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That's cool and I will try that on my Win10 machine , but I was thinking about

the Java version.

 

Thanks.

 

Check post #23 in this thread.

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Post #23 links to a .ZIP file, which extracts to an .EXE file. This is NOT the java version!

 

Does anyone have it to share? Thanks!

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Post #23 links to a .ZIP file, which extracts to an .EXE file. This is NOT the java version!

 

Does anyone have it to share? Thanks!

 

It is done in Java. The .exe is just a compiled java executable for windows.

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Pity. I was hoping that it would be a portable Java program that would work on Linux or Mac.

 

 

It is done in Java. The .exe is just a compiled java executable for windows.

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Pity. I was hoping that it would be a portable Java program that would work on Linux or Mac.

 

 

Did you try it with WinE on Mac ?

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I was asking about the Java version specifically because I wanted to change how the output file is written so I could have a format that would be easier to import into my programming environment. Since the exe is locked up I will write a small program to just modify the output myself.

 

Thanks. The tool is fun and useful!

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Thanks Digress. Awesome save. The file and all others related are not on the Internet Archive (Wayback Machine), so it seems that you shared the only bits left on earth. :)

 

I am trying to understand how the save file stores things. This is a save file from a white noise generation. I don't understand "period and attenuation". Is the first number the length in time-slices and the second is the pitch?

 

 

Thanks.

MODE 2
SIZE 120
START 0
END 21
193 3
135 3
149 2
71 2
81 2
85 2
89 2
91 2
95 2
99 2
103 2
103 2
107 2
109 2
111 2
115 2
119 2
119 2
121 2
125 2
127 2
127 2

I am almost there. I think.

 

Thanks again.

 

 

 

I do have it. Here I located it and uploaded it to my webspace.

 

http://www.eriscreations.com/downloads/CVSoundFX.zip

Edited by First Spear

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I haven't analyized the sound data file. but the first number is the note data the second number appears to be the volume 0-15 most likely. mode most likely is white noise versus or tone.

 

If you just want the sound for os7 use export to assembly and you get something like this:

 

 

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

.module sound
.globl sfx_sproing_3
.area _CODE
sfx_sproing_3:
.db 0xc0,0x93,0xa2,1
.db 0xc0,0x91,0xa2,2
.db 0xc0,0x8f,0xa2,1
.db 0xc0,0x8b,0xa2,2
.db 0xc0,0x89,0xa2,1
.db 0xc0,0x87,0xa2,1
.db 0xc0,0x85,0xa2,1
.db 0xc0,0x83,0xa2,1
.db 0xc0,0x81,0xa2,1
.db 0xc0,0x7f,0xa2,2
.db 0xc0,0x7b,0xa2,1
.db 0xc0,0x79,0xa2,1
.db 0xc0,0x73,0xa2,1
.db 0xc0,0x6f,0xa2,1
.db 0xc0,0x69,0xa2,1
.db 0xc0,0x61,0x92,1
.db 0xc0,0x59,0x92,1
.db 0xc0,0x53,0x92,1
.db 0xc0,0x49,0x92,1
.db 0xc0,0x3b,0x92,1
.db 0xc0,0x2f,0x92,1
.db 0xc0,0x1b,0x92,1
.db 0xc0,0x07,0x92,1
.db 0xc0,0xf7,0x81,1
.db 0xc0,0xe7,0x81,1
.db 0xc0,0xcf,0x81,1
.db 0xc0,0xb7,0x81,1
.db 0xc0,0xa9,0x71,1
.db 0xc0,0x97,0x71,1
.db 0xc0,0x89,0x61,1
.db 0xc0,0x73,0x61,1
.db 0xc0,0x61,0x51,1
.db 0xc0,0x51,0x51,1
.db 0xc0,0x3f,0x51,1
.db 0xc0,0x2f,0x41,1
.db 0xc0,0x1d,0x41,1
.db 0xc0,0x0b,0x41,1
.db 0xc0,0xf5,0x40,1
.db 0xc0,0xe7,0x40,1
.db 0xc0,0xd1,0x40,1
.db 0xc0,0xbb,0x40,1
.db 0xc0,0xaf,0x40,1
.db 0xc0,0xa1,0x40,1
.db 0xc0,0x93,0x40,1
.db 0xc0,0x7f,0x40,1
.db 0xc0,0x6f,0x40,1
.db 0xc0,0x61,0x40,1
.db 0xc0,0x55,0x50,1
.db 0xc0,0x4b,0x60,1
.db 0xc0,0x43,0x60,1
.db 0xc0,0x39,0x70,1
.db 0xc0,0x35,0x80,1
.db 0xc0,0x31,0x90,1
.db 0xc0,0x2b,0xb0,1
.db 0xd0
which you can convert to work directly in a sound data file
static const byte sproing[]=
{
0xc0,0xdd,0xb2,1,
0xc0,0xdb,0xb2,1,
0xc0,0xd7,0xb2,1,
0xc0,0xd3,0xb2,1,
0xc0,0xcf,0xb2,1,
0xc0,0xc3,0xb2,1,
0xc0,0xbb,0xb2,1,
0xc0,0xad,0xa2,1,
0xc0,0x99,0xa2,1,
0xc0,0x85,0xa2,1,
0xc0,0x6d,0x92,1,
0xc0,0x4d,0x92,1,
0xc0,0x2b,0x92,1,
0xc0,0xfb,0x81,1,
0xc0,0xd3,0x81,1,
0xc0,0xaf,0x71,1,
0xc0,0x91,0x71,1,
0xc0,0x73,0x61,1,
0xc0,0x59,0x51,1,
0xc0,0x41,0x51,1,
0xc0,0x29,0x51,1,
0xc0,0x17,0x41,1,
0xc0,0x07,0x41,1,
0xc0,0xf7,0x40,1,
0xc0,0xeb,0x40,1,
0xc0,0xdd,0x40,1,
0xc0,0xd3,0x50,1,
0xc0,0xc9,0x60,1,
0xc0,0xc1,0x70,1,
0xc0,0xbb,0x80,1,
0xd0
};

Thanks Digress. Awesome save. The file and all others related are not on the Internet Archive (Wayback Machine), so it seems that you shared the only bits left on earth. :)

 

I am trying to understand how the save file stores things. This is a save file from a white noise generation. I don't understand "period and attenuation". Is the first number the length in time-slices and the second is the pitch?

 

 

Thanks.

MODE 2
SIZE 120
START 0
END 21
193 3
135 3
149 2
71 2
81 2
85 2
89 2
91 2
95 2
99 2
103 2
103 2
107 2
109 2
111 2
115 2
119 2
119 2
121 2
125 2
127 2
127 2

I am almost there. I think.

 

Thanks again.

 

 

 

  • Like 2

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Uh oh. I lost my local copy of the tool, and the link at http://eriscreations.com/downloads/CVSoundFX.zipappears to now 404. Where else can I get a .zip?

 

 

Thanks.

 

 

 

During the past 8 years, I'm having bad luck with technology; I lost 3 computers and various HDD including the one containing a copy of my blog. This issue erased part of my 20 years of coding.

 

Anyway, here's the missing download file, but not sure which version it is.

 

EXE + SRC

CVSoundFX.zip

Edited by newcoleco
  • Like 3

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