you browse through this thread T. J. released a speed hack of Miner 2049er. Unfortunately this game still sucks for me. Just look how stupid are those points with floor vs slides - impossible to colour the floor without sliding down or doing a totally weird jump. Also, the fact that you die and you have to start from scratch... sorry not for me. Edited January 9, 2016 by maiki Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted January 9, 2016 Share Posted January 9, 2016 For those who mentioned BurgerTime, I'm currently working on it: (General announcement/thread for tracking progress) http://atariage.com/forums/topic/246769-burgertime-remake-in-progress/ (First blog entry with screenshot) http://atariage.com/forums/blog/614/entry-12174-burgertime-remake-the-start/ Definitely encouraging to see so many people asking for it. Quote Link to comment Share on other sites More sharing options...
Mister-VCS Posted January 9, 2016 Share Posted January 9, 2016 Mine: Miner 2049er (both!) Zaxxon BTW: I got the idea from the Videogamecritic when he complained about Miner 2049er's speed. I think they made both games slower because of the 3-level-limitation. You have less levels as on other versions, but more and longer "fun" with the existing ones. My list: Kangaroo (rush-job!) Donkey Kong Video Pinball Quote Link to comment Share on other sites More sharing options...
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