Rev #251 Posted October 18, 2014 I though William moved to China or something like that I think Thailand? Not sure if he made the move yet. Maybe he can chime in on it. I dont want to speak for him, more than I already have. Quote Share this post Link to post Share on other sites
retroillucid #252 Posted October 18, 2014 I'd like to see a new or improved racing game. A. Much improved Turbo would be nice. What about a game like Ataris Sprintaster(. super sprint)? I've this one in development http://atariage.com/forums/topic/223155-my-first-steps-into-making-intv-gfxs/?p=2967071 But I REALLY like the idea of having a INty Sprint Quote Share this post Link to post Share on other sites
+grips03 #253 Posted October 18, 2014 (edited) that Ninja game your making for CV, would great on the Intv. Edited October 18, 2014 by grips03 1 Quote Share this post Link to post Share on other sites
retroillucid #254 Posted October 18, 2014 that Ninja game for CV, would great on the Intv. Yes, I though about doing it ..... But I really have to complete all graphics for the CV version first At the same time, it would give me kind of template for doing the INtv version Quote Share this post Link to post Share on other sites
retroillucid #255 Posted October 18, 2014 1st and 2nd screen done 2 Quote Share this post Link to post Share on other sites
vprette #256 Posted October 18, 2014 I think Thailand? Not sure if he made the move yet. Maybe he can chime in on it. I dont want to speak for him, more than I already have. Thailand Quote Share this post Link to post Share on other sites
vprette #257 Posted October 18, 2014 Elevator Action. bruce lee for c64 2 Quote Share this post Link to post Share on other sites
retroillucid #258 Posted October 18, 2014 Work in progress for INty Sprint 5 Quote Share this post Link to post Share on other sites
pimpmaul69 #259 Posted October 19, 2014 Work in progress for INty Sprinti had a super sprint arcade as a kid. This would be awesome on the inty because you can "roll" the direction pad like how you had to spin the steering wheel really fast Quote Share this post Link to post Share on other sites
retroillucid #260 Posted October 19, 2014 Elevator Action. Here it is 1 Quote Share this post Link to post Share on other sites
+freewheel #261 Posted October 19, 2014 Are these WIP in the sense that you've hacked up an actual game that displays these, or are these just graphics mockups? Because your Sprint makes my attempt look like crap I can barely get the proper control and movement happening. Quote Share this post Link to post Share on other sites
retroillucid #262 Posted October 19, 2014 Are these WIP in the sense that you've hacked up an actual game that displays these, or are these just graphics mockups? Because your Sprint makes my attempt look like crap I can barely get the proper control and movement happening. These are mockups I'm doing They're made to be used on actual hardware Quote Share this post Link to post Share on other sites
retroillucid #263 Posted October 19, 2014 Almost done with this one! 4 Quote Share this post Link to post Share on other sites
DZ-Jay #264 Posted October 19, 2014 Almost done with this one! Looks fantastic. I love Bagman. I'm firing up MAME right now to play some... -dZ. Quote Share this post Link to post Share on other sites
+GroovyBee #265 Posted October 19, 2014 Almost done with this one! You might want to leave the bottom of the lift white and add a colour later if you have spare sprites (MOBs). Quote Share this post Link to post Share on other sites
DZ-Jay #268 Posted October 19, 2014 Wow, I don't know what happened there, but my browser went crazy and pre-submitted my unfinished post four or five times, sorry about that. Anyway, I have a couple of suggestions for the Bagman screen: You can keep the blue handles on the roof of each tunnel using Color Stack mode, and making the yellow supporting beams the same colour as the background, just like in the game. Like Pac-Man, the game is vertical, which does not match the Intellivision's resolution. Rather than trying to squash the screen, modify it to keep the original feel but make it work with the available space. Specifically, you will need more handles on the bottom tunnel, since your thief is likely to get run over by a mine car while traversing that very looooong tunnel. Perhaps you should make the screen more narrow (like the original), and put the score and status information on the right side. By cleverly offsetting the tile boundaries, you could even keep the blue+black style of the tracks. The lifts can be done completely by cycling GRAM on background tiles, and save two MOBs. This will require you to adjust your tile/tunnel boundaries. Quote Share this post Link to post Share on other sites
retroillucid #269 Posted October 20, 2014 This one is finished and verified (use 55 cards) 5 Quote Share this post Link to post Share on other sites
+GroovyBee #270 Posted October 20, 2014 Looks good! There are a selection of curves in the Inty GROM that you might be able to use to reclaim some tiles back. Quote Share this post Link to post Share on other sites
retroillucid #271 Posted October 20, 2014 Looks good! There are a selection of curves in the Inty GROM that you might be able to use to reclaim some tiles back. Hell yes! I totally forgot about this! Quote Share this post Link to post Share on other sites
+5-11under #272 Posted October 20, 2014 This one is finished and verified (use 55 cards) It looks like you only need to turn one way... . Quote Share this post Link to post Share on other sites
+GroovyBee #273 Posted October 20, 2014 It looks like you only need to turn one way... . The sprites can be flipped in X and Y to get other angles. Quote Share this post Link to post Share on other sites
mr_intv #274 Posted October 20, 2014 This one is finished and verified (use 55 cards) Now that's what I'm talking about! Quote Share this post Link to post Share on other sites
Rev #275 Posted October 20, 2014 Is it just me, or does the sprint screen look like two huge titties? Quote Share this post Link to post Share on other sites