Pixelboy Posted September 6, 2014 Share Posted September 6, 2014 Not for that kind of product....in fact, I've seen Atari Flashback in FutureShop Well, there are language laws that apply in Quebec, but I don't know them in detail myself. If any laws apply to the CV Flashback, it probably involves offering French and English versions of the manuals inside the box, at the very least. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted September 6, 2014 Author Share Posted September 6, 2014 Well, there are language laws that apply in Quebec, but I don't know them in detail myself. If any laws apply to the CV Flashback, it probably involves offering French and English versions of the manuals inside the box, at the very least. Even bought the Icade at Futureshop and everything was in english, including packaging and manual What I'm more worried about is the Canadian FCC rules wich are clearly more strict than in the USA Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 6, 2014 Share Posted September 6, 2014 (edited) Even bought the Icade at Futureshop and everything was in english, including packaging and manual What I'm more worried about is the Canadian FCC rules wich are clearly more strict than in the USA Didn't think about that one. If it cost Atgames money to apply for a Canadian FCC license, they may not decide to do it. Furthermore, if it's like in the US, the license must be affixed to every product (typically on the bottom), meaning that the retail consoles could not be distributed as is, and the label affixed to the bottom of the unit, and possibly the packaging as well, would all need to be redone. It's these kinds of regulations that kill products, unfortunately... Edited September 6, 2014 by stardust4ever Quote Link to comment Share on other sites More sharing options...
retroillucid Posted September 6, 2014 Author Share Posted September 6, 2014 Didn't think about that one. If it cost Atgames money to apply for a Canadian FCC license, they may not decide to do it. Furthermore, if it's like in the US, the license must be affixed to every product (typically on the bottom), meaning that the retail consoles could not be distributed as is, and the label affixed to the bottom of the unit, and possibly the packaging as well, would all need to be redone. It's these kinds of regulations that kill products, unfortunately... At the very least, retro gaming shop could carry the Flashback , like they are actually doing with RetroDuo , Yobo and all the clones out there Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted September 6, 2014 Share Posted September 6, 2014 Didn't think about that one. If it cost Atgames money to apply for a Canadian FCC license, they may not decide to do it. Furthermore, if it's like in the US, the license must be affixed to every product (typically on the bottom), meaning that the retail consoles could not be distributed as is, and the label affixed to the bottom of the unit, and possibly the packaging as well, would all need to be redone. It's these kinds of regulations that kill products, unfortunately... Well, couldn't they do something like they do when they sell Coca-Cola from Mexico? My supermarket imports the stuff, and sells it either singaly, in a 12 pack, or 12 pack. All they do is slap a sticker with English writing on it onto the bottle (which has the ingridents, dietary info, etc.) on it and it's good to go. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 6, 2014 Share Posted September 6, 2014 Well, couldn't they do something like they do when they sell Coca-Cola from Mexico? My supermarket imports the stuff, and sells it either singaly, in a 12 pack, or 12 pack. All they do is slap a sticker with English writing on it onto the bottle (which has the ingridents, dietary info, etc.) on it and it's good to go. Mexican Coke is made with cane sugar. Nearly all soda sold in the United States uses high fructose corn syrup, which IMO is bad for metabolism. 2 Quote Link to comment Share on other sites More sharing options...
Hyperboy Posted September 6, 2014 Share Posted September 6, 2014 Mexican Coke is made with cane sugar. Nearly all soda sold in the United States uses high fructose corn syrup, which IMO is bad for metabolism.Its like miracle grow for cancer cells, Nasty shit it is! Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted September 6, 2014 Share Posted September 6, 2014 Mexican Coke is made with cane sugar. Nearly all soda sold in the United States uses high fructose corn syrup, which IMO is bad for metabolism. While this is true, I fail to see how this addresses the point I was trying to make. 3 Quote Link to comment Share on other sites More sharing options...
HayakawaKen Posted September 7, 2014 Share Posted September 7, 2014 Managed to nab one tonight at my local TRU <San Pedro and 281 SATX> They had the Intellevision and Atari Flashback systems as well. Had to get an override, but they had no issues about selling them. Ran into a friend of mine who nabbed the Intellevsion one. Hopefully they won't clear the shelves tomorrow after having to do the manager overrides. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 7, 2014 Share Posted September 7, 2014 Its like miracle grow for cancer cells, Nasty shit it is! Miravle grow... Ha! At least it wasn't round up! That'd make the weedz gro twice as fast........ Quote Link to comment Share on other sites More sharing options...
retroillucid Posted September 8, 2014 Author Share Posted September 8, 2014 Very small CV setup 4 Quote Link to comment Share on other sites More sharing options...
SKELETOR68 Posted September 8, 2014 Share Posted September 8, 2014 it may be small, but it does look good! Quote Link to comment Share on other sites More sharing options...
coleco_master Posted September 8, 2014 Share Posted September 8, 2014 http://www.ebay.com/itm/COLECOVISION-FLASHBACK-Classic-Gaming-Console-60-games-relive-the-80s-/131290474631?pt=Video_Games&hash=item1e9185a887 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted September 8, 2014 Author Share Posted September 8, 2014 Here is my little CV Flashback Review, well...sort of I played the unit for about 5 hours now I would say the controller joystick height really stink, I highly prefer the original height BY FAR It truly sucks they're not compatible with the stock CV, they should revised that and also sell controllers separetely The choice of games is not bad, not perfect but not bad, its missing some classic CV games there but I can live with that for a Flashback unit, I have the real deal anyway The overlays quality is somehow cheap, we printed overlays using Phil Boland services and they look MUCH BETTER, again no big deal for a Flashback unit but I wanted to point that Overlays should be sold separately, all overlays in a box The video quality Not perfect but does look good on a CRT monitor (tested on a Commodore 1084 ) On LCD monitor though..... Yikes....it suffer but pretty much all consoles in AV sucks on LCD monitor anyway The audio Not bad but the pitch is just a bit too much high Some sounds really suffer though... The melody in Evolution seems so much weird to me with the Flashback..... I would say the audio is the worst part of the CV Flashback But I'm not sure a non-CV Fans would notice it, really.... For a CV Fans, I would say get one for your collection or for modding, but obvisouly not for extensive gameplay If you feel like you don't need one for your collection or you don't want to mod your unit, I would say pass and don't buy it For someone who want to experience back the Colecovision and don't want to spend money on a real Colecovision, this is something you might enjoy! I would say buy one! For $40 it's not much for what you get! 4 Quote Link to comment Share on other sites More sharing options...
onmode-ky Posted September 9, 2014 Share Posted September 9, 2014 Based on your first-hand experience with the FB system, then, are you still interested in distributing the product? What I'm more worried about is the Canadian FCC rules wich are clearly more strict than in the USA Didn't think about that one. If it cost Atgames money to apply for a Canadian FCC license, they may not decide to do it. It sounded to me more like retroillucid's concern was whether the AtGames products would even pass Canadian FCC testing. So AtGames could pay for the testing but end up failing, and then they would have to spend more money to revise the product and resubmit for testing; all of that might not be worth the time and effort. onmode-ky Quote Link to comment Share on other sites More sharing options...
retroillucid Posted September 9, 2014 Author Share Posted September 9, 2014 Based on your first-hand experience with the FB system, then, are you still interested in distributing the product? Yes, without a doubt! To be honest, I've seen worst gaming product being sold here and I'm not ashamed to say I enjoy the CV Flashback Quote Link to comment Share on other sites More sharing options...
TrekkiELO Posted September 9, 2014 Share Posted September 9, 2014 (edited) There's no Atarisoft stuff. Been wanting to answer this one, but couldn't find your old post until now, yeah there is, if you count Jungle Hunt, just look at the back of Colecovision's Flashback box! Edited September 9, 2014 by TrekkiELO Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 9, 2014 Share Posted September 9, 2014 Been wanting to answer this one, but couldn't find your old post until now, yeah there is, if you count Jungle Hunt, just look at the back of Colecovision's Flashback box! True, I was thinking of that as a Taito license (which it is for these purposes) rather than an Atarisoft title, but you're of course right. Speaking of Taito, because of the lack of Super Action Controller support, one of my favorite ColecoVision games - which obviously could have been licensed - Front Line, was omitted. 1 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted September 9, 2014 Share Posted September 9, 2014 I'm feeling that too, but in less than a month, I'll have my very own Colecovision, complete with sixty games! More than a shirt full and WAY more than anyone else I knew at the time had or could afford. That's like $1,800 worth of software, which in 1983, was more like $4,300 in today's money! Vengeance is ours. The Flashback costs as much as Zaxxon did by itself -- "on sale!" Quote Link to comment Share on other sites More sharing options...
NIAD Posted September 9, 2014 Share Posted September 9, 2014 The Flashback costs as much as Zaxxon did by itself -- "on sale!" That was a deal. I recall it selling for upwards of $50 in the Chicagoland area when it was first released as well as a good number of months later. 2 Quote Link to comment Share on other sites More sharing options...
TrekkiELO Posted September 9, 2014 Share Posted September 9, 2014 (edited) True, I was thinking of that as a Taito license (which it is for these purposes) rather than an Atarisoft title, but you're of course right. Speaking of Taito, because of the lack of Super Action Controller support, one of my favorite ColecoVision games - which obviously could have been licensed - Front Line, was omitted. Yeah, I know, same here, I've wanted to see Front Line by Taito and Turbo as well (also Carnival, Congo Bongo & SubRoc) that could have been an easy license because of the AtGames/Sega partnership, hopefully next time on a possible ColecoVision Flashback 2, I'd even pay extra for any complete collectable deluxe version... With Century II Slither Data East Burgertime Exidy Mouse Trap Victory Konami Roc 'n Rope Midway Gorf Root Beer Tapper Spy Hunter Universal Lady Bug Mr. Do! Venture Line Looping Edited September 9, 2014 by TrekkiELO Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 9, 2014 Share Posted September 9, 2014 Very small CV setup One thing I'm wondering about this system, is the title screen appears to be too close to the boarders of the screen not to get chopped off on CRT TVs. Most vintage CRT-TV models have more overscan than newer LCD tech. With the exception of certain vintage monitors, the overscan is non-adjustable so game makers adjusted their games to display all pertinent info in the "safe" zones. Does the picture in the actual games appear at the same size and position onscreen in both the Flashback and the original console models? I wouldn't want the actual games getting cropped on a CRT set. 1 Quote Link to comment Share on other sites More sharing options...
atarilovesyou Posted September 9, 2014 Share Posted September 9, 2014 It looks cool, but I'll pass. Controllers can't be used with a real CV?...that's just strange, and probably the main reason I won't pick it up. 1 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 9, 2014 Share Posted September 9, 2014 Yeah, I know, same here, I've wanted to see Front Line by Taito and Turbo as well (also Carnival, Congo Bongo & SubRoc) that could have been an easy license because of the AtGames/Sega partnership, hopefully next time on a possible ColecoVision Flashback 2, I'd even pay extra for any complete collectable deluxe version... I don't know why Carnival, Congo Bongo, and Subroc weren't on there, but the only reason why Turbo wasn't on there was because of the lack of a driving controller (though I'm sure like with Destructor, the standard controller hack could be used). The Super Action games were also working, but obviously didn't have all of their functions due to the lack of Super Action Controllers. In any case, additional games are being investigated for both digital and future physical products across the line. 1 Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted September 9, 2014 Share Posted September 9, 2014 One thing I'm wondering about this system, is the title screen appears to be too close to the boarders of the screen not to get chopped off on CRT TVs. Most vintage CRT-TV models have more overscan than newer LCD tech. With the exception of certain vintage monitors, the overscan is non-adjustable so game makers adjusted their games to display all pertinent info in the "safe" zones. Does the picture in the actual games appear at the same size and position onscreen in both the Flashback and the original console models? I wouldn't want the actual games getting cropped on a CRT set. The output varies by display type. Of the three consoles, I find the text on the ColecoVision Flashback the most unreadable on anything except a CRT TV (not even my Commodore 1084S does a good job). In any case, I noticed no unusual cropping on the three display types I tried it on. Your mileage may vary. Quote Link to comment Share on other sites More sharing options...
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