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DINTAR816

New pacman for atari 2600

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Nukey Shay did do that! He made a three base missile command (using the second joystick I think) and added in the satellites. I just wish he had made the satellite option for the one base Missile Command... playing with two joysticks at one time is difficult!

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On 8/20/2019 at 8:43 PM, Kaboomer said:

I always wondered if someone could dig into Missile Command and add the satellites that are in the arcade version: "Arcade Missile Command" if you will for the 2600!

Ask and you shall receive! 

 

7 hours ago, MissCommand said:

Nukey Shay did do that! He made a three base missile command (using the second joystick I think) and added in the satellites. I just wish he had made the satellite option for the one base Missile Command... playing with two joysticks at one time is difficult!

Yeah I forgot about this one until you said that and I had to research my homebrew "List"! - Link above

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2 minutes ago, Arenafoot said:

Ask and you shall receive! 

 

Yeah I forgot about this one until you said that and I had to research my homebrew "List"! - Link above

Missile Command Arcade is awesome.  It also supports the Track & Field controller.

 

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On 5/15/2019 at 7:55 PM, JJohnson said:

Does the level bug still exist? Can I reach level 256?

Ram $EE = level.  Rolls back to 0 (cherries) after 255...no glitch screen.

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Since I'm playing the v8 version quite a bit it came to my attention there is a bit of crackling sound every once in a while. 

I tried other games as well different TV sets but it seems only related to that specific game... 

Could someone confirm? (no issue though, just interest... )

Edited by metoo3

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I was wondering if this has the "safe" space like the arcade? I tried it in the same general location in the maze and it doesn't seem to work for me.

 

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On 8/6/2018 at 2:18 AM, Andromeda Stardust said:

Don't firget about havkem and ms hackem... ;-)

 

Pacman Collection for the 7800 simply reused the same engjne for all mazes with subtle tweaks between pacman and ms pacman modes.

 

Atari Pacman, Atari Ms Pacman, Hack em, ms hackem, Pacman arcade (ms pacman hack), debro pacman 4k, dintar new pacman 8k, that's seven right there.

Don't forget Nukey Shay's Pac-Man 8k. It's here on Atari Age somewhere. He took the original VCS Pac-Man, added real fruit, intermissions,correct colors, and points on the screen when you eat ghosts. It's pretty awesome.

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Absolutely Awesome. One criticism being the red ghost is too fast, however it is not a big deal.

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Fix for [Mister FPGA] (Atari 2600 core):

 

To get Dintar's pac-man to work in 'mister', you need to use this special .rbf file.  Just replace the existing .rbf for Atari 2600.  It has vblank options in the core.  This is an 'unofficial' build (adjusted just today in fact).

 

If you don't, it will not show video output, just sound.  A new challenge perhaps. :P

 

Here is the mister forum post discussing it: 

 

https://misterfpga.org/viewtopic.php?f=24&t=764&p=9916#p9916

 

It also fixes various other games.  I also tested 'princess rescue', and it also works.

 

------------------

Edit:  While not 'authentic' I really like using the setting:  'scandoubler fx':  HQ2x

 

Edit2:  Dintar's pac-man works in 'mist' fpga.

 

 

Atari2600_20200824.rbf

Edited by KAZ
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