STGraves Posted May 26, 2015 Share Posted May 26, 2015 Hello, me again with another problem, if you read the title I'm pretty sure that you thought that I used two title screens in the same section, but no, I actually created 2 in order to use one as titlescreen and the other as deadscreen, the title screen I got it to work thanks to Random Terrain, I read the code and I thought I understood it, so I went ahead and did it twice in two seperated banks, with different functionalities, but I can't get it to run not even to compile as usual xD, What am I doing wrong? E.T's Revenge color fixed.bas deadscreen.rar titlescreen.rar Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 26, 2015 Share Posted May 26, 2015 I asked RevEng and he says that you can only have one. You have to choose if you want to use it for a title screen or a game over screen. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 26, 2015 Share Posted May 26, 2015 One workaround is to use the multi-kernel framework http://atariage.com/forums/topic/221100-bb-256k-128k-64k-32k-multikernel-frameworks/ You could make a 32k game that has a title screen in each bank. Quote Link to comment Share on other sites More sharing options...
STGraves Posted May 26, 2015 Author Share Posted May 26, 2015 Thanks theloon, can you explain me please how to use it?, I read it on the post but didn't understand it Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 27, 2015 Share Posted May 27, 2015 Thanks theloon, can you explain me please how to use it?, I read it on the post but didn't understand it yeah. I kinda made it sound quick and easy but it's an advanced subject. Basically, with the multi-kernel framework each 4k is actually a separate game. So, you use the title screen kernel just as you're doing now. The only new step is to figure out how to tie each 4k game together and taking the extra steps needed to jump to the next 4k bank. I'd say stick to making title screens with playfield pixels and sprites for now. When you've got more familiar with bank switching then re-read the multi-kernel framework page. Quote Link to comment Share on other sites More sharing options...
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