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Vec Wars 2


gorf68

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I don't know if anyone is interested or not, but I'm looking at starting a VEC-WARS 2 game, based on my (almost finished, but now old, and previously abandoned) VEC-WARS game: See -> http://garrysgamingblog.blogspot.co.uk/p/programming-projects.html

 

 

Much to my surprise I recently found out that this had gathered a bit of a niche following, and I was asked to finish it - which I am currently working on. This was when I started thinking that it could be improved with a re-make. So I'd be interested in seeing what people think works and dons't work from the origonal, and what you would like to see added.

 

 

Please remember that this is a real project that I ideally want to make into a game worthy of release on it's own cartridge, so nothing too starry-eyed. But all suggestions will be read and considered.

 

 

Thank you for your support.

Edited by gorf68
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I've been vocal about hoping for you to finish Vec Wars. I really think its great as is. Keep the multi-directional firing for the button mapping. I'd really like to play it with a dual stick controller when I get around to making one. Just needs some SFX and some cleaning up, that's all.

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I've been working on adding shooting and explosion sound FX and I'm looking at adding a random respawn - based on moving the player away from other objects.

 

Above this I'm looking into allegations of the game crashing when played for a while, and info or feedback would be appreciated.

 

 

 

For the second one, I think I've found a way to get that bit more on the screen without causing too much flickering, although I havent run these tests on my real Vectrex yet. I was also playing with the idea of using bullets instead of the laser... Although I do like the simplicity of the laser.

Edited by gorf68
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  • 1 month later...

I've just uploaded the latest version of the first VecWars to my blog (http://garrysgamingblog.blogspot.co.uk/p/programming-projects.html).

 

This has a few bug fixes, and some changed game-play changes: mostly the addition of an energy bar, that limits how long you can hold the laser button down for. It also has rudimentary sound, which would need some work before the game is finished. But from this I hope you can see my idea for the finished

game taking place:

 

Go to my blog or download from: https://www.dropbox.com/s/1c17uirecoaszk5/retdev.bin

Edited by gorf68
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  • 11 months later...

Just wanted to say I've stopped working on the initial version of 'Vec Wars,' and 'Spike and the angry vortex bird (thing)' now, but thay are still available from my blog page.

 

If anybody is looking at making another Vectrex multi-cart please feel free to add these if you like them.

They are now both full games that can be played through compleatly, with no glaring game-play bugs that I have found.

 

http://garrysgamingblog.blogspot.co.uk/p/programming-projects.html

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