DracIsBack Posted February 6, 2014 Share Posted February 6, 2014 The Coleco kitchen has a bowl already there. Without hardware assisted scrolling? I think your bowl might have a bit of a hole that needs to be patched ... Quote Link to comment Share on other sites More sharing options...
+Defender_2600 Posted February 6, 2014 Share Posted February 6, 2014 Anyhow, back to a 320 Mode Thexder - PC CGA mode doesn't look too shabby. True, Tandy 16-color & MCGA look better, but the 4 colors only is no sloutch: thexder-cga.png A different four colors could be chosen, but you get the idea Tandy -> 7800 320 Mode 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 6, 2014 Share Posted February 6, 2014 Without hardware assisted scrolling? I think your bowl might have a bit of a hole that needs to be patched ... See my post here: http://atariage.com/forums/topic/221537-idea-for-a-port-to-7800thexder/page-2?do=findComment&comment=2921698 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted February 6, 2014 Share Posted February 6, 2014 Anyhow, back to a 320 Mode Thexder - PC CGA mode doesn't look too shabby. True, Tandy 16-color & MCGA look better, but the 4 colors only is no sloutch: thexder-cga.png A different four colors could be chosen, but you get the idea Oh, it never ceases to jar my eyes at CGA graphics. I always wondered why those ugly colors were chosen hahahaha Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted February 6, 2014 Share Posted February 6, 2014 Pop that TI Graphics Chip used by the Colecovision and MSX PCs into the proposed cart and bypass the Maria. Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted February 6, 2014 Share Posted February 6, 2014 You need to lay off of whatever drugs you are using. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted February 6, 2014 Share Posted February 6, 2014 You need to lay off of whatever drugs you are using. CPU, that suggestion isn't beyond your talents... Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 6, 2014 Share Posted February 6, 2014 I'm not sure you can bypass the video chip. Hellbound Hellraiser for the NES used an on-board CPU for processing and just spit out a screen full of tiles. I'm sure CPUWIZ could put an ARM M0 chip in a cart and a talented developer could rig the software to output a full screen bitmap to MARIA. Basically, do the graphics calculations on a 32-bit CPU and use the 7800 as a host. Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 6, 2014 Share Posted February 6, 2014 Tandy -> 7800 320 Mode WOW...Awesome mock-up, Marco! That would be incredible to see and have running on the system. 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 6, 2014 Share Posted February 6, 2014 It looks like RevEngs 7800basic can already do some tile based scrolling. It doesn't look like the mode he's using will have the same resolution as that mock up, though. Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted February 6, 2014 Share Posted February 6, 2014 Would a mod please lock this thread ! Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted February 7, 2014 Share Posted February 7, 2014 Would a mod please lock this thread ! Stop drinking Hateraid. Quote Link to comment Share on other sites More sharing options...
Jaynz Posted February 7, 2014 Share Posted February 7, 2014 Hmm.. I wonder if the firing patterns of Thexder would push the CPU too much. (Find nearest visual opponent, draw line, etc.) Tiles are doable, though not sure how clean they'll be. The bigger issue there I think is the large amount of memory needed to store the 'map'. Thexder's levels are pretty big. Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted February 7, 2014 Share Posted February 7, 2014 Thexder is, simply put, a very bad game. Would someone please not waste their valuable time on this? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 7, 2014 Share Posted February 7, 2014 The levels need not be stored in a big way. You can have big chunks of the map be stored in groups of blocks. Here is a Sega Genesis 4 way scrolling work in progress demonstration I made. The whole level is a 24x24 array. Imagine those big blocky sections as the tunnels and corridors you see in Thexder. Insomnia11.zip Quote Link to comment Share on other sites More sharing options...
Jaynz Posted February 7, 2014 Share Posted February 7, 2014 TheLoon, really it depends on how big of blocks you can make. Thexder's layout has very few large repeatable patterns, however, meaning your blocks get small and numerous really fast. (Compare to Pitfall! where each screen is basically marked with two bytes to tell you what's on it.) It doesn't have to be mindboggling huge, but it's not going to fit in a default cart by any means. Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 7, 2014 Share Posted February 7, 2014 Almost forgot about this one... http://atariage.com/forums/topic/200199-get-lost/page-8?do=findComment&comment=2826401 Default cart -> CPUWIZ's new MegaCart/Versaboard...Plenty of room/memory Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted February 7, 2014 Share Posted February 7, 2014 Thexder is, simply put, a very bad game. Would someone please not waste their valuable time on this? Just cause you don't like it, why should people that do suffer? :-) 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted February 7, 2014 Share Posted February 7, 2014 TheLoon, really it depends on how big of blocks you can make. Thexder's layout has very few large repeatable patterns, however, meaning your blocks get small and numerous really fast. (Compare to Pitfall! where each screen is basically marked with two bytes to tell you what's on it.) It doesn't have to be mindboggling huge, but it's not going to fit in a default cart by any means. IIRC, wasn't the CoCo 3 version made much smaller than the Tandy 1000 version for this reason? 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 7, 2014 Share Posted February 7, 2014 IIRC, wasn't the CoCo 3 version made much smaller than the Tandy 1000 version for this reason? The NES/Famicom version is smaller too; the levels and the sprite characters. Also he doesn't fire a laser beam, but some oblong bullet-like objects instead. http://www.youtube.com/watch?v=x2J1Lp7usfQ Quote Link to comment Share on other sites More sharing options...
Jaynz Posted February 7, 2014 Share Posted February 7, 2014 In all seriousness, though, THIS would be an excellent choice for the XM-only catalog. Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted February 7, 2014 Share Posted February 7, 2014 When it comes to conversions, I'm more prone to desiring more Atari Games conversions. They should've been available since day one but that was the Tramiels' faults. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 7, 2014 Share Posted February 7, 2014 There have been many ports of Thexder over the years. There's even a PSP remake out now. I dunno. Not excited. I'd rather have a new game paying homage to Thexder but making it's own improvements and new levels. I hear Square-Enix likes their money too. I don't see them being afraid to sue. Quote Link to comment Share on other sites More sharing options...
Jinks Posted February 7, 2014 Share Posted February 7, 2014 I want to see a really well thought out game that uses the 7800 sprite capabilities and the xm and megacart and have crap loads of sprites in a well thought out original game. I feel that is what the 7800 will really shine on and impress the hell outa people. I just wish I could thunk it..hmm 1 Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted February 8, 2014 Share Posted February 8, 2014 When it comes to conversions, I'm more prone to desiring more Atari Games conversions. They should've been available since day one but that was the Tramiels' faults. Or the head of Atari Games' Quote Link to comment Share on other sites More sharing options...
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