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Stay Frosty 2 is awesome!


jongolo

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After much practice, I finally rescued a helper! And I think I can say with some authority, that more snowmen die from accidental falls than all forms of fire hazard combined ;)

 

 

Congratulations! Nicely done - I think you may be the first. Now... only three more rescues to go. :D

 

For me, falling was a major key in making SF2 a different game than its predecessor. There needed to be another threat besides melting, and falling is a pretty common fatality in platformers. Coupled with the snowman's slippery nature, that made it a pretty effective game element. (If you think some of the levels are hard now... you should've seen some of the test levels we rejected. :-o )

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For me, falling was a major key in making SF2 a different game than its predecessor.

That'll be covered in Part 8 of The Story of Stay Frosty 2.

 

If you think some of the levels are hard now... you should've seen some of the test levels we rejected. :-o

 

As The Story... progresses, builds with those levels will be posted.

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For me, falling was a major key in making SF2 a different game than its predecessor. There needed to be another threat besides melting, and falling is a pretty common fatality in platformers. Coupled with the snowman's slippery nature, that made it a pretty effective game element. (If you think some of the levels are hard now... you should've seen some of the test levels we rejected. :-o )

 

That'll be covered in Part 8 of The Story of Stay Frosty 2.

 

In case any of y'all missed it, Part 8 was posted on the 18th. Part 7, posted on the 17th, might be of help those of you trying to find the Level Selector Easter Egg.

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This has me thinking: what about a mini-game of the levels that didn't make the cut or which were revised for the final release? Maybe "Stay Frosty 2: The Lost Levels"?

 

Most were cut or revised because they were either incredibly boring or unfairly difficult. It would make for a pretty lousy game. But, as Darrell mentioned, when he gets to that point in his blog, you'll be able to try them out.

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Thanks to everyone for the positive comments and congratulations.

 

Wow! :o

 

Congratulations! I've only done that (during testing) with save states.

 

So... going to write a review for the AA store? :D

Yes! Soon! :)

 

BTW: How long (~hours) did it take you to get there?

Good question. I'd approximate about 3 hours give or take. A run through of a stage seems to take between 35 and 50 minutes, but I never really kept track. I should find a stopwatch and do a timed run through. I will say that time is critical on the later stages, with speediness being heavily rewarded ;)

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Oh, may I now ask a question involving possible hidden things of those that worked on this game :D ?

 

 

 

Since you got the present bonus, you found the 2 hidden Present Rooms.

 

For the Level Selector, this is a clue on how to trigger it.

 

That's it for hidden things in SF2, there wasn't room for anything else.

 

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So did you use the level selector for training later levels? And how many hours did you play the game in total?

No, I did not use the level selector. There are many reasons why I didn't, but the main one is it takes away from the fun.

 

As for how many hours, I am guessing it was about 24 or so, including the final run. There was one previous run where I got to level 127 that took longer, as I had to use both continues. Dying takes up time, especially at the end of some of those later levels.

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