thegamezmaster Posted April 18, 2015 Share Posted April 18, 2015 Has this been converted to the 5200? Is there a .bin available? Love that game on any format. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
+DamonicFury Posted April 18, 2015 Share Posted April 18, 2015 Sounds like Wrathchild has completed the conversion, but wants it released on cart, similar to what happened with Sinistar. So we'll just have to wait a bit longer. Quote Link to comment Share on other sites More sharing options...
atari5200dude82 Posted April 18, 2015 Share Posted April 18, 2015 Very nice. Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 18, 2015 Author Share Posted April 18, 2015 Any news on when it will be available? Thanks! Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 18, 2015 Share Posted April 18, 2015 Eagerly waiting for this to be released. 1 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted April 19, 2015 Share Posted April 19, 2015 (edited) Mr Do is pretty much my favorite CV game. If its released for 5200 I'll be stoked!! Would love a cart of that! FYI: for anyone who wants the ultimate in Mr Do action, it was actually released on the SNES as well. You're welcome. Edited April 19, 2015 by travistouchdown 2 Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted April 22, 2015 Share Posted April 22, 2015 Mr Do is pretty much my favorite CV game. If its released for 5200 I'll be stoked!! Would love a cart of that! FYI: for anyone who wants the ultimate in Mr Do action, it was actually released on the SNES as well. You're welcome. And covered recently on my podcast with Willie. Quote Link to comment Share on other sites More sharing options...
10phoneman Posted May 5, 2015 Share Posted May 5, 2015 I enjoyed the game. I really like the Atari 2600 version than the colecovision. Quote Link to comment Share on other sites More sharing options...
Goochman Posted May 5, 2015 Share Posted May 5, 2015 The 8bit version of Mr. Do is prob one of the best home released versions - it really looks/plays well. Im not sure how good this would be with the 5200 controllers though. Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted May 5, 2015 Share Posted May 5, 2015 I really didn't like the SNES version as much, I thought the gamepad moved to unwieldy and I could not seem to play it well. I thought the graphics looked nice however and sounds was very good. Perhaps a joystick would work better for me, I will have to try that one out again. 3 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted May 21, 2015 Share Posted May 21, 2015 Lets not forget about this one. It NEEDS a cart release. And box/manual..... Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted May 22, 2015 Share Posted May 22, 2015 The 8 bit version is really good, and the SNES version is incredible, but I prefer the music on the CV version, which actually is the music from the arcade PROTOTYPE, rather than the released arcade game. As much as I love the 2600, I personally feel that version doesn't hold a candle to the one on CV, like most (all?) games shared on those platforms. Quote Link to comment Share on other sites More sharing options...
Nutsy Doodleheimer Posted May 22, 2015 Share Posted May 22, 2015 I am very shocked that Mr. Do was never ported to the 5200. I like the 2600 and by far enjoy the CV version the best. That is a game that seriously needs to be on the 5200 and I think it will come out well. 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 23, 2015 Share Posted May 23, 2015 Grew up with the ColecoVision version and it has a special place in my heart. However, what always annoyed me with it back in the day, and in more recent times, is acquiring the bonus food item in the center, although results in the 'standard' enemies always freezing, the 'Alpha Monster' plus additional 'Monsters' do not appear on the screen, if you have already obtained the letter. That is a rather large gameplay difference, contrary to the Arcade, where the additional monsters always come out, regardless if it is a letter you had already acquired. Coming back to the ColecoVision port years later in the mid-late 90's, I realized how choppy Mr. Do! moved in the scene. He doesn't travel as smoothly as he does in the Arcade version or under the computer ports. The ColecoVision port is also (unsurprisingly) missing all 'Intermission' screens. Having two pretty major and one relatively minor shortcomings under the ColecoVision port, it leaves the Atari 8-bit or the C64 as being the best. I'm not considering 16-bit or newer ports which I would sure hope would shine - SNES indeed does, FWIW. Anyhow, in both ports, Mr. Do! glides beautifully throughout the scene, just like the Arcade, and graphically both ports look very good. All monsters are present and enter the screen regardless of letters already acquired; again, just like the Arcade. However, the difference between the two computer ports, resulting in the 8-bit winning over the C64, is the much better sounding background melody; POKEY truly clobbers SID here: https://www.youtube.com/watch?v=XYuo1K86UHg The only really outstanding thing (being very minor too), both the C64 and 8-bit port miss compared to the Arcade, is the "Congratulations" intermission after 10 scenes are beaten; thankfully, they do provide the one after every 3 scenes are conquered. ColecoVision's port, again and always, a soft spot in my heart; but having the above 8-bit port brought over to the 5200 console will be killer. 4 Quote Link to comment Share on other sites More sharing options...
hwrd Posted May 23, 2015 Share Posted May 23, 2015 I really didn't like the SNES version as much, I thought the gamepad moved to unwieldy and I could not seem to play it well. I thought the graphics looked nice however and sounds was very good. Perhaps a joystick would work better for me, I will have to try that one out again. The only issue I have with the SNES version is that it was difficult (impossible?) to tip an apple out into a lane partway. For me, that made a huge diffrence on how I play the game. 2 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted May 23, 2015 Share Posted May 23, 2015 Remember the wacky Neo-Geo version? Who could forget? 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 23, 2015 Share Posted May 23, 2015 The only issue I have with the SNES version is that it was difficult (impossible?) to tip an apple out into a lane partway. Agreed with the above. The SNES has the speed and movement of Mr. Do down nicely, but you should be able to give the apple one more little nudge to allow it to block the lane partially. The SNES always allows the monsters to "wedge" into the same row as the apple and Mr. Do! The ColecoVision port is the flip side of this, coupled with the slower, choppy moving Mr. Do!, you could bump the apple a couple of times into the lane until it practically looked ridiculous not to drop. For me, that made a huge diffrence on how I play the game. Me too. In fact, that's my first line of offense (and defense), heading straight for the apples and stacking the monsters. The difficulty overall is bumped up under the SNES as well. The monsters' behavior and aggression is more like the start of Scene 11 in the Arcade, as opposed to Scene 1. Anyhow, here are the three versions mentioned, and their respective spots to how far you can move the apple prior to dropping: Remember the wacky Neo-Geo version? Who could forget? Quote Link to comment Share on other sites More sharing options...
hwrd Posted May 24, 2015 Share Posted May 24, 2015 I think the next NO QUARTER podcast will be Mr Do! Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted November 12, 2015 Share Posted November 12, 2015 Cannot wait for this one to hit the AA store! If it's as good as the CV version that's good enough for me. I don't need a box to be happy but a manual would be nice.. Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted November 12, 2015 Share Posted November 12, 2015 A 5200 release of Mr Do would be wonderful... 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 13, 2015 Share Posted November 13, 2015 I have been waiting to see this for some time. I did get to try it out at Classic Game Fest and can't wait for the release. Quote Link to comment Share on other sites More sharing options...
Nutsy Doodleheimer Posted November 14, 2015 Share Posted November 14, 2015 That looks great!! Can't wait to see a release for this! Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted November 15, 2015 Share Posted November 15, 2015 The Atari 8-bit winning over the C64, is the much better sounding background melody; POKEY truly clobbers SID here: I have an XEGS and would like to track this down. Is it on cart or 5.25 floppy? Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted November 19, 2015 Author Share Posted November 19, 2015 Hope it's released as a .BIN. Wishfull thinking Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted February 10, 2016 Share Posted February 10, 2016 WHATS THE GOOD WORD!!! (on this project) Quote Link to comment Share on other sites More sharing options...
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