sh3-rg Posted August 10, 2014 Share Posted August 10, 2014 Checkpoint released a new Jaguar demo at Evoke this weekend, well worth firing at your Jaguar! This party version might have issues on 60Hz systems with one effect, if so you might want to check out my capture from real PAL 50Hz hardware below: binary: ftp://ftp.untergrund.net/users/checkpoint/pouet/Checkpoint-MORPHONIC_LAB_XIII-CONTARUM-Invitation---Evoke2014-Partyversion.zip at pouet.net: http://www.pouet.net/prod.php?which=63929 MORPHONIC LAB XIII : CONTARUM : Invitation : Evoke 2014 Partyversion +------------------------------------------------------------------- System: Atari Jaguar(PAL) +------------------------ Group: Checkpoint +----------------- Please watch on real hardware(PAL) or the video-capture, the emulator timings are totally wrong. Sometimes the demo hangs - just power off & power on, this should fix it. Also there are some video-glitches in some parts. Remember - this is a party version done in a very short period of time. Credits +------ code lsl music balog/sardh adpcm kalms/tbl (dsp decoder by lsl) graphics mOdmate 3d-design XiA design lsl & mOdmate artwork Joe Lehmann packer nrv2e by Markus F.X.J. Oberhumer ADPCM decoder based on the reference model by the Stichting Mathematisch Centrum, Amsterdam, The Netherlands video-vq coding scheme based on ideas by Algorithm/Onslaught original clown artwork by Victor Feenstra (320x200, 70 STf colors version by mOdmate) video footage by Krautmovies Notes +---- This demo uses a multi-threading demo-os, running 2 threads on 68000(multi-vbl technique Equinox), additionally GPU & DSP, all in parallel. Some parts use a quadruple screens technique to allow GPU & 68000 rendering in parallel. The music runs at 21KHz, 16bit stereo, ADPCM encoded stream(full DSP decoder). The GPU/Blitter texturemapper doesn't run at full speed, still some parts can be optimized more. The 3D-isosurface isn't also fully optimized yet and it's still buggy, what a pity. Special greetings +---------------- Reboot, DBUG, Algorithm, ggn, CJ, SCPCD, sh3, zerosquare, shamus, the Virtual Jaguar folks DHS, Escape, tSCc, Onslaught, Mystic Bytes, PHF, Sector1, MJJ-Prod, Dune Lineout, ECG, MEC, Farbrausch, Smash Designs, Rabenauge, Reflex #atariscne #jagware #dbug #c-64 Mega thanks to sh3 for the Jaguar & Skunkboard! More mega thanks to NO/Escape for lending his Jaguar to lsl! Thanks to insane/tSCc for pointing us to the great nrv2e packer! Hugs & free beer to sh3 for video-capturing! Balog wants to greet: The guys from SARDH lsl wants to greet: my parents, 2xJens, Eric, Detlef, defjam, Torsten, Nils, the 2 Joergs, Herve, Per, Frank, Bauchi, Marcel, Reinhard, Naveed, Kevin, Georges, Lawrence, Arne, Alwin, Viktoria, Claudio, Fischi, Markus, Uli, Thomas, Goldi, Fred, and all my folks from my local pub! XiA wants to say: "Walking man" 3D model is a manual remeshing based on a model made by blender_player. greetings to checkpoint for being great guys! mOdmate wants to say: ich bin vollkommen zufrieden. was selten vorkommt :-) Checkpoint are: +-------------- 505 (Germany) music Exocet (France) graphics,3D defjam (Germany) code XiA (Sweden) code,graphics,music,3D Mr.Coke (Germany) code,graphics,music,3D mOdmate (Germany) graphics,music,code Joe Cool (Germany) hardware,music lsl (Germany) code,music Contact & more info +------------------ http://morphoniclab.de http://www.sardh.de http://checkpoint.atari.org email: lsl@quantentunnel.de facebook: https://www.facebook.com/lsl.lsl.9 See you at Sillyventure 2014 in Gdansk/Poland! +--------------------------------------------- Checkpoint : Atari ST : Atari Jaguar : Gameboy Advance : Nintendo DS : Palm-OS : PC +---------------------------------------------------------------------------------- 9 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2014 Share Posted August 10, 2014 Out of all the effects in the demo, the walking man on the wire frame is my favourite. 2 Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 10, 2014 Share Posted August 10, 2014 It says video unavailable Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 10, 2014 Share Posted August 10, 2014 Might not have processed yet Quote Link to comment Share on other sites More sharing options...
masematte Posted August 10, 2014 Share Posted August 10, 2014 Wow amazing, the music, and the graphic are so smooth and great Never See that before, test it in a real 60hz Hardware... Good job Quote Link to comment Share on other sites More sharing options...
Felyx Posted August 10, 2014 Share Posted August 10, 2014 Thanks for sharing this demo vid and rom: it has nice and cool effects and like Groovybee I likes the walking guyon a slimy ground Quote Link to comment Share on other sites More sharing options...
ovalbugmann Posted August 10, 2014 Share Posted August 10, 2014 Thanks for posting this sh3-rg, it looks pretty cool! That's great that you included the download link and not just the video, I will be testing it on real 60hz hardware as well, Nice demo they did. Quote Link to comment Share on other sites More sharing options...
Fredifredo Posted August 11, 2014 Share Posted August 11, 2014 Quote Link to comment Share on other sites More sharing options...
Guitari Posted August 11, 2014 Share Posted August 11, 2014 Any chance of a Jiffi conversion to CD pls? can't seem to get it to convert on PC. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 11, 2014 Share Posted August 11, 2014 Nope, its a ROM. Any chance of a Jiffi conversion to CD pls? can't seem to get it to convert on PC. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted August 11, 2014 Share Posted August 11, 2014 (edited) It's a ROM file; you need a Skunkboard/Alpine/flash cart to run this. EDIT: I should have refreshed the page before posting Edited August 11, 2014 by Zerosquare 1 Quote Link to comment Share on other sites More sharing options...
Guitari Posted August 11, 2014 Share Posted August 11, 2014 Thankyou, thought it was... I'll load it up on my new Skunk when it arrives! Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted August 11, 2014 Share Posted August 11, 2014 Say any plans to fix the demo for NTSC jags? I would like see run on my Jag. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted August 11, 2014 Author Share Posted August 11, 2014 lsl will fix it up in time, this is just the obligatory party release version. He's got both a PAL and a switchable console to test with, but currently stuck with those painfully slow transfers to skunk until a magic hub appears. 20 minute flash/test cycles don't sound like much fun to me :0) 1 Quote Link to comment Share on other sites More sharing options...
masematte Posted August 11, 2014 Share Posted August 11, 2014 I test it on a NTSC Jaguar, and there was only a "Bug" in the part Ehen the face was morphing, and the load time was around 2 min. Quote Link to comment Share on other sites More sharing options...
The Rick Posted August 11, 2014 Share Posted August 11, 2014 As soon as I get one of my pre ordered skunkboards I am down!! Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 11, 2014 Share Posted August 11, 2014 Is the source code also available ? Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted August 11, 2014 Author Share Posted August 11, 2014 I test it on a NTSC Jaguar, and there was only a "Bug" in the part Ehen the face was morphing, and the load time was around 2 min. The bug I saw was the effect that looks like being inside a light-sourced sphere - it only displayed a section of the screen at the top. I think that was an NTSC machine at 60. On a PAL machine all was well. Is the source code also available ? lsl doesn't share his demo code afaik. I'd be interested in asking him about the ADPCM DSP decoder though, because I could see the being useful for plenty of people. Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 11, 2014 Share Posted August 11, 2014 To bad I was interedted in the nrv2e packer Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 21, 2014 Share Posted August 21, 2014 Out of all the effects in the demo, the walking man on the wire frame is my favourite. Same. Wonder if a reasonable facsimile could be done on the A8? Bet it could (not by me - LOL) Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 21, 2014 Share Posted August 21, 2014 Google shows its part of UPX. To bad I was interedted in the nrv2e packer Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 21, 2014 Share Posted August 21, 2014 Found all info thanx Quote Link to comment Share on other sites More sharing options...
Orion_ Posted August 21, 2014 Share Posted August 21, 2014 To bad I was interedted in the nrv2e packer http://www.atari-forum.com/viewtopic.php?t=1060&p=6036 Quote Link to comment Share on other sites More sharing options...
ggn Posted August 21, 2014 Share Posted August 21, 2014 http://www.atari-forum.com/viewtopic.php?t=1060&p=6036 That's not it exactly either. I spoke to lsl and defjam during the making of the demo, and they told me that Insane/tSCc actually found the NRV2E sources inside UPX and made a stand alone version using UCL that just packs any data with NRV2E. Since the demo was released, it was ported to the GPU as well. Packing ratios seem to be very good (I think it beats ARJ mode 4) and depacking speed is also good. Of course the GPU version will be even faster than this. 5 Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 21, 2014 Share Posted August 21, 2014 Gpu version wow can we not convince them to release it? Quote Link to comment Share on other sites More sharing options...
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