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José Pereira

FLAPPY BIRD: Maybe coming into A8... and also C64!...

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Hi.

Some days ago Sack posted a video of this Modern 'RETRO looking&feeling' game here:

http://formatwar.net/forums/viewtopic.php?t=463

And as usual I posted my proposal :) .

The game seemed good and easy for the same coder do the A8 and the C64 versions.

It would be a shame if only one of the two will have a version. So my proposal to Sack is that I convert the gfxs/sprites and idea (colours apart it's almost the same for the two) but he must code the two versions.

 

It isn't 100% confirmed but I hope he gets some free-time to code it.

Just to share because some of you may not know or go into FormatWar.

:)

Edited by José Pereira

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Actually, I was going to try and do it for the 10-liner BASIC comp.

 

It's one of those games that could be done simply, or throw everything at it, ie do a slow-scrolling background with non-participating graphics then either use softsprites or PMGs to do the stuff in the foreground.

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A game similar to Flappy Bird released 11 years ago

Eleven years... ELEVEN?? No wonder i'm feeling so old!

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Wait - the game 'Bats' (http://www.atarimania.com/game-atari-400-800-xl-xe-bats_20892.html) has the same principle but is 32 years old... :)

 

I LOVE that game. It was one of the first games I bought on a tape at the SAG (Atari Foundation) in The Netherlands. There it is called Vleermuis. It is still a nice game.

 

I tried that Superfly 1k+ game btw. Well... that is a keeper, that is for sure. What a nice game, and that in 1023 bytes. That is awesome!

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As one of the few users of Windows 8 (at least from what I read on the web). I noticed a game called Flap Flap being featured in the Windows store. It looks a lot like Flappy bird, but has more detailed graphics and multiple layers of parallax scrolling going on. Here's a screen shot.

 

post-18691-0-80772100-1392574826_thumb.jpg

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Actually, I was going to try and do it for the 10-liner BASIC comp.

 

It's one of those games that could be done simply, or throw everything at it, ie do a slow-scrolling background with non-participating graphics then either use softsprites or PMGs to do the stuff in the foreground.

 

Lol, I was thinking the same thing! But my idea has changed to a game like Glider for the Mac, with static screens.

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My first response on reading the thread title was "Good grief I hope not!".

 

I had Flappy Bird on my iPhone for about 5 minutes before I deleted it.

  • Like 1

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If you want to play a beautiful, fun yet still challenging version of Flappy bird with a lot of variety and loads of levels get Badland for iOS or Android: http:/www.badlandgame.com

 

Best game on the iPAD IMHO.

Edited by Level42

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My first response on reading the thread title was "Good grief I hope not!".

 

I had Flappy Bird on my iPhone for about 5 minutes before I deleted it.

Lol!

 

But the superfly game in this thread rulez bigtime

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Eleven years... ELEVEN?? No wonder i'm feeling so old!

 

You ARE old...Willock...Me, 53 this bloody year, still feel mentally in my 20's...

 

I'm soo old my pictures in B&W!

Edited by Mclaneinc

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I had the same feeling as Spookt, so much hype over a rather daft game with gfx stolen from Nintendo....Gimme a platformer any day...

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I once had a friend... he was a VERY old man (95 years old) and he was very healthy and loving his life, with a boat and friends. I loved it to chat with him about anything. I once asked him whether his thoughts were different when he was 30. He told me that he still thinks and feels the same way as when he was 30. I loved that idea.

 

Unfortunately he passed away.

 

But his idea gives me a nice feeling. It is not bad to grow old... you do not change!

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The flappy game is So crap... I downloaded it before it was pulled off the App Store...

 

not sure what is addictive on that game and the guy made probably 50k on inapp adverts per day... :)

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Perhaps he felt guilty for plagiarizing 30 year old Atari game concepts and in remorse removed his app from the store.

 

(hey, it could happen)

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I thought it'd be nice to prove that you could do it on a 1/1.7mhz machine in very little time and *actually not bugger up the collision detection*

 

It's pretty much a nice to have throwaway game that someone was going to do sooner or later sdo I figured I'd give it a try...

Edited by sack-c0s

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I'd like to see it on the NES, with a Bullet Bill for the bird, to make a point.

 

On an Apple ][, the only 8-bit I can really code for, I thought I could create the logic, but implementing the very rudiments - the pipes scrolling by - was beyond me. :(

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