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The Official NEO-GEO Thread!


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Hi guys,

 

  1. 由香港1f525.pngKTB Fighters vs 台灣DJB大寶劍1f5e1.png 「港台大戰第三回」線上對決 正式開始2757.png1f1ed-1f1f0.png香港由 EVO 亞軍 LAU(2017) | 香港冠軍 Ball 仔帶隊 1f1f9-1f1fc.png台灣方面由EVO冠軍 ET(2016) 曾魔王(2017)帶隊 冠軍得主1f3c6.png可獲得SNK官方精美禮品1f381.png1f449-1f3fb.pnghttps://bit.ly/2H1YXsI pic.twitter.com/McBpJwqbz2

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    By Hong Kong KTB fighters vs Taiwan DJB Sword "The third time the" Taiwan War "online Duel" officially started ️ Hong Kong by EVO Runner LAU (2017) | Hong Kong champions Ball Aberdeen led by the EVO champion ET (20 16 Zengman (2017) Champion winner can obtain SNK official exquisite gift https://bit.ly/2H1YXsI

     

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Anthony...

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  1. 港台大戰第三回由「台灣DJB大寶劍」勝出1f3c6.png 獎品會在6月NeoGeo World Tour的台灣站上贈予勝方1f381.png 期待下一回的交流賽事, 我們將為勝利隊伍帶來更多精美禮品2728.pngpic.twitter.com/Vnj8H5NcCM

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    The third time the Hong Kong-Taiwan war was won by the "Taiwanese DJB Sword" prizes will be given to the winners in June NeoGeo World Tour's Taiwan station look forward to the next Exchange event, we will bring more exquisite gifts for the Victory team

     

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Want to win a NeoGeo Mini? Here's your chance fellas. :)

 

  1. NEOGEO miniがもらえる!SNKブランド40周年記念キャンペーン「My SNK Life.」を開催(7/1まで)! “私とSNK”をテーマに、思い出の写真やイラストを投稿しよう!@SNKPofficial_jpをフォロー&ハッシュタグ #MySNKLife を付けて投稿してください。#SNK #SNK40th >詳細はこちら https://www.snk-corp.co.jp/press/2018/053101/ pic.twitter.com/bMx4l6eS7w

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    NEOGEO Mini! SNK brand 40th Anniversary campaign "My SNK Life" held (until 7/1)! Try posting photos and illustrations of "My and SNK" Themes, memories! #SNKPofficial_jp follow & post with hashtag #MySNKLife. #SNK https://www. snk-corp.co.jp/press/2018/053101/ > Click here for more information @ttps://t.co/27D9xlg4MJ

     

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  2. Win a NEOGEO mini! #SNK #SNK40th “My SNK Life” campaign, celebrating the 40th Anniversary of SNK’s brand has been held! (until July 1st) Follow @SNKPofficial and post your works about “Me and SNK”via the hashtag, #MySNKLife now! >More details, https://bit.ly/2svIx74 pic.twitter.com/g6sGRXufb3

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Anthony...

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  1. . @HAMSTER_Corp release of #NeoGeo Ghost Pilots reminded me of something I found about 8 years ago when digging through memory card dumps. Hidden inside the Ghost Pilots save has a little message: "THIS GAME IS GHOST FIGHTERS TILL 1990" #SNK @SNKPofficialpic.twitter.com/yqNJorJNIn

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Anthony...

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  1. 自宅から掘り出してきたネオジオサントラ。当時TVゲームの曲がCDで発売されるというのが個人的にすごく不思議な感覚で、仕事をしつつCDウォークマンで聴いていました。この主役位置に居座るジョー東様の勇姿をご覧ください。 #MySNKLife #SNK40th #SNKHEROINES #KOFXIVpic.twitter.com/IpJ1HrO7Hy

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    Neo Giosantra dug up from home. At that time, it was a very strange feeling that the music of the TV game would be released on CD, and I was listening to it on my CD Walkman while I was working. Please see the brave figure of stays Jo East in this leading position. #MySNKLife #SNK40th #SNKHEROINES #KOFXIV

     

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  1. 寝る間も惜しんで作った作品たちです。サムライはお手伝いでしたが思い出深いので入れました。マッチョな先輩に下手くそと言われながらもゲームを作るのが楽しくて、毎日会社に行くのが楽しみでした。 #MySNKLife #SNK40th #SNKHEROINES #KOFXIVpic.twitter.com/aszvQJtsUi

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    The work which I made without regret while sleeping. Samurai was a help, but I put it in a deep memory. It was fun to make a game while being said to be poor by a macho senior, and I was looking forward to going to the office every day. #MySNKLife #SNK40th #SNKHEROINES #KOFXIV

     

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Anthony...

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  1. SNKの思い出は沢山ありますが、入社して2年目で自身が参加しているゲームがアニメ化するとは思ってもいませんでした しかも大張先生の手で… 後に映画にもなってしまうのですが (´Д`) 夢のようでした~ #MySNKLife #SNK40th #SNKHEROINES #KOFXIVpic.twitter.com/CRCS3w8vV4

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    There are a lot of memories of SNK, but I did not think that the game that I participated in in the second year after joining the company is animated, and in the hand of Oobari teacher... It was like a dream that would become a movie later (´Д`)- #MySNKLife #SNK40th #SNKHEROINES #KOFXIV

     

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Hi guys,

 

Back with Savage Gaming with his review of Fatal Fury. Enjoy. :)

 

From the description,

"This is the first episode of my look at games released on the Neo Geo system.

Fatal Fury is a 2D one on one fighting game, released in the same year as Street Fighter II."

 

https://www.youtube.com/watch?v=1-cDTfNLBsk

 

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Hi guys,

 

Great article about Rage of the Dragons.

 

  1. Replying to @VGDensetsu

    The genesis of Rage of the Dragons and the relationship between SNK and Evoga, + a few anecdotes on KOF 2001.

http://cyberfanatix.com/?p=381

THE RAGE OF THE DRAGONS PROJECT
-
May 30, 2018
  • If the game of soccer was the initiation of EVOGA Entertainment in the industry, the long-awaited possibility of making a fighting game ended up becoming a reality, since E.Kawasaki was looking for funding at the end of 2000 for an upcoming fighting game that would mean the continuation of Double Dragon (Technos, 1995). He contacted Plus Electronics and Eolith, eventually assigning the project jointly to EVOGA as a creative company, and to Noise Factory as a programmer, which already had experience with games like Sengoku 3. Mexicans could not give credit, they had in their hands the possibility of creating your own fighting game.

kawasaki2.jpg
Photograph taken on December 5, 2000, at the dinner where
the closing of the negotiations between BrezzaSoft , EVOGA and SNK was celebrated .

  • The first moments of the DD (Double Dragon) project were touched by the cultural difference they experienced during the previous project. In February 2001 the date of presentation of the future project was delayed three weeks, which could prepare it much better. The fact that Noise Factory, programming Sengoku 3, wanted to follow the line of a beat’em up as an idea for the continuation of Double Dragon, and thus be able to recycle libraries and shorten time and effort to the project, added up.

presentacion.jpg

  • Finally it was decided to continue with the initial idea of ​​E.Kawasaki, to make a fighting game. The question is, how was it possible that some “newcomers” had enough weight so that the designs of Noise Factory were not followed? Maybe the reader finds some experiences interesting, which made the ties of friendship between EVOGA and the staff of KOF 2001 especially close. Here we explain two of them:
  • The first anecdote happens as soon as you go to Japan with the project about to begin. They soon won the friendship of the staff of The King of Fighters 2001, because Mario, knowing that the project director liked wrestling after seeing a fight of Thousand Masks against Tiger Mask in Japan, gave him a book of Blue Demon. He was looking for something different related to wrestling, but that book is what he found. Finally, he liked it so much that one of the illustrators made an illustration, passed it through a 1: 1 scale plotter, and placed it at the entrance of the office. That’s also why Ramón appears with the Blue Demon mask.
blue.jpg
  • The second anecdoteIt is especially striking. The first time that Ángel Torres and Mario Vargas were invited to Japan, they were in Neo Geo Land, where they were waiting for part of the staff of sagas like Super Sidekicks or The King of Fighters, with the idea of ​​doing some versus KOF. Both were up to the task, winning one match after another before the astonished eyes of the programmers. Soon after, Angel returned with his boss, to meet with the board of SNK and BrezzaSoft and negotiate the Rage of the Dragons. After the meeting, Angel was invited to an adjoining room in which he found several programmers for an AES with deliveries from KOF 94 to 2000, expecting a new versus, as a way to get even from the previous time. The most striking were the bets: on the one hand, the head of Angel Torres bet with the president of Brezzasoft $ 5,000, and on the other hand, the director of KOF 2001 bet that if Angel lost, they would include a character from the KOF saga in Rage of the Dragons. If Angel won, he would have the opportunity to include a character, whichever he wanted, in the delivery of KOF 2001.
angel.jpg
angel2.jpg The expectation was maximum, since apparently the news that the rematch was going to take place at that moment ran like wildfire within the company, and every minute that passed more and more workers of SNK appeared with the intention of seeing the longed for confrontation. Among all the available deliveries, the 3 programmers who were going to challenge him chose the KOF 98 for the challenge, something that unknowingly benefited Ángel Torres, since along with that of ’97, it was the delivery that dominated the most. Angel himself turned to his boss, waiting for a directive, to which he said informally “kill them.” He chose a team consisting of Clark, Billy Kane and Goro. One by one, the 3 programmers were falling even without defeating any of the team’s characters, until they wanted a second round, in which they finally defeated Angel. However that second round did not count, so he won the bet. It was required shortly afterwards to meet with the chief designer of KOF 2001. From the sketches there, he ended up shaping the Mexican character he wanted, the one we know as Angel, a Mexican fighter who curiously in his profile shows that he does not like bet.
  • Going back to the Rage of the Dragons project, precisely that close relationship with the KOF staff, made things a little easier for the EVOGA guys. It is true that E. Kawasaki wanted a fighting game, potentially much more salable than a beat’em up, but when they knew that Noise Factory preferred to do a beat’em up, quickly those of BrezzaSoft sent them the directive that it should be a game of struggle, something that the Mexicans appreciated because we must not forget that at all times they had the language barrier, having to express their ideas to a single translator and to English, all a bottleneck in negotiations like that. It was time until that decision was made. At the end of 2000, there was still no clear idea of ​​the genre of the game,

beatemup.jpg
Initial idea of ​​Noise Factory for Rage of the Dragons, which,
taking advantage of Sengoku 3 libraries, was going to be a beat’em up. Some ideas presented by Noise Factory, discarded quickly by EVOGA as it has no relation to their game idea.

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  • In the creation of that first presentation, in February 2001, Eduardo aka Edo Haruma ( https://titanomaquia.deviantart.com/ ), animator and programmer of EVOGA who already had an important role in Evolution Soccer , had special relevance . He managed to speed up the fluidity of the gameplay thanks to mechanics such as the rebound in the wall, to sacrifice a fighter … The fundamental idea, and which underpins every new project in Japan, was to get away from everything already seen. The important thing is to innovate and offer something different to the player. That’s why EVOGA wanted to distance itself in a certain way from the KOF saga.By that time the final name of the game had not been decided by copyright issues, the key name until then was RISING DRAGON. There were months of hard work ahead. Only the work of illustration (one of the many responsibilities of the company within the project) involved weeks of dedication, between the initial idea or sketch, the successive improvements or changes in the design, the shipment to Noise Factory for the consequent transfer of the drawing to pixels, and during the process to attend successive meetings to ratify or reject progress and ideas.

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  • Curiously, they had such good ideas that they discovered that the staff of KOF 2001 copied some ideas of the Mexicans, such as bouncing on the walls and other details. Then over time they also saw their idea of ​​”tag team” in KOF 2003 cloned, with the same concept of being able to exchange wrestlers in the middle of combat, although the idea did not fit so well in that last installment for the Neo Geo system.

Kof2k1mexicobg.gif
Initially, Mexico’s background was to have the Mexican flag on the ground.
The EVOGA guys advised them to change that idea since in their country it is illegal to
step on the national flag, so BrezzaSoft opted to remove it and put the logo of the game.

  • In Rage of the Dragons, this “Tag Battle” was decided due to the limited budget, since they did not have too many fighters. There was not enough funding available to fill a roster of teams of 3, and the idea of ​​the confrontation 1 Vs 1 was not liked because at that moment it felt boring. Another great success was the special attacks combined, which were also different in predefined teams. Those of Noise Factory brought them the initial demo in which this attack could be connected, to which the staff of KOF 2001 pointed out to test it. Angel at that time recorded a small video clip of the spectacular combined attack of Billy and Lynn which went on the official website of EVOGA without the consent of the directors, getting 5 million views in just 3 months.The project was still underway. Unlike what it may seem at first glance, the creative process was arduous and tiring, requiring even weeks to be able to adjust a creative idea to the required needs, and finally include a certain design in the game. Not in vain, there were no less than two companies involved in the process of graphic production (EVOGA and Noise Factory), so that the negotiation of designs, discards and inclusions, were the order of the day.

develop.jpg
Initial prototype of the game. Note the background characters, still waiting to work.

  • With time and budget constraint, details such as the creative debugging of these techniques and others, had to be scheduled with some haste by Noise Factory. The result pleased the EVOGA, although as with any project of their own, they always found some detail to improve.Here is an example of the process of creating one of the last characters to be included, Kang. Mario Vargas was the one who devised the character, with the idea of ​​including him in the team with Mr. Jones. His name was McGuire, a wrestling wrestler and businessman, of American nationality. During the project, it was requested that for commercial reasons their nationality be changed to Korean, which was carried out. There the work did not end, because as with the other fighters, had to do the drawing for Noise, so they could carry out the creation of pixels.

kang.jpg

 

  • Regarding the music, they were satisfied with the results. As fans of KOF, they watched as year after year franchises like this one or Street Fighter lost that facet of including powerful music that invited to fight. On the contrary, it seemed that the industry created melodies so that when the game was released, the fans could buy the soundtrack separately in CD format. This did not happen with Rage of the Dragons. The musical section was taken by a Japanese studio called Studio Aqua, which had the experience of having created the music of Prehistoric Isle or Metal Slug, and therefore very well embodying the ideas that came from EVOGA.On March 22, 2002, 3 months after the launch of the game in MVS and 6 months in AES, the location test was carried out in Neo Geo Land. The game was very popular, something that, as we will see later, took its toll on its creators, but at that time it was taken as a sign that the effort was being rewarded.

neogeoland.jpg

 

  • In June of 2002 the game is put on sale. The game is announced on its website, and quickly, specialized magazines echo the arrival of the expected title to the market. Below we show some scans of Arcadia magazine, which in number 25 (June of that year) devotes several pages:

web.jpg
Homepage of the EVOGA website, closed in 2009.

magazine.jpg

  • Special mention deserve the sales of the game, and in this case unfortunately, were very linked to the piracy of the moment. The Neo Geo cartridges were encrypted at the factory, so that on average, from KOF 94 to KOF 99, the company had a period of 6 or 7 months of assured sales, until the cartridge was decrypted and, therefore, the ROM for the emulator or pirated copies. This period prior to the hacking allowed to obtain income to recover from the investment and obtain benefits. Well, when KOF 2001 came out, the algorithm for encrypting it was quickly found, so when launching Rage of the Dragons, it practically took a week to get a pirated copy of the game. The speed was such that pirated copies from China were brought to Latin America,Taking into account the sales planning and the deadlock by which EVOGA would begin to compensate production costs, and therefore start to obtain benefits, they needed a period of between 3 to 4 months of sustained sales if they wanted to reach that certain number. of units sold. Getting it was crucial, since it depended on being able to start any future project with acceptable financial security. This was not the case, and finally, the proceeds from the game’s sales were only used to recover the expenses of the project, nothing more.There was a second factor that overshadowed that potential success, as there were some problems with the Japanese board. Without going any further, during the location tests on March 29, 2002 in Neo Geo Land, E. Kawasaki asked the director of Noise Factory what she thought of the game, to which she replied that she promised a lot. Shortly after and waiting for the title to be a bestseller, Kawasaki spoke with the director of Plus Entertainment, offering him the investment plus a certain benefit, in exchange for keeping the IP of the game, ie, copyright.

    As a third variable, although not the least important, we have the gradual decline of the arcade industry in those years, generated above all by a predilection of the general public towards other types of games, almost entirely with 3D graphics.

    In any case and without being able to speak of exact figures (in those years the arcade industry was not forced to present the results account to the public) Rage of the Dragons had a very acceptable sales in Japan, but not in the West, especially in Mexico and Latin America in general, which, as it did not have the expected acceptance, made it impossible for a second part to be made.

rage.jpg

 

  • Currently the rights of the Rage of the Dragons are in limbo, so to speak. Basically they are divided in half, so that SNK has the name, EVOGA the characters, EVOGA has the concept, SNK the programming … if some project could be done in the future, they should necessarily work together.

 

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  1. 『アケアカNEOGEO』から「ニンジャコンバット」配信! 悪の忍者集団「影一族」を滅ぼすため、正義の忍者を操作して「ニンジャタワー」を目指して進もう。さあ、懐かしのアーケードゲームをプレイしよう! http://splr.io/6011rN8Sh pic.twitter.com/qZK1knZWsp

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    "Ninja Combat" delivery from ' Akeaka NeoGeo '! To destroy the evil Ninja Group "the Shadow Clan", manipulate the Ninja of justice and aim to "Ninja Tower". Let's play the nostalgic arcade game! http://splr.io/6011rN8Sh

     

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  1. 本日よりKOFCAFE開催スタート致します。 ご来店をお待ちしております。 http://pripricafe.com/kof/ pic.twitter.com/rUrhBqnJvp

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    We will start kofcafe today. We are looking forward to your visit. http://pripricafe.com/kof/

     

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  1. 【SNKオンラインショプ漫画】 第19話掲載です。 「京と庵のバイト物語」アーカイブ https://www.snk-onlineshop.com/client_info/SNKONLINESHOP/parttimestories/index.html … … ……pic.twitter.com/EpJlxQYJ5D

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    [sNK Online Shop Manga] Episode 19 is published. "The byte story of Kyo and Iori" archive............. https://www. snk-onlineshop.com/client_info/SNKONLINESHOP/parttimestories/index.html

     

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Hey guys,

 

Back with fellow Atriage member Neo Gunloc with another fun video for us to watch. So let's dive right in, and see him playing USA Team from KOF '98 shall we? :)

 

From the description,

"Heavy D!, Lucky Glauber and Brian Battler are back. I seriously miss this team. Here's hoping SNK will bring them back in the future.

The King Of Fighters '98 / SNK Neo-Geo / Heavy D! / Lucky Glauber / Brian Battler / Neo Gunloc"

 

 

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Well I got a good deal on a copy of Neo Mr Do! For only $15 and I decided to do a conversion with a beat up copy of Art of Fighting 2. I got it to work, even though the chips were bootlegs. I had to palce a wire on the ls139 chip. The game is fun and the project went well.

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Well I got a good deal on a copy of Neo Mr Do! For only $15 and I decided to do a conversion with a beat up copy of Art of Fighting 2. I got it to work, even though the chips were bootlegs. I had to palce a wire on the ls139 chip. The game is fun and the project went well.

WOW! Amazing to see this Evan...

 

Maybe in the future, you can make me one for order bro. :)

 

Anthony..

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  1. For #ItsThinkingThursdays , I'm going to combine SNK's Neo Geo with Sega's Dreamcast! These are my copies of Neo Geo 50 Plus, and King of Fighters Dream Match 1999. One is an official game, the other is not. I freaking love owning both these games for my Sega Dreamcast!! #neogeo pic.twitter.com/pD28vrhKbl

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Anthony...

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