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retroillucid

My first steps into making Intv GFXs

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I though William moved to China or something like that :?

 

I think Thailand? Not sure if he made the move yet. Maybe he can chime in on it. I dont want to speak for him, more than I already have.

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that Ninja game for CV, would great on the Intv.

Yes, I though about doing it ..... But I really have to complete all graphics for the CV version first

At the same time, it would give me kind of template for doing the INtv version :)

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I think Thailand? Not sure if he made the move yet. Maybe he can chime in on it. I dont want to speak for him, more than I already have.

 

Thailand

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Work in progress for INty Sprint

i had a super sprint arcade as a kid. This would be awesome on the inty because you can "roll" the direction pad like how you had to spin the steering wheel really fast

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Are these WIP in the sense that you've hacked up an actual game that displays these, or are these just graphics mockups?

 

Because your Sprint makes my attempt look like crap :( I can barely get the proper control and movement happening.

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Are these WIP in the sense that you've hacked up an actual game that displays these, or are these just graphics mockups?

 

Because your Sprint makes my attempt look like crap :( I can barely get the proper control and movement happening.

 

These are mockups I'm doing

They're made to be used on actual hardware

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Almost done with this one! :)

 

 

Looks fantastic. I love Bagman. I'm firing up MAME right now to play some... :)

 

-dZ.

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Almost done with this one! :)

:cool: You might want to leave the bottom of the lift white and add a colour later if you have spare sprites (MOBs).

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Wow, I don't know what happened there, but my browser went crazy and pre-submitted my unfinished post four or five times, sorry about that.

 

Anyway, I have a couple of suggestions for the Bagman screen:

 

  • You can keep the blue handles on the roof of each tunnel using Color Stack mode, and making the yellow supporting beams the same colour as the background, just like in the game.
  • Like Pac-Man, the game is vertical, which does not match the Intellivision's resolution. Rather than trying to squash the screen, modify it to keep the original feel but make it work with the available space.
  • Specifically, you will need more handles on the bottom tunnel, since your thief is likely to get run over by a mine car while traversing that very looooong tunnel.
  • Perhaps you should make the screen more narrow (like the original), and put the score and status information on the right side.
  • By cleverly offsetting the tile boundaries, you could even keep the blue+black style of the tracks.
  • The lifts can be done completely by cycling GRAM on background tiles, and save two MOBs. This will require you to adjust your tile/tunnel boundaries.

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