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What have you actually PLAYED tracker for 2014 (Season 7)


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NES:

 

Double Dragon III: 120 mins

Megaman 2: 40 mins

Abadox: 60 mins

Xevious: 30 mins

 

SNES:

 

The Legend of Zelda A Link to the Past: 180 mins

Super Mario Kart: 30 mins

Super Mario All Stars: 40 mins

 

Vectrex:

 

Mindstorm: 20 mins

Fortress of Narzod: 15 mins

Animaction: 10 mins

Spike: 25 mins

 

 

 

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Here's my game times for the week. I got a sd card floppy emulator and some multicarts for my TI-99 so played a bunch of games :)

 

TI-99

 

Ambulance - 10min

 

Arcturus - 20min

Good Zaxxon clone but everytime I die it freezes :'(

 

Bang...Bang...Sub - 10min

 

Biplane - 5min

 

Burger Builder - 5min

This is a cheap clone of burgertime. Ok game but burgertime is way better

 

Carfax Abbey - 15min

 

Daffy - 5min

This game won't seem to work with Atari controller and TI controller I move so slow I die lol

 

Flappy Bird - 10min

This game is annoyingly hard :P

 

Kaboom! - 10min

The Activision classic ported to the TI

 

Living Tomb - 5min

 

Micro Pinball II - 10min

 

Pitfall! - 5min

Another Activision classic faithfully ported to the TI :)

 

Road Hunter - 85min

This is my favorite Rasmus homebrew so far even if I can't get past track 3 yet :lol:

 

River Rescue - 5min

 

Saber Wulf - 10min

Not yet sure the goal of this game but it is another great graphical achievement by Rasmus

 

Solitaire - 15min

 

Star Wars - 10min

 

Texan Dealer - 5min

Got busted by the popo and lost my stash :P

 

TI Scramble - 10min

My 2nd favorite Rasmus game :D

 

Titanium - 5min

Again another great Rasmus game I suck at :rofl:

 

Tombstone City - 15min

 

Tris - 5min

Basic Tetris clone

 

Warzone - 10min

A fun vertical shoot em up

 

Warzone 2 - 15min

A better vertical shoot em up :P

 

 

Win 95

 

3D Ultra Pinball: Creep Night - 175min

15min was my playtime then my old lady was like :-o pinball and she stole the PC :lol:

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Here are my times for this past week (Sept. 13th through 19th)...

 

Online (non-eligible):

Children of Ur - 5 min.

Firefox Browser Game (?) - 10 min.

 

Sorry, no classic games this week...

 

I played a bit of Children of Ur, just to see if things have improved, but there haven't been many changes lately.

 

The "Firefox Browser Game" appears nowadays if you open Firefox before you enter the first URL. It's a mini-version of Voxatron, a game contained in the Humble Mozilla Bundle which it should advertise. The player is a block figure which is able to shoot with blocks at a blocky landscape and other characters made up of blocks. This version has got three screens, and only the last one has enemies in it.

 

I didn't have much time for gaming because I'm still preparing for my birthday party on October 27th where I'll do Karaoke. Today I've updated the song list with some newly added discs (yes, I still use discs and even VHS tapes for Karaoke).

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MY WEEK - October 13th-19th:

 

Atari 2600:

1) Alien - 74 minutes

2) Defender Arcade - 10 minutes

3) Pressure Cooker - 123 minutes

4) Smurf: Rescue in Gargamel's Castle - 10 minutes

 

Atari 7800:

Pole Position 2 - 27 minutes

 

CHECK OUT THE FOLLOWING VIDEOS:

 

1) 2600 Pressure Cooker - Game 1BB for HighScore.com contest - 265,990 points (with audio recorded)

 

2) 7800 Pole Position 2 - Track 4 Suzuka for 7800 HSC Season 7/Round 11 - 43,760 points

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My times for the week:
Atari 2600:
Omicron - 3 min.
NES:
Hudson Hawk - 11 min.
3DO:
Battlesport - 20 min.
Bust-A-Move - 2 min.
Chiki Chiki Machine Mou Race 2: In Space - 12 min.
Flying Nightmares - 1 min.
The Horde - 5 min.
Moon Cradle (aka Iida Joji Nightmare Interactive: Moon Cradle - Igyou no Hanayome) - 3 min.
Psychic Detective - 5 min.
PlayStation:
Guardian's Crusade - 154 min.

 

Other than some time on the 3DO -- mostly research and testing a new acquisition, plus a match in Battlesport against the computer -- my main gaming this week was resuming a PlayStation RPG I hadn't touched in over a year.

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Here's the summary for Week 42, running from October 13 - 19. We logged 2671 minutes of eligible play, playing 65 games on a total of 14 systems.


Top 10:


1. MechWarrior 4: Vengeance (PC (Windows 95/98)) - 525

2. Kaboom (Atari 2600) - 428

3. Legend of Zelda: A Link to the Past (SNES) - 180

4. 3D Ultra Pinball (PC (Windows 95/98)) - 175

5. Guardian's Crusade (PlayStation) - 154

6. Pressure Cooker (Atari 2600) - 123

7. Double Dragon III (NES/Famicom) - 120

8. Mario Bros. (NES/Famicom) - 95

9. Road Hunter (TI-99) - 85

10. Alien (Atari 2600) - 74


Pre-NES top 10:


1. Kaboom (Atari 2600) - 428

2. Pressure Cooker (Atari 2600) - 123

3. Road Hunter (TI-99) - 85

4. Alien (Atari 2600) - 74

5. Pole Position II (Atari 7800) - 27

6. Spike (Vectrex) - 25

7. Hyper Rally (MSX) - 22

8. Arcturus (TI-99) - 20

8. Mine Storm (Vectrex) - 20

10. Carfax Abbey (TI-99) - 15

10. Solitaire (TI-99) - 15

10. Tombstone City (TI-99) - 15

10. War Zone II (TI-99) - 15

10. Fortress of Narzod (Vectrex) - 15


Top 10 systems:


1. PC (Windows 95/98) (700)

2. Atari 2600 (653)

3. NES/Famicom (371)

4. TI-99 (300)

5. SNES (250)

6. PlayStation (176)

7. Vectrex (70)

8. 3DO (48)

9. Atari 7800 (27)

10. MSX (22)


It's a Windows week, as MechWarrior 4: Vengeance leads the charge for PC gaming, edging out the VCS and its Lancelot, Kaboom.

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Arcade:

Gyruss - 5 min,

Outrun - 5 min.

Pooyan - 6 min.

Road Blasters - 15 min.

Scramble - 10 min.


All games were played on an iCade 60-in-1 Multicade System generic cabinet, except for the two racing games played on dedicated cabinets.


NES/Famicom:

Gradius - 5 min.


Played on an iCade 19-in-1 Beyond Arcade / Multi Williams in a generic cabinet. Since I figure out this game is a Nintendo VS / PlayChoice emulation which in its turn is based on NES hardware, I put this game in this category rather than arcade, as I understand Konami made a genuine arcade version of the game as well, and this one is not the arcade version. KLOV however lists both versions separately, so it might be splitting hairs whether the PlayChoice games should contribute to arcade games or NES games.


PC Windows 95/98:

Worms 2 - 72 min.

Edited by carlsson
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Atari 2600

Asterix: 12 min

Rampage: 6 min

Trick Shot: 3 min

 

NES

Destination Earthstar: 6 min

 

SNES

Choplifter III: 10 min

Gods: 5 min

 

Master System

Castle of Illusion (Mickey Mouse): 4 min

Wonder Boy: 8 min

 

Mega Drive

Spot goes to Hollywood: 5 min

 

Game Boy Classic

Donkey Kong Land III: 5 min

 

Game Boy Color

Donald Duck Quack Attack: 7 min

 

The usual bag of tricks when you have no time at all and just rush through your new acquisitions after cleaning them. Not much worth any more playtime among those games. Except for Wonder Boy and Asterix.

 

Rampage on the 2600 is one of those games... You can see what happens when people push a system to its limits to port a successful game onto a small system. They did all they could, but the 2600 just isn't up for the job. I'm still happy to own the cart. It looks pretty cool, and I found it in an obscure game shop while I was travelling to a meeting. Nice souvenir :-).

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My Week. Got my monitor issue worked out in time for Extra-Life.

 

Atari 2600:

Barnstorming - 10m

Demon Attack - 15m

Frogger - 30m

Keystone Kapers - 60m

Pac-Man - 5m

Pitfall - 15m

River Raid - 20m

Skiing - 10m

Solar Fox - 15m

Sssnake - 1m (yes 1)

 

Atari 7800:

Donkey Kong - 25m

Donkey Kong Jr - 40m

 

Atari 800:

Alley Cat - 20m

Boulderdash - 20m

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TI-99

 

Arcturus - 10min

Got the cartridge version now, much better than disk version. Faster load times and doesn't freeze :D

 

Caverns of Khafka - 10min

Very fun C64 game conversion by Kurt Woloch :) only thing that would be nice to see fixed is the floatyness but then again that just adds to the challenge :P

 

ET in his adventures at sea - 5min

Super easy game, just go to each city get clues and guess the correct city the ufo has landed then collect buoys to open ufo

 

Miner 2049er - 5min

Couldn't figure this game out, gonna have to try it again later

 

Picnic Paranoia - 5min

Swat bugs trying to steal your food. I found this game to be a little slow and dull

 

Pizza - 10min

Fun little game where you have to quickly serve pizza to 3 waiting lines, miss 3 customers and "Your Fired!" :)

 

Road Hunter - 20min

Finally made it through all 4 tracks and died on the 2nd pass of track 1 :)

 

Submarine Battle - 20min

Fun little shmup :)

 

Treasure Island - 5min

Strange but fun game, just not good at it yet lol

 

Zero Zap - 10min

Alot of people don't like this one but I rather enjoyed it, kinda like pinball without the flippers :)

 

 

Win 95

 

3D Ultra Pinball: Creep Night -200min

 

 

Non-Eligible:

 

Xbox -

 

Doom 3 - 30min

 

Kingdom Under Fire: The Crusaders - 185min

 

Obi-wan - 15min

 

Shattered Union - 30min

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Here are my times for this past week:

 

TI-99:

Caverns of Khafka - 4 minutes

Sabre Wulf - 285 min. in 4 sessions

 

My main game this week was the new TI-99 version of Sabre Wulf after I learned about its existence in last week's Top 10. Actually, I'm not that much a fan of this game, or at least I found the Spectrum version pretty hard and I didn't know my way around the big maze. Meanwhile I've completed about 60% of it in my best game, and I'm continuing to report the crashes I get to Rasmus, the author of the game.

 

About Caverns of Khafka... I didn't mean to list that one, but since it's going to end up in the tracker anyway, I'll list my playtime of it as well. Yes, I did that one myself... and uploaded it here after I learned that Cosmi published some of their other games on the TI-99 as well, all programmed in XBasic, so I figured my version of "Caverns of Khafka" might be up to par to their own efforts. Well, I tested it myself before posting it in order to be able to make educated guesses about what works and what doesn't.

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We played Sword of Fargoal on the Vic-20 today for about 50 minutes. We were moving along at a careful pace, clearing out gold and killing any monsters in our path while staying close to the temple and maintaining full health. Unfortunately we fell into a pit (and discovered that we dropped 3 levels in the dungeon). We cleared that level and decided to decend to the next level (I think 14) after discussing whether it made more sense to go up or down. We quickly ran into a monster we couldn't handle and died :(

 

A very good game considering that it's on the Vic-20 and from 1982! I'll probably play in again sometime.

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ONLY 1 GAME FOR THIS WEEK - October 20th-26th

 

Atari 7800 - Pac-Man Collection - 570 minutes in several sessions

 

These sessions are for HighScore.com Official Contests, because there are a lot of settings which have added on the database.

 

Check out my Pac-Man Collection Gameplay Videos Series.

 

https://www.youtube.com/watch?v=mZKaNnV2BMo

https://www.youtube.com/watch?v=WiAhlwdTWg4

https://www.youtube.com/watch?v=LuSjlw76jmc

https://www.youtube.com/watch?v=HYUTrhvfvso

https://www.youtube.com/watch?v=VuKy8cTNDpk

https://www.youtube.com/watch?v=3L_5OHCjBxM

Edited by oyamafamily
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My times for the week:


Intellivision:

Next Street (beta) - 2 min.



Game Boy:

King James Bible - 427 min.



3DO:

Battlesport - 68 min.

Taiketsu Rumizu! - 213 min.


PlayStation:

Guardian's Crusade - 83 min.


How do you play the Bible for 427 minutes, let alone beat it? Well, this unlicensed Game Boy title isn't just a portable copy of the KJV, but includes two minigames. One's a Hangman game that offers nothing but playing for score, but the other one is a Concentration game using Bible vocabulary -- including words like "foreskin"! -- that explicitly says it has "64 levels".


I assumed that meant the total number of stages, but no, it's 64 levels, each of which has four rounds. So that's 256 rounds of Concentration...but I only realized that after solving my 64th board. Ugh.


Fortunately I was playing in an emulator so batteries weren't an issue, and I could multitask at times (phone calls, etc.). Still, I probably would've bailed out, except that completing the game meant this year's "beat-'em-all" effort at NintendoAge would surpass the previous year's total of Game Boy games beaten (127 vs. 126). So I took one for the team, I guess, but it was one of the dullest and most mindless gaming experiences I've ever had.


Oh, and the reward for beating the 64th and final level is...a level skip code! Jeez, maybe you could've given that to me upfront, guys?


I also beat a Japanese-exclusive 3DO game, and beat a few more opponents in Battlesport. EDIT: Oh, and I played some more Guardian's Crusade -- forgot about that!

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Vic-20:

 

Sword of Fargoal - another 125 minutes. Made it to Level 13 before I died this time. It gets tedious waiting for your health to recover once you get into the game. I don't know if I'll give this one another shot anytime soon. I think I've seen what it has to offer.

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Here's the summary for Week 43, running from October 20 - 26. We logged 2968 minutes of eligible play, playing 57 games on a total of 17 systems.


Top 10:


1. Pac-Man Collection (Atari 7800) - 570

2. King James Bible (Game Boy) - 427

3. Kaboom (Atari 2600) - 286

4. Sabre Wulf (TI-99/4A) - 285

5. Taiketsu Rumizu! (3DO) - 213

6. 3D Ultra Pinball: Creep Night (PC (Windows 95/98)) - 200

7. Sword of Fargoal (VIC-20) - 175

8. Guardian's Crusade (PlayStation) - 83

9. Worms 2 (PC (Windows 95/98)) - 72

10. BattleSport (3DO) - 68


Pre-NES top 10:


1. Pac-Man Collection (Atari 7800) - 570

2. Kaboom (Atari 2600) - 286

3. Sabre Wulf (TI-99/4A) - 285

4. Sword of Fargoal (VIC-20) - 175

5. Keystone Kapers (Atari 2600) - 60

6. Donkey Kong Jr. (Atari 7800) - 40

7. Frogger (Atari 2600) - 30

8. Donkey Kong (Atari 7800) - 25

9. River Raid (Atari 2600) - 20

9. Alleycat (Atari 8-bit) - 20

9. Boulder Dash (Atari 8-bit) - 20

9. Road Hunter (TI-99/4A) - 20

9. Submarine Battle (TI-99/4A) - 20


Top 10 systems:


1. Atari 7800 (635)

2. Atari 2600 (488)

3. Game Boy (432)

4. TI-99/4A (389)

5. 3DO (281)

6. PC (Windows 95/98) (272)

7. VIC-20 (175)

8. PlayStation (83)

9. PC (DOS) (80)

10. Arcade (41)


The Atari 7800 takes it across the board, as Pac-Man Collection leads the system to #1 on all three charts! Meanwhile Kaboom holds off Sabre Wulf by a margin of a minute, and some guy plays the Bible.


EDIT: Realized I left off 83 minutes of PlayStation time, so that's been added in and the charts have been adjusted accordingly.

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Here are my times for this week (October 27th through November 2nd)...

 

Gameboy:

Qix - 2 min.

 

MSX:

Butamuru Pants - 18 min.

 

TI-99:

Caverns of Khafka - 13 min.

Sabre Wulf - 218 min. in 5 sessions

Astro Fighter - 10 min.

Planet Hunter - 3 min.

Car race - 1 min.

Force-I - 1 min.

Missile (Command) - 3 min.

Poc Man - 1 min.

Star Wars (self programmed) - 3 min.

 

ZX-Spectrum:

Sabre Wulf - 8 min.

 

My main game this week was, again, Sabre Wulf on the TI-99, in part because I helped Rasmus track down some remaining bugs. The hardest one was the "stack overflow bug" which he couldn't reproduce himself and which also no other player got. In addition to the playing time, that bug took me about 3 hours to track down in Classic99's debugger. I managed to beat the game in the end. Apart from that, I also played my version of Caverns of Khafka in Classic99's CPU Overdrive mode in order to see roughly how it would behave if I treated it with the Extended Basic Compiler. Then I played "Astro Fighter" on the TI-99 after somebody in the TI-99 programming forum requested a similar game. But I also played "Sabre Wulf" on the ZX Spectrum (which is the original version) for a comparison, but couldn't quite wrap my head around the quirky keyboard assignment which can't be changed in this game.

 

Planet Hunter is an Extended Basic version of Jetpac, but extremely trimmed down and pretty hard. All the other TI-99 games you see come from a cassette tape I backed up yesterday. These are some of the first programs I ever wrote back in Spring 1983 on the TI-99/4A (before I got a disk drive). I listed only those which are halfway playable games. One exception is Force-I which was a type-in. As for the others, Car race is a pretty primitive 3D car racing game, Poc-Man is a Pac-Man clone without ghosts (but pretty fast), Missile is an attempt to port Missile Command to the TI-99 using block graphics (it sets whole characters for its lines!). Star Wars is a bit special since it was designed together with my cousin Alexander back then, who knew nothing about programming, but he was a fan of the movie, and he told me what the game should be like. It actually turned out a bit similar to the first wave of the Star Wars arcade game by Atari (which I didn't know back then), but with the perspective changed from a first-person view to a horizontal scroller (actually, you don't see anything scrolling, only the stars zip by at different speeds).

 

Then I played Butamuru Pants since someone requested a TI-99 conversion of it. This it an 8K MSX game from 1983, and I think it would make a good candidate for a game which could be loaded from tape into an unexpanded TI-99, using a newly discovered technique which allows to run assembler programs in the 256-byte CPU RAM, keeping the program in VDP RAM and paging it in for execution as needed.

 

Finally, I played Qix on the Gameboy. Actually, it's a Gameboy Advance SP, but most of the carts I have for it are for the original Gameboy since we had that one first, it just began to suffer some pixel errors on the border so it got replaced by its younger brother. Actually, I got that unit from my mother today who got it from me as a Christmas present back in, I think, 2003, but now is too old to play it since she doesn't see that well anymore. I played Qix only briefly in order to see if the unit still works, and it does work, including the battery.

 

As usual when I play TI-99 games I have programmed myself, I've included a disk image containing all the newly backed-up TI-99 programs to this post, so they count as being "released". ;-) KASSETTE.dsk They should all be used with Extended BASIC.

 

Oh, since we are at the TI-99, please say a prayer for the father of one of Austria's most die-hard TI-99 fans, Gerhard "Helmi" Eichberger, whose father died today at the hospital.

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TI-99

 

Barrage - 5min

 

Flappy Bird - 5min

 

Missile Command - 10min

 

Planets Hunter - 40min

At first I thought this game sucks, but after getting used to it its not too bad, just not sure what I'm supposed to do after my rocket takes off

 

Road Hunter - 10min

 

Sabre Wulf - 20min

 

Scud Busters - 10min

 

TI Runner II - 10min

 

TI Scramble - 10min

 

Titanium - 15min

 

Warzone - 5min

 

 

Win95

 

Earthworm Jim - 5min

 

Diablo - 45min

 

Non Eligible

 

Xbox -

 

Dungeons & Dragons: Heroes - 170min

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