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Arsantica Demo - final

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this is my final version of Arsantica demo presented first at Revsion 2014 demo party and gained 5th place in oldscool compo.


changes to the compo edition:


- credits included ;)

- loading sound while loading the parts

- small timing issues

- (alien corridor was left out which was included in the compo edition).




it is now using xBios instead of xBoot by xxl so it should now run from hard disc. 128k min, PAL.


ATR attachted.



dsr_arsantica_final.zip

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Excellent demo, sir!

 

+1 for it being furry-ish. :)

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Great demo !

 

But why did you use non-standard ATR size again (125k whereas real A8 disks have 130kbytes) ?!?

 

Can someone repair it / pump it up to 130k once more ?!? Tried copying the files onto a standard medium/enhanced density disk, but then the demo did not work anymore (crashed at one point).

 

-Andreas Koch.

 

P.S.: real A8 disk sizes are 90k, 130k, 180k, 360k, etc. or 133,120 / 133,136 Bytes for medium/enhanced density (16 bytes difference for ATR header)...

Edited by CharlieChaplin

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I have seen a brilliant concept for a game... It reminds me of something ... What was it...

 

Ah yes now I recall!

 

This demo looks like inspired by CENTRON 3D!

  • Like 2

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Really like the music.

 

The planet/terrain part - criticism here is that the different parts of the ship shudder about independantly. I reckon it'd be better if they moved as a unit, or at least have only the console part independant.

Edited by Rybags

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Rybags... works as designed :D I thought the side panels are moving differently to the more "solid" installations in the ship. ;)

 

ProWiz:

 

more details here:

 

http://www.pouet.net/prod.php?which=62953

 

XXL informed me that HDD might be not working because of SIO loading/music playing...

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Thank you for the final, even more epic..

 

And thank you for including the shout out to here..

 

One question if I may, the Snes mode 7 effect of the sea, is there enough cpu or whatever to over lay sprites on that as that background being varied would make for an excellent Axelay style shoot em up.

 

Here's a video of the Snes game, skip to 2:40 to see the effect I mean..Or watch the lot, its a lovely game..

 

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basicly it a mode7 like shooter is piece of cake imho. the "surface" fx is basicly a display list "distortion" so any bitmap shooter can be done with this fx... there is not much CPU overhead, only rebuilding the displaylist per frame.

 

check out

 

 

Jason did already some work on it and our discussions at formatwar.net led to the planet fx (JASON main influence is still Axelay and Star Raiders 2 though... ;) )

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That's fkn sweet. Kind of reminds me of that 5200 proto that atari was working on..kind of like a 3d Zaxxon...would it be possible to make the bricks randomly rise up?

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superb work, really nice gfx, fitting musics and code. Might not be the hardest trick ever but that DL distortion planet part looks soo awesome, thanks for the hard work you put into the stuff. great release.

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