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Joe Musashi

Ray Casting Engine Demo

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This looks amazing, nice work :thumbsup:

 

Would you say it's nearly impossible to do something similar without the ARM code, retaining DPC+? Even if it was painfully slow or lower resolution?

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Merlin's Wall has shown that it is in principle possible without an ARM. However, AFAIK it requires a tilted screen so that it can use a symmetric playfield. A not-tilted version would have to use an asymmetric playfield which would then have to be updated in every line.

 

A 32 bit wide playfield with coarse vertical resolution may be doable, but it would probably be much slower than Merlin's Walls.

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Anyone know who programmed this Raycasting demo?

The YouTuber just says, "He.."

 

At 6:56 min mark!

 

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Excellent work! This runs very smooth in Stella. My only suggestion would be to make the Color/BW switch switch between rendering modes.

Now to make Tunnel Runners 2!

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