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Hi guys,

 

This evening, we're with retroresteve. After meeting Steve on his YouTube channel while viewing and commenting on his material, he was kind to take a request from me for his Shump Saturday video. So let's see Steve in action and discussing about Andro Dunost shall we? ;-)

 

From the description,

"Back with another Shump Saturday guys and this time the game was picked by Charlie's cat.... and it's the awesome andro dunos"

 

 

 

Anthony...

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#7000万DL 記念 #クイズ大会
 
全問クリアボーナス
 
全員に7000万DL限定背景、プラチナガチャコイン12枚、
 
100とコイン200万をプレゼント
 
今後もよろしくお願いいたします! ダウンロード
 
http://bit.ly/2kfcYON #KOF98UMOL #グローバル #全世界
Translated from Japanese by
 
#7000万DL Commemoration #クイズ大会
 
All questions clear bonus
 
70 million DL limited background, 12 platinum gacha coins for everyone,
 
100 and 2 million coins
 
Thank you in the future! download
 
http://bit.ly/2kfcYON #KOF98UMOL#グローバル#全世界
 
 
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3:30 AM · Mar 28, 2020
 

Anthony.

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Hi guys,

【限定武器ガチャ
 
開催中】 「紫苑」の専用武器・「龍髭花槍の魂」が登場! ほかに「サイキ」、「シェン・ウー」と「ネームレス」の専用武器も入手可能!
 
詳しくはゲーム内のイベントをご確認ください
 
http://bit.ly/2LaJzi1 #KOF98UMOL  #育成
Translated from Japanese by
[Limited weapon gacha
 
In session】 A special weapon for Shion, the soul of the Dragon Beard Spear! In addition, special weapons for "Psych", "Shen Wu" and "Nameless" are also available!
 
Please check the in-game event for details
 
http://bit.ly/2LaJzi1 #KOF98UMOL#育成
 
 
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3:30 AM · Mar 28, 2020·
 

Anthony..

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Hi guys,

北米版 The King of Fighters '97 Global Match(PS4/PSvita)のセット商品が数量限定で販売開始! ※本商品に含まれるゲームソフトは北米版になります。 日本語版ではございませんので予めご了承ください。 PS4→ https://snk-onlineshop.com/item/4580015696475.html PSvita→ https://snk-onlineshop.com/item/4580015696482.html #SNK #KOF97
Translated from Japanese by
North American version of The King of Fighters '97 Global Match (PS4 / PSvita) set is now available in limited quantities! ※ The game software included in this product is the North American version. Please note that it is not a Japanese version. PS4 → https://snk-onlineshop.com/item/4580015696475.html PSvita → https://snk-onlineshop.com/item/4580015696482.html #SNK#KOF97
 
 
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2:53 AM · Mar 27, 2020
 

Anthony..

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Hi guys,

【本日受注受付締切!】 「Special Birthday Panel Series "Marco Rossi" 2020ver.」 は本日2020年3月27日(金)23:59までの受注販売となります。 マルコ・ロッシやメタルスラッグのドットイラストを ビッグなアクリルパネルに印刷した一品です♪ https://snk-onlineshop.com/item/4580015699117.html #SNK #メタルスラッグ
Translated from Japanese by
[Today's order acceptance deadline! ] "Special Birthday Panel Series" Marco Rossi "2020ver." Will be available for order today until 23:59 on March 27, 2020 (Fri). It is one article that printed dot illustrations of Marco Rossi and Metal Slug on a big acrylic panel ♪ https://snk-onlineshop.com/item/4580015699117.html #SNK#メタルスラッグ
 
 
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2:40 AM · Mar 27, 2020·T
 

Anthony..

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Hi guys,

 
Feeling bored due to Coronavirus? Fear not, today we have released the unreleased Nintendo 64 game, Viewpoint 2064. A 3D vertical shmup being developed by Racdym in 1999. The game was shown off at Space World also known as Shoshinkai, and was cancelled for unknown reasons.
 
 
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Anthony...

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Hi guys,

 
Viewpoint 2064 a cancelled N64 game that was a sequel of the Neo Geo classic Viewpoint has been dumped. Check out some gameplay, one of the ending cutscenes and get my thoughts on the game in my latest video here: https://youtu.be/a7e_-hND-7E
 
 
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Anthony..

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Hi guys,

 
I wrote-up the new N64 ROM release of Viewpoint 2064, the unreleased sequel to Neo Geo Viewpiont: https://retrorgb.com/n64-viewpoint-2064-prototype-released-sequel-to-neo-geo-viewpoint.html All credit goes to , , and for the ROM release, and the story behind it.
 
 
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N64 Viewpoint 2064 Prototype Released – Sequel to Neo Geo Viewpoint

Posted on March 28, 2020 by SmokeMonster
 
Viewpoint-2064.jpg

GamingAlexandria published an interesting article chronicling the story behind the unreleased Nintendo 64 game, Viewpoint 2064, complemented by an excellent video by Hard4Games. Viewpoint 2064 was completed and scheduled for a Nov 2000 release, but was ultimately cancelled. A fully-working ROM dump of the prototype was posted to The Internet Archive. The cart’s dumping and release was handled by Forest of Illusion, of gamingalexandria.com.

I spoke to Owlnonymous, a shoot ’em up enthusiast who streams to Twitch and YouTube, as he played Viewpoint 2064 for the first time on real hardware. His verdict is that the game is excellent, much better than other sources may be giving it credit for.

This is a really exciting release, and it was extremely generous of the owner to get the ROM dumped and preserved for posterity, and to release it for free. The dedication of the classic gaming community will never cease to amaze.

Update: To boot the ROM via EverDrive 64, you must add the following line to save_db.txt in /ED64/:
0x5D40ED2C=1 (Viewpoint2064)
or just save this save_db.txt to /ED64/, which is the same one I’ve been maintaining for years but now has Viewpoint 2064 added. Save_db specifies save types and other settings for ROMs that lack the proper flags in their header.

 

v2064Untitled.png v2064Untitled2.png v2064Untitled3.png

Screenshots used with permission of Owlnonymous

Source: https://twitter.com/shmups/status/1243885269243138048
Hard4Games video: https://www.youtube.com/watch?v=N9d24mZNW9I
ROM & Cart Photos: https://archive.org/details/viewpoint2064prototype

 

Anthony..

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Hi guys,

 
 
Viewpoint 2064, a cancelled N64 3D shmup developed by Racdym (as a direct sequel to Aicom's 1992 Viewpoint) originally slated for late 1999 has been dumped & released! Prototype footage: https://youtube.com/watch?v=N9d24mZNW9I Article (w/ game & soundtrack): https://gamingalexandria.com/wp/2020/03/28/viewpoint-2064-n64-unreleased/
 
 
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Gaming Alexandria
 
 

Viewpoint 2064 (N64, Unreleased)

 
Comp_1_000-752x440.png

Feeling bored due to Coronavirus? Fear not, Gaming Alexandria is here. Today we have released Viewpoint 2064, an unreleased Nintendo 64 game which was shown off at Space World, also known as Shoshinkai. Massive thank you to the anonymous user who donated this to us for a release. Don’t forget to check out the awesome coverage by Hard4Games on this prototype!

 

History

Viewpoint 2064 was a 3D vertical shmup being developed by Racdym to be published by the series owners Sammy Corporation. It was a sequel to the original Viewpoint which released in 1992 for Neo Geo’s MVS arcade system and AES home console including a Neo Geo CD version, published by Sammy and developed by Aicom. 

IMG_9371-1-1024x683.jpg

Viewpoint was one of Sammy’s first games since they withdrew from video games temporarily in 1980. They previously had only entered the industry during the Space Invader boom with ST Space Invader and ST Galaxian in 1980, dealing in licensed production as a safe way to test the waters.  Viewpoint was sold on its three-quarter viewing angle, diagonal scrolling, and pre-rendered 3D assets, and Sammy called the game innovative and a visual masterpiece. While some earlier STGs used diagonal angles such as Sega/Gremlin’s 1982 arcade title Zaxxon, Viewpoint was nevertheless highly received for its difficult gameplay, smooth visuals, and unique soundtrack., This spurred Sammy to make efforts to grow in the game industry, absorbing developer Aicom in the process.

1920px-Sammy_Corporation_logo.svg_-300x9

Viewpoint 2064’s first known announcement was in August 1999, when Nintendo announced their Space World August 1999 lineup. The game was playable at both Space World and the September 1999 Tokyo Game Show. In Nintendo’s Space World guide book, it was given a half page advertisement and was listed as 100% complete, set for a November 11th, 1999 release date for ¥7,800.

Nintendo-Space-World-99-Official-Guide-B

Source: 64dd.net

When IGN64 did their Space World 1999 coverage, on August 27th, 1999, they reported that Sammy was in talks with several International publishers, but that no US release date was currently planned. Despite being listed as 100% complete Viewpoint 2064 was not simply delayed to Q1 2000, but disappeared completely soon after the show with some magazines and websites stating it had been canned. However, a year later on August 14th, 2000, IGN reported that Viewpoint 2064 was scheduled to appear at the upcoming Tokyo Game Show and was set for a November 24th release date. It was listed on the organisation’s Computer Entertainment Supplier’s Association (CESA) website, also with a release date of November 24th, 2000, for a then undecided price.

Meanwhile, Tsutaya, a chain of book and video rental stores, posted Viewpoint 2064 for sale on their website. This listing had a release date of November 17th, 2000, some preliminary box art, and a description of the game. All this information makes it likely that other retailers had been informed about the upcoming release as well, but Viewpoint 2064 did not hit this date, and by 2001 the game had been quietly cancelled.

4991694000352_1L_waifu2x_art_noise1_scal

Preliminary Artwork

Prototype Overview

 

Out of all of the versions of Viewpoint that were released, Viewpoint 2064 was the only one that was developed as a true sequel, with entirely different levels, mechanics, graphics, progression, and a story. The plot sees the player’s space soldier fighting in a war against insect invaders, but being distracted by a voice calling out to him through space. This turns out to be a large flying eyeball creature of unknown origin which, once hearing about the soldier having no memory of his past, promises them a stone that evokes memories lies on planet T3.

The player follows the mysterious eyeball’s instructions while attempting to reach the stone. Each ending and Memory File adds to the story, helping you to discover what’s going on and slowly recovering the player’s memories.It is revealed the planet T3 was once called “Earth” and that the player was once a laboratory researcher with an assistant/lover named Reiko. The extraterrestrial floating eye is named “Kureaboyasosu”, a Japanese gairaigo of the English word Clairvoyance.

unnamed-1.png

2064 has branching paths system with 15 stages, unlike the linear original with only 6 stages. When the player completes a path they receive an ending known as a Memory File, in which the player soldier regains some memories which reveal plot details. To get more Memory Files the player must complete the game multiple times, to see the other stages. But, despite having 5 final stages, only 3 Memory files are accessible through normal gameplay in this prototype, and the stages must be played in a specific order to see all 3 endings (Stage 14, Stage 11, Stage 13). If players complete the final stages in any order other than this, the prototype will either crash or the game will randomly play cutscenes from the middle of the game in place of a new ending. It’s unknown if more endings were planned or if the game actually intended for only 3 endings.

0000.png

Gameplay in the prototype is extremely simple even by most shooting game standards. Player’s have options to set the difficulty of the game from either normal with 2 continues or hard with 1 continue, set their amount of lives, and choose from a few control options. Viewpoint 2064 replaced the charge shot for the original with the ability to lock onto up to 8 targets. It’s worth noting that in the build shown at Space World 1999, players could only lock on to 6 targets and the shots fired by the Stage 3 boss were slightly different. Also, the targeting reticle and score display are different than the Space World version, and this prototype has power up options displayed instead.

unnamed-5.png

Viewpoint 2064 adds 3 powerups with the fire, lightning, and ice which orbit the players ship. The power ups are called “options” like in R-Type, though players can’t switch between the different types and are stuck with whatever they pick up. Each powerup increases firepower and blocks shots on the side. The Fire and Lighting power ups function properly, but the Blizzard power up does not change the shots at all, and the player fully invincible instead of anything ice-related. The side shields can also be moved in front of the player ship and can block incoming fire, but prevents players from shooting. Any blocked shots are absorbed into the energy meter, which when full lets players use a powerful wave cannon blast.

unnamed-3-1.png

This prototype saves to 4 kilobit eeprom, saving settings but not scores. In some ways it feels nearly finished, not requiring the Expansion Pak to run and having Rumble Pak support. Several debug features are left in this prototype build. At any time if players hold L and press up on the D-pad they are returned to the title screen. Also, if players have a 2nd Controller plugged in, pressing L and R will freeze the player’s ship in place at which point the camera can then be freely moved using the C-buttons, D-Pad, and joystick.

Despite most game contents being near finished, several features are not functioning and there are several bugs. 

  • At the end of levels when players are prompted to select a new branching stage, sometimes the prototype does not allow the player to choose, as the conditions needed to branch were not yet implemented,limiting some stages to only the Stage Select screen. 
  • Some objects such as boxes and walls can be flown through and don’t do damage or have any collision whatsoever. 
  • A few cutscenes have odd out of place textures, and some enemies don’t have any death animations or explosions and simply disappear when killed. 
  • A “Vs Boss” option on the main menu is unselectable and was likely a way to skip directly to bosses or a boss rush type mode.
  • On the status screen there is a “invisible items” counter, and it appears these mysterious items are not actually implemented in any of the levels and their purpose is not clear. 
  • One Emerald Circuit Stage starts players inside an enemy meaning they take unavoidable damage immediately. 
  • In some stages enemies won’t appear at all for oddly long stretches, as if the level wasn’t done being built by level designers.

Unfortunately, the prototype has no named credits so any information about its staff from Racdym or Sammy is currently unknown. If the few minor issues were fixed and the game was released as is with the same content as this prototype, it’s likely Viewpoint 2064 would have sold poorly as it is very rough in many areas by 1999 standards. Controls are smooth and the game does attempt some 3D viewpoint shifting and environmental hazards, but these are expected basics of the genre which weren’t going to turn the industry’s head by 1999.

unnamed-2.png

While no official reason for cancellation was given, there are many inferred reasons why this could be. Since the 1999 November to December holiday season was very crowded with smaller devs and high profile blockbuster games competing for N64 space it’s possible Sammy wanted Viewpoint 2064 delayed into 2000 in order to polish the game and avoid competition.  It’s also possible the game wasn’t held back for market reasons, but rather due to unknown development issues it simply missed the original deadline.

unnamed-4.png

In general, Shoot ‘em ups were losing popularity in the United States. With these shmups primarily being popular in Japan, hardcore fans leaned more towards Sega Saturn and PlayStation, which had dozens upon dozens of shmup. With Star Soldier being the only mainstream offering on Nintendo 64 at the time reflected poorly on the system as another underrepresented genre, which may have made the entire genre seem unsuitable by publishers on the console.

Thanks & Download

Please note, if you want to play Viewpoint 2064 on real hardware, set the save type to 4Kbit on 64drive. Or give it a game ID and add VP=1 under its game ID in save database on Everdrive 64.

Special Thanks:

Hard4Games for their incredible video coverage of the game.
The anonymous owner for generously providing this game for us to release.

Jalyn Vanhoy for providing a history writeup.
gaiages for editing the article.

 
 

Anthony...

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Hi guys,

 

Continuing on with Viewpoint 2064, here a video from Atariage member NGCD Maniac. Enjoy.

 

From the description,

Viewpoint 2064, sequel to 1992 NeoGeo Viewpoint is now available... for the Nintendo 64! Watch my video for the story of this prototype. Also a full longplay is available on my channel."

 

 

 

Anthony...

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Hi guys,

 

Back with Scarlet Sprites on his thoughts on Viewpoint 2064. Enjoy. ;-)

 

From the description,

"A long lost sequel to one of the classic shooters for Neo Geo has been found and dumped. While it is not quite 100% finished, the game is very playable on the Nintendo 64, and gives great insight into what could have been a great sequel for one of the more difficult titles to ever grace the Neo Geo.

 

Get the ROM Here: https://archive.org/details/viewpoint...

Original Article: https://www.gamingalexandria.com/wp/2...

SmokeMonster Article: https://www.retrorgb.com/n64-viewpoin..."

 

 

Anthony...

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Hi guys,

 

Madlittlepixel also made a video regarding it as well. 

 

From the description,

"Viewpoint 2064 was a cancelled game for the Nintendo 64. The owner of a found prototype has provided the game to gameingalexandria to dump and release the rom! "

 

 

Anthony

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Hi guys,

エヴァに憧れジャイアンから助言 国境またぐ中国人声優:朝日新聞デジタル
Translated from Japanese by
Giant admired by Eva and advised by Giant Chinese voice actor straddling the border: Asahi Shimbun Digital
8:43 PM · Mar 29, 2020·

 

 

Anthony...

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Hi guys,

□商品情報□
B2ポスター 各種1,800円(税込) 【八神庵展】店頭にて好評発売中です♡ こちらも新商品!! #八神庵 #八神庵展 #SNK #INDOR
Translated from Japanese by
□ Product information □ B2 poster various 1,800 yen (tax included) [Yagamian exhibition] Now on sale at stores ♡ This is also a new product! #八神庵#八神庵展#SNK#INDOR
 
 
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5:39 AM · Mar 27, 2020
 

Anthony..

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Hi guys,

 
□商品情報□ アクリルスタンド 各種1,222円(税込) 【八神庵展】店頭にて好評発売中です♡ 出来たてホヤホヤですよ
 
#八神庵 #八神庵展 #SNK #INDOR
Translated from Japanese by
□ Product information □ Acrylic stand 1,222 yen (tax included) [Yagamian exhibition] Now on sale at stores ♡ It's freshly made
 
#八神庵#八神庵展#SNK#INDOR
 
 
Image
4:56 AM · Mar 27, 2020·
 

Anthony..

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□商品情報□ ドアプレート 各種750円(税込) 【八神庵展】店頭にて好評発売中です♡ #八神庵 #八神庵展 #SNK #INDOR
Translated from Japanese by
□ Product information □ Door plate various 750 yen (tax included) [Yagamian exhibition] Now on sale at stores ♡ #八神庵#八神庵展#SNK#INDOR
 
 
Image
 
Image
4:41 AM · Mar 27, 2020·
 

Anthony..

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Hi guys,

■お知らせ■ 本日より、八神庵展限定ノベルティ「遊びは終わりだ!お片付けBOX Vol.1」の発送を開始致しました。 お届けまでもう少々お待ちください。 なお、店頭分も近日入荷致します!! #八神庵 #八神庵展 #SNK #INDOR
Translated from Japanese by
■ Notice ■ From today, we have begun to ship the Yagami-an exhibition-limited novelty "Play is over! Please wait a little longer for delivery. In addition, stores will be available soon! #八神庵#八神庵展#SNK#INDOR
 
 
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5:04 AM · Mar 30, 2020·
 

Anthony..

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Hi guys,

□商品情報□ コースター 各種407円(税込) 【八神庵展】店頭にて好評発売中です♡ #八神庵 #八神庵展 #SNK #INDOR
Translated from Japanese by
□ Product information □ Coaster various 407 yen (tax included) [Yagamian exhibition] Now on sale at stores ♡ #八神庵#八神庵展#SNK#INDOR
 
 
Image
 
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4:18 AM · Mar 27, 2020·
 

Anthony..

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Hi guys,

 
Announcement: We are supporting this online tournament series via our e-sports support program! #SNK #SAMURAISHODOWN https://smash.gg/tournament/shinobi-series-week-1/
 
https://samsho.co/shinobi-series/schedule/
 
 
 
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Anthony..

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Hi guys,

【ガチャ】 「今夜君にこの花を」ガチャがスタート! ファイターたちと夜のデートを楽しめる甘いストーリーつきSRカード15種が追加
 
開始から4/1までにログインすると、追加カードが必ず手に入るお誘い確定ガチャチケット1枚プレゼント
 
クリスタル(有償)75個で引ける10連ガチャも登場! #KOFG
Translated from Japanese by
[Gacha] Gacha starts "Tonight with this flower for you"! 15 new SR cards with sweet stories to enjoy night dating with fighters are added
 
If you log in by 4/1 from the start, you will get an extra invitation card sure to get an extra card
 
10 gacha that can be drawn with 75 crystals (paid) also appeared! #KOFG
 
 
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5:00 AM · Mar 30, 2020
 

Anthony..

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「侍魂オンラインー朧月伝ー」×「FAIRY TAIL」コラボがいよいよ登場! 来週のメンテ後、ついにあの伝説の滅竜魔導士が侍魂の世界に到来! 期間中、様々なイベントでコラボ限定アイテムなどをご入手いただけますぞ
 
期間:4/2(木)メンテ後~4/30(木) #サムスピOL #フェアリーテイル
Translated from Japanese by
"Samurai Soul Online-Oborozuki Den-" x "FAIRY TAIL" collaboration is finally here! After next week's maintenance, the legendary Ryukyu Mage finally arrives in the world of samurai soul! During the period, you can get collaboration limited items etc at various events
 
Period: After maintenance on Thursday, April 2-Thursday, April 30 #サムスピOL #フェアリーテイル
 
 
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7:00 AM · Mar 30, 2020
 

Anthony..

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Hi guys,

 

Back with Neo-Geo contributor Ch3FfsFaMiLyTV. It's been awhile since we last saw him on the Neo-Geo thread, but here we see him back on doing an unboxing and review on the Metal Slug Ultimate History book. Let's listen in on what he had to say shall we?  ;-)

 

From the description,

Metal Slug - The Ultimate History (Fully Loaded) Book - Unboxing and Review (Neo Geo/SNK) Welcome back to the channel guys. In this video, I finally get to open this great book, which has been sitting in a storage box since it's release. This was a pre-order from Bitmap Books. A link to this book is below, although only the standard version is now available. I also purchased NEOGEO: A Visual History book from this company last year, which I also have an unboxing and review of on my channel. I mistakenly called this the 'KOF History book' in this video...perhaps this will be the next book that Bitmap books produce ;)"

 

 

 

 

Anthony..

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