iesposta Posted January 31, 2015 Share Posted January 31, 2015 >>Newest version in this thread, Post 1: http://atariage.com/forums/topic/234209-doctor-who-berzerk-wspeech/?p=3160867 Continuing the line of making original games different/better, here is a playable WIP Berzerk Doctor Who hack, with speech samples. No speech hardware required.Thread cross posted in Atari 2600 Programming Forum.Bezerk16kHack20150130b.asm.bin 4 Quote Link to comment Share on other sites More sharing options...
ClassicGMR Posted February 2, 2015 Share Posted February 2, 2015 Ooh I like this! 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted February 2, 2015 Share Posted February 2, 2015 Ha ha! Nice!! Love the rotating Dalek turrets. Fourth Doctorish? I'm going by the hat. Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 3, 2015 Author Share Posted February 3, 2015 Ha ha! Nice!! Love the rotating Dalek turrets. Fourth Doctorish? I'm going by the hat. The rotating came out better than I expected. The original has a lot of sprite frames. Teaser screenshot! Hmmm, blue pants or gray??. 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted February 3, 2015 Share Posted February 3, 2015 Yeah it seems so! It really looks great. Hmm...gray for the pants I think? I drew a series of TIA-style Doctors for a possible future Superman hack, if you're looking for color ideas. They are 16 pixels high though; the Berzerk guy looks...what...14? Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted February 3, 2015 Share Posted February 3, 2015 Yeah it seems so! It really looks great. Hmm...gray for the pants I think? I drew a series of TIA-style Doctors for a possible future Superman hack, if you're looking for color ideas. They are 16 pixels high though; the Berzerk guy looks...what...14? The player in Berzerk is 10 pixels tall. Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted February 4, 2015 Share Posted February 4, 2015 In case anyone is interested in a Doctor Who Atari 2600 game Rise of the Cybermen http://atariage.com/forums/topic/234656-rise-of-the-cybermen-for-sale/?do=findComment&comment=3169911 Quote Link to comment Share on other sites More sharing options...
Jackbtripper Posted February 6, 2015 Share Posted February 6, 2015 Wow this game just blew me away. Looks great and the voice sample is too cool. This has been taking up much of my time and I can't wait to play all night Friday! Great game thanks! Quote Link to comment Share on other sites More sharing options...
iesposta Posted February 6, 2015 Author Share Posted February 6, 2015 Wow this game just blew me away. Looks great and the voice sample is too cool. This has been taking up much of my time and I can't wait to play all night Friday! Great game thanks! And thanks for commenting! The newest version is here: http://atariage.com/forums/topic/234209-doctor-who-berzerk-wspeech/?p=3160867 I need to find more things for it to say Quote Link to comment Share on other sites More sharing options...
iesposta Posted March 15, 2015 Author Share Posted March 15, 2015 New milestone version you may want to check out. See post #1 for thread link. Faster player! Choose enemy shots off, on normal, or diagonal! Starting AtariVox support. Turn on/off with Difficulty Player 2 switch. Says 1 of 2 things every fire press. Suggest phrases to say when events occur, like when Cyberman appears, player dies, etc. Developers submit your speech strings, and try to make a British accent. Other under-the-hood changes, like speech samples don't roll TV or lose sync, No Black Lines on left!! Where is the point where the hack becomes its own new game? Quote Link to comment Share on other sites More sharing options...
Trebor Posted March 16, 2015 Share Posted March 16, 2015 Where is the point where the hack becomes its own new game? First and foremost, great hack...Really appreciate it and the work that went into modifying its looks. If possible, the sound effects, shots especially and the sound when advancing/changing boards, remind me most of Berzerk and modifying them somewhat - even slightly, in pitch, would assist making it stand out even further. The playfield...While not needing necessarily a change in the border/playfield area layout, if "thinning" out the thickness of the borders or their overall look - perhaps making it blank line/filled/blank line/filled - in that pattern or something similar, may also assist in it standing out from "just" a hack. Don't get me wrong, it's a very well done job. Nonetheless, 1. Sound modification, followed by (and not nearly as crucial) 2. The look of screen/playfield modifications, would really assist taking this from feeling like a hack, to its own standalone title. Awesome job, regardless; thank you for sharing it! Quote Link to comment Share on other sites More sharing options...
iesposta Posted March 17, 2015 Author Share Posted March 17, 2015 Great suggestions, Trebor! I tried different shout sounds, but didn't like any. However, the sound for extra man is changed. Shot sound is something I can work on, The Playfield mazes will always be 40 quad-size pixels wide. Alternating on, off, with background vertically may be possible, but remember this is a 2LK or two line kernel, where the thinnest horizontal line must be 2 scan lines. So the vertical lines will always be thick, but the horizontal lines can vary from 2, 4, 6, etc. lines. Signs point to having more than just 4 maze configurations, and there is always the option to change maze colors in fixed, random, or some type of level progression. If you play with robot shots off for a while, it seems to get harder and harder and the enemy colors change up to a point, but then it starts back at the easy beginning with yellow no fire, then red firing slow... 1 Quote Link to comment Share on other sites More sharing options...
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