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The Official NEO-GEO Thread!


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A day late but Merry Christmas / Happy Holidays from SNK!

 

 

Hi Jim,

 

Welcome to, "The Official NEO-GEO Thread" on Atariage.com. . It's an honor to have a man like yourself here posting away with us. Welcome aboard. :waving:

 

Please enjoy your stay and feel free to browse through the many pages that we accumulated here on the thread. Seeing you're a man that offers so much to the community, we hope that we can do the same and providing you with content that will be to your benefit. If you have any questions that you like to address, feel free to mention them here with us. It will be a pleasure answering them and doing the best we can to give a helping hand kind sir.

 

Also, we on the Neo-Geo thread were very excited to see you be part that marvelous Q&A interview from Arcade Attack that me, and fellow Atariage member Arcade Adriano conducted . We appreciated the fact SNK allowed us to make it a reality. We all look forward on doing more with you in the immediate future kind sir. A gentleman like yourself deserves even more status to be even greater :)

 

Thank you as always Jim. Keep up the great work and we're looking forward to see more postings from you here on the Neo-Geo thread and throughout the Atariage forums. :)

 

Anthony.

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  1. 1f389.png再入荷のお知らせ1f389.pngお待たせいたしました!東京ゲームショウ2018で初お披露目で完売&再入荷待ちでしたOneShotの「太陽ピンバッジ」とNEOGEOの「ネオジオ ピンバッジ セット」が入荷されました1f38a.png@oneshot_game @SNKPofficial_jp https://www.fangamer.jp/collections/oneshot https://www.fangamer.jp/collections/snk pic.twitter.com/I9vosy0UFX

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    Notice of Re-arrival we've kept you waiting! OneShot's "Solar pin badge" and NeoGeo's "Neo Geo Pin badge set" were in stock @oneshot_game @SNKPofficial_jp https://www. fangamer.jp/collections/oneshot https://www. fangamer.jp/collections/snk in Tokyo Game show 2018 and were sold out in the first announcement.

     

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Anthony...

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  1. コミケで販売されるSNKヒロインズの設定資料集が届きましたー! カバーがキラキラでキレイです2728.png#SNK #SNKヒロインズ #C95pic.twitter.com/ZgtJK601kI

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    The collection of SNK heroines to be sold in Comiket arrived! The cover is sparkly and beautiful. #SNK #SNKヒロインズ #C95

     

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Anthony...

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  1. Finally tore down the bootleg MVS slot @Oshelete sent me. Will write a whole page about it soon. Does anyone recognize the manufacturer of the custom "Aries" chips ? I have a Creative sound card with a chip which has the exact same mold marks. #NeoGeopic.twitter.com/a5Ky96o04K

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Anthony...

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    1. 【SNK Limited Store Festival!!】 「NEOGEO LAND Limited Shop in AKIBA」営業中です!ギースのしょうゆは在庫僅少です!明日からはイベント限定商品の販売を行います!ぜひお越しくださいませ! #SNK #NEOGEO #KOF ▼イベントページ https://prtimes.jp/main/html/rd/p/000000201.000028651.html pic.twitter.com/ir5dNvoPj9

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      [sNK Limited Store Festival!!] "NeoGeo LAND Limited Shop in AKIBA" is open! Geese ' soy sauce is stock immaterial! From tomorrow, we will sell limited-event products! Please come by all means! #SNK #NEOGEO #KOF ▼ Events Page https://prtimes.jp/main/html/rd/p/000000201.000028651.html

       

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Anthony...

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  1. [ニコニコ静画] SNK×あずま京太郎のタッグで贈る新生「KOF」ガチコミカライズ! ROUND6-2 チーム日本vsチーム八神4th 公開! http://seiga.nicovideo.jp/watch/mg363036 ニコニコ静画では次回1/10更新!そして待望の最新第2巻は1/9発売! #KOF #KOF_ANB #水曜日のシリウスpic.twitter.com/sP8qIkQB26

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    [Nikoniko] snk× Azuma Kyotaro's new gift in the tag [KOF] Goutkomkakaizu! ROUND6-2 Team Japan vs Team Yagami 4th published! http://seiga.nicovideo.jp/watch/mg363036 the next 1/10 update in the smiling static painting! And the latest second volume of the long-awaited release 1/9! #KOF #KOF_ANB #水曜日のシリウス

     

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  1. [THE KING OF FIGHTERS~A NEW BEGINNING~] #月刊少年シリウス2月号 ROUND11 チーム中国vsチーム龍虎3rd、掲載! 最強の虎ロバートも「なんやソレ!?」な展開! http://shonen-sirius.com/series/magapoke/kof-anb/ #KOF #KOFXIV #KOF14 #KOF_ANB 単行本最新第2巻は1月9日(水)発売! http://kc.kodansha.co.jp/product?isbn=9784065140765 pic.twitter.com/EYtJkt5Krt

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    [The KING OF fighters ~ A NEW BEGINNING ~] #月刊少年シリウス2月号 ROUND11 Team China vs Team Ryutora 3rd, posted! The strongest tiger Robert also "What is that!? The development! http://shonen-sirius.com/series/magapoke/kof-anb/ #KOF #KOFXIV #KOF14 #KOF_ANB The second volume of the book is released on January 9 (Wed)! http://kc.kodansha.co.jp/product?isbn=9784065140765

     

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Latest news from NGDEVTEAM from their newsletter off Facebook,

 

[NGDEV] Kraut Buster MVS Release

Dear customers,

finally after years of hard work and a lot of patience from you guys we are ready to release Kraut Buster.

Warnung! Ueberlangertext! Warnung!

Kraut Buster is our love letter to the NEOGEO and a fulfillment of the dream of making a World War 2 themed technicolor styled pixel art run'n'gun.
It's art direction and designs were inspired by old war movies, Hogan's Heroes and Indy III.

When you play the game you will see the game is quite German in design and maybe humor? Yes German humor .

Kraut Buster evolved and changed a lot over the years and became a different and better game.
We hope you guys feel the same and think it was worth the wait.

--------------------------------------------------------

New moves

We added a lot of new moves and more modern controls to the game:

Ground slide move and air dash.
You can dash both on ground and air.
The slide/dash makes you shortly invincible against most projectiles (except stuff that explodes/fire/acid).
Mastering this move is very important to survive maniac-ish amounts of bullets and enemies in later missions.

With the new weapon position lock you can walk around while your weapon is in an arrested position.
It's very useful against air enemies and bosses. Advanced players also can use it against enemies that are below.

A drop down feature allows dropping down ledges to quickly get closer to enemies below or to get treasures.

Different grenade throwing speeds/modes and in C-mode you can adjust the grenade throwing angle to a small degree
If you hold the grenade button it automatically throws up to 3 grenades in a short succession.

You can shoot directly in 8 directions and with spraying/swaying the Maschienenpistole can do 16 directions.
Players can hold up to 2 weapons and switch among them.

Rapid prison shank style stab move for bigger humanoid enemies like "Gas Gerd", "Lurchmutant", "Zwergritter", "Heisse Helga", "Herrin Peitsche", "Wein Werner", "Ueberritter Ausf. S" and "Ueberritter Ausf. G"

Masks can upgrade the knife attacks to a super knife and Katana knife attack. Those do more damage and can penetrate multiple enemies.

Speaking about masks:

Masks can add combinations of abilities like:

- 1 hit shield
- weaponized chick sidekicks
- more shot power
- different grenades
- super knife
- killer slide
- higher jumps
- floating in air
- faster jump and run speed
- faster combo build up
- lower/higher difficulty and personal challenges
- negative effects like increased ammo usage in trade for power

Maybe you can already guess from the above information that Kraut Buster plays purposefully quite different to the MS games.
We used a more direct control approach known from the gorgeous Contra series.
The player always has immediate control of the characters. There are no transition animations that get spooled off.
Most actions are instant, like switching direction/jumping. Other are very fast like stabbing/ducking and grenade throwing.
Those differences above and the 60 fps give Kraut Buster quite a different feel, especially in C-mode.

However for people preferring the old and reduced controls of the MS games we offer a lot of customization options.
Using the "old style" controls makes the game unnecessary more difficult though.

The game requires 4 buttons per player 1L4B / 2L8B.

--------------------------------------------------------

Game modes:

T-mode

T-mode is similar to the MS games.
It's slower and more tactical. It's best played by slowly advancing and has lots of forced stops.
Only a reduced set of missions need to be played to keep the game time below 40 minutes.
Missions can be selected in the mission map screen. The 2nd mission for selection is always longer than the first.
Ammunition is limited in this mode, but a bigger variety of weapons are available for pickup.

C-mode

C-mode is similar to the 90s Contra (III/HC) games.
It's faster, brutal and relentless.
You need to blast yourself through all missions in one go.
There are no masks, no knives, no hidden treasures and no chicks.
The game flow is less guided in this mode and you have more control over your own pace. This also means you need to do more enemy crowd control yourself as the engine can pump out quite a lot of enemies.
But you have unlimited ammunition, an extra extend and you throw 3-way grenades! (The 3-way grenades can be slightly aimed)

There is a fast kill (quickkill) system in place that grants scoring bonuses.

--------------------------------------------------------

Difficulties:

3 ranks are available: bronze, silver and gold

Bronze is the lowest but is still quite challenging.
We recommend starting with that one to get acquainted with this game. Before you play the real game with the silver rank.
The higher the rank the better the enemy AI gets, the more bullets and enemies will be there. Bigger enemies may have additional attacks and more energy.

--------------------------------------------------------

Scoring:

This game features a complex risk and reward based scoring system.

Factors are:
- current combo meter
- the amount of bigger enemies on screen
- T-mode: the amount of rescued birds in your pocket
- C-mode: the amount of fast kill treasures in your pocket
- difficulty/rank

To raise the combo meter destroy a lot of enemies in a short succession.
Some enemies and some attacks give more boost than others.

If your combo meter is very high you are in Baerzerker mode for maximum bonuses.

T-mode: collecting all treasures of a set grants additional bonuses

--------------------------------------------------------

Customization options (just a short excerpt):

Like on modern JAMMA hardware, settings and high scores are stored directly on the cartridge in an EEPROM.
To access the settings hold the start button at booting (can be configured on MVS at soft DIPs).

[Gameplay Menu]

- Auto Weapon Switch Pickup [on]

Automatically tries to select a slot for the new weapon. E.g. if you have an empty slot the new weapon always is put there.
If you pick up the same weapon it sums up ammo instead of putting it in a new slot.

- Auto Weapon Switch Empty [on]

If you current weapon is empty, it switches to the other weapon slot.

- Slide Move [on]

- Weapon Lock [on]
Activates weapon lock mode. It locks the weapon in aiming position.

- Movement and Weapon Lock [on]
Allows the player to move forward/backward (moonwalk), jump etc. while retaining the weapon aim
If off, the player's position is fixed

- Allow Turning in Air [on]

Allows the player to quickly turn the direction while jumping/shooting.

- Simplified Air Dash [on]

Allows doing the air dash with just pressing the slide button instead of needing to press slide+down+direction

- Masks [on]

We highly recommend to leave everything on and embrace the new play style.

[Operator Menu]

- Reduce Sprite Flicker [++ ]

As Kraut Buster has a lot more sprites, multi layering techniques and at times background layers than similar games on NEOGEO, it has a higher risk of slowdown and sprite flicker.
To keep sprite flicker and slowdown in check we introduced some simple 16 bit "AI" that decides on the fly to take measurements to reduce sprite flickering and slowdown. It's aggressiveness can be configured to some extend.
Some examples are that dead bodies have a tendency to fall out of the game area or get otherwise disposed off ASAP.

In favor of 60 fps we also needed to pass on having dynamic sprite depth sorting.
This sometimes results in small sprite priority irregularities.
As the NEOGEO hardware does not have sprite priority flags and with the huge amount of sprites we use, it would have been impossible to hold the 60fps goal otherwise.

The game is optimized around the single player mode. The 2 player mode will increase anti flicker and slowdown measurements more aggressively.

- Force 60hz Transparency [off]

Forces 16 bit style 60hz flicker fake transparency on all explosions. This reduces risk of sprite flickering greatly. Works best on arcade and consumer CRTs due to their after glow.

[Customizer Menu]

- Controls (buttons)
- Name Entry (set a default name)

- Character Design John
- Character Design Jack
- Character Design Valeria

Set colors of the characters (cloth, skin, etc.)

[Cheats]

The game comes with a variety of built in cheat modes.
Use at your own discretion. Score saving is disabled in that mode. The score font turns yellow as a cheat indicator.

Unlimited credits are supported in home mode, you can add them with the select button.

--------------------------------------------------------

Note to arcade operators:
Like all our NEOGEO games Kraut Buster was developed for private home use.
Make sure to read the included legal disclaimer and install on location at your own risk.

--------------------------------------------------------

MEGS count:

+512 MEGS for pixel art
+256 MEGS for music and sound fx
+ 40 MEGS for code and data
------
=808 MEGS

As a small surprise Kraut Buster MVS kits come with a high quality mini marquee foil for the lightbox panel of your BigRed or MVS-U.

To build and ship all units it takes about 2-3 weeks from now on. In the first 4-5 days we build and then ship the Shockbox LE and after that all normal MVS kits.
The shop system will automatically send out emails and you can also log in the shop and see the current status of your orders there.

Pictures of the Shockbox MVS LE can be found on our website and pictures of the MVS Kit in the shop.

Once all MVS units are shipped we start working on the AES version of the 2.0 PCBs so they are ready when the software side is final too.
This will take a couple of months.

>>> If you moved since your MVS order please let us know your current address. <<<

Thanks for staying with us over the years and letting us create our dream NEOGEO game!
Without you that wouldn't have been possible...

Small glimpse in the future:

The Kraut Buster pixel artists finished their work on our first exclusive(?) Switch handheld game and already moved on to our next pixel art NEOGEO+arcade game.
While Kraut Buster was made the render gfx team worked on a couple of Shmups, that will be revealed and released over the next 2 years.
We also expect to expand the team further in the next year(s) and maybe add a new hardware platform to our portfolio.

Happy holidays and a new year,
NGDEV

49204846_2068162356573361_72399111712543

 

Anthony...

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  1. 【予告】新LR格闘家「舞 リメイクVer」がようやくやって来た!12月28日に実装予定! イベントに参加して「舞 リメイクVer」の破片を集めると、なんと!無料で「舞 リメイクVer」がゲットできます! 是非このチャンスをお見逃しなく!pic.twitter.com/xjeUFPIeKf

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    [Notice] new LR fighter [mai remake Ver] finally came over! will be implemented on December 28th! Participate in the event and collect the pieces of "Mai remake Ver", What! You can get "Mai remake ver" for free! Please do not miss this chance!

     

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  1. ワーヒーの連載に合わせてのWeb企画の作業中です。★12月29日発売の「月刊ヒーローズ」で【ワールドヒーローズ】の連載が開始されます!★初回は押切蓮介先生のワーヒーイラストも!★20年以上前に自分が企画立ち上げから参加したゲームを漫画化する事になるとは思いませんでした。pic.twitter.com/raGdZYjuIN

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    It is in the work of web planning to match the series of Worhee. The ★ series of [World Heroes] will be started in [monthly Heroes] released on December 29! ★ The first time is also a worthy illustration of Dr. Rensuke Oshikiri! ★ I did not think that I was going to make a cartoon of the game that I participated in from the start up of the plan more than 20 years ago.

     

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  1. NeoGeo World Tour 第10站將於2019年1月3至6日登陸美國的華盛頓,參加當地大型的動漫電玩遊戲音樂展SUPER MAGFEST203c.png#SNK #SNKHK #SNKASIA #KOF #NGWT #NGWT2 #MAGFEST #MAGFEST2019 #SUPERMAGFEST @neogeoworldtourpic.twitter.com/bfAA64v7Vk

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  1. ACA NEOGEO THE KING OF FIGHTERS 2002 is now available on PS4,Nintendo Switch and Xbox One! It's a fighting game released by SNK in 2002. The easier to use MAX Activation System adds a more in-depth experience to your gameplay! #ACANEOGEO http://hamster.co.jp/american_hamster/arcadearchives/switch/kof2002.htm pic.twitter.com/uVixBPESax

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  1. 『アケアカNEOGEO』から「ザ・キング・オブ・ファイターズ 2002」配信! KOFシリーズの9作目であり、ストライカーシステムに代わり1チーム3人編成の「3on3バトル」が復活。さあ、懐かしのアーケードゲームをプレイしよう! http://msft.social/eB8XTJ pic.twitter.com/sOtiMFupGs

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    "The King of Fighters 2002" from "Achakaca neogeo" Delivery! It is the ninth film of the KOF series, "3on3 Battle" of one team three-person organization instead of the striker system is revived. Let's play a nostalgic arcade game! http://msft.social/eB8XTJ

     

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