YANDMAN #26 Posted November 16, 2014 Bring on Doom Quote Share this post Link to post Share on other sites
Wickeycolumbus #27 Posted November 16, 2014 This looks amazing, nice work Would you say it's nearly impossible to do something similar without the ARM code, retaining DPC+? Even if it was painfully slow or lower resolution? Quote Share this post Link to post Share on other sites
Joe Musashi #28 Posted November 22, 2014 Merlin's Wall has shown that it is in principle possible without an ARM. However, AFAIK it requires a tilted screen so that it can use a symmetric playfield. A not-tilted version would have to use an asymmetric playfield which would then have to be updated in every line. A 32 bit wide playfield with coarse vertical resolution may be doable, but it would probably be much slower than Merlin's Walls. Quote Share this post Link to post Share on other sites
+iesposta #29 Posted March 31, 2017 Anyone know who programmed this Raycasting demo? The YouTuber just says, "He.." At 6:56 min mark! 2 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #30 Posted March 31, 2017 (edited) [deleted] Edited March 31, 2017 by Thomas Jentzsch Quote Share this post Link to post Share on other sites
ZackAttack #31 Posted August 18, 2017 Anyone know who programmed this Raycasting demo? I did. It uses the display kernel that I discussed here. 2 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #32 Posted August 18, 2017 Did you post a ROM for that demo somewhere? Quote Share this post Link to post Share on other sites
ZackAttack #33 Posted August 19, 2017 No, I haven't posted a ROM for it yet. Quote Share this post Link to post Share on other sites
Mr SQL #34 Posted August 21, 2017 That is an awesome rendering engine, you should make a FPS or 3D pacman Quote Share this post Link to post Share on other sites
8-bit_d-boy #35 Posted August 21, 2017 Excellent work! This runs very smooth in Stella. My only suggestion would be to make the Color/BW switch switch between rendering modes.Now to make Tunnel Runners 2! Quote Share this post Link to post Share on other sites
CrazyChris #36 Posted March 3, 2019 I did. It uses the display kernel that I discussed here. Would you mind sharing a .bin, of what you have, as an early WIP build? Chris Quote Share this post Link to post Share on other sites
ZackAttack #37 Posted March 4, 2019 Would you mind sharing a .bin, of what you have, as an early WIP build? Chris I posted a separate topic with bin herehttp://atariage.com/forums/topic/279712-raycasting-with-bus-stuffing-demo/?fromsearch=1 Quote Share this post Link to post Share on other sites
CrazyChris #38 Posted March 4, 2019 I posted a separate topic with bin here http://atariage.com/forums/topic/279712-raycasting-with-bus-stuffing-demo/?fromsearch=1 ZackAttack, thanks for posting this! Chris Quote Share this post Link to post Share on other sites