steve-vx Posted March 18, 2017 Share Posted March 18, 2017 Hard to imagine that we´ve spent hours and hours with this in the 80s. We could have done so many other things.... Quote Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted March 18, 2017 Share Posted March 18, 2017 I'm counting 9 completed games after the release of the first set with others in progress.. Wow, only 7 more to complete before you match the first set! hehe = ) That's a heck of a lot of additions to make playable on the Jaguar, thank you CJ! 2 Quote Link to comment Share on other sites More sharing options...
Sapicco Posted March 19, 2017 Share Posted March 19, 2017 I think there are twenty complete that haven't been put on carts yet. I hope llamatron and mutant camels make it to cart. (Along with all the rest lol). Commando, bionic commando, super storing, badlands, midnight resistance all sound fun. Hell, all of them sound good. I never had an st so it's great to get them on jag. 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 19, 2017 Author Share Posted March 19, 2017 Fixed up the priority issues, and swapped the music for the Amiga soundtrack! https://youtu.be/uLKJRhI3tFE 9 Quote Link to comment Share on other sites More sharing options...
leech Posted March 19, 2017 Share Posted March 19, 2017 I can still hear the echoes of dying over and over again in my head for Rick Dangerous. Along with the music from Pitfall 2 on the 8bit.. Amazing work! Out of curiousity, are some of these enhanced versions playable on the ST itself? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 19, 2017 Author Share Posted March 19, 2017 Amazing work! Out of curiousity, are some of these enhanced versions playable on the ST itself? They could be (with STe/F30), but I'm not going back to that. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 19, 2017 Author Share Posted March 19, 2017 So, another thing I've been working on is a better way to implement in game options - like music on/off, screen positioning, cheat codes, etc... One of the advantages of the way these are ported is that there is a sort of hypervisor (Not really, but for want of a better word it'll do - places where control has to be taken away from the running game so Jaguar 'housekeeping' can be performed to emulate functions and stop the Jaguar side of things crashing) - I can use this to hijack the system and have some user interaction. https://youtu.be/n7ZlZ_NuDks Another thing this could be used for is a 'virtual keyboard' (Think name entry screens, or... that damn teleporter code in StarQuake) Of course, it must use the ST font! [Edit] After a bit more work: I'll work on a virtual keyboard next I think (And will probably migrate this entire function into a RAPTOR API call) 13 Quote Link to comment Share on other sites More sharing options...
+af0l Posted March 19, 2017 Share Posted March 19, 2017 Wow! @m!g@ sounds way better, but the menu and virtual keyboard are even more exciting! I was thinking about something like that while daydreaming about making my own ports Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 19, 2017 Share Posted March 19, 2017 A virtual keyboard? That's going make an opportunity for other ST games right? Quote Link to comment Share on other sites More sharing options...
steve-vx Posted March 19, 2017 Share Posted March 19, 2017 Imagine to play classic Infocom adventures on the jag haha (i am a fan and like the idea but playing them with a pad....). Hm, then again di anybody ever think of those classic Lucasarts games? Monkey Island 1, Loom, Indy 4? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 22, 2017 Author Share Posted March 22, 2017 Got the priorities right, finally, and Zero sorted out the music and the samples... so, with that. https://youtu.be/cuyeZjLAvxY 9 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted March 22, 2017 Share Posted March 22, 2017 A virtual keyboard? That's going make an opportunity for other ST games right? Alright! Infocom Zork adventures here we come!! Quote Link to comment Share on other sites More sharing options...
leech Posted March 22, 2017 Share Posted March 22, 2017 (edited) Alright! Infocom Zork adventures here we come!! I'm thinking something like The Pawn. Though not sure how hard it'd be to replace some graphics in games like that to make them better. Reminds me of a thread in the 8-bit forums where it was brought up about the old strip poker game that you could just rename the images and start the game off with your opponent being naked. I'm betting the ST version is the same way, and so it'd be really easy in that case to rename some custom images that were 24bit, no? Granted, I guess if the 'engine' for displaying such images would have to be tweaked tot support such an image. Ha, Strip Poker on the Jaguar... Edited March 22, 2017 by leech Quote Link to comment Share on other sites More sharing options...
leech Posted March 22, 2017 Share Posted March 22, 2017 Isn't that a torture of equal proportions to playing any rts on a console? The only way to enjoy dune II is on a pc. I am currently replaying some C&C games, remembering what I loved about the genre! For what it's worth, Dune 2 is playable on the Falcon. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26, 2017 Author Share Posted March 26, 2017 Zero cleaned up the audio on this one, so I ported it to the ZeroPlayer and am calling it done! https://youtu.be/D9Iq327nges 5 Quote Link to comment Share on other sites More sharing options...
steve-vx Posted March 26, 2017 Share Posted March 26, 2017 Truly unbelievable. Say, does anybody remember Midwinter oder Hunter? Can´t these be considered to be the first true open-world games? 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 1, 2017 Author Share Posted April 1, 2017 I've spent the last few days looking at another 68000 based system. Not quite got the colour mapping right, but looking like it might be possible. Download a test ROM: Jaguar-Sonic-1-alpha-000001.ROM 4.0MB 3 downloads 10 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted April 1, 2017 Share Posted April 1, 2017 (edited) (Sees last message) oh cool! We could port the other Bubsy games to the Jaguar! Edited April 1, 2017 by doctorclu 2 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted April 1, 2017 Share Posted April 1, 2017 (edited) Sonic on the Jag is this an April fool! So technically how much of a challenge would this actually be for you cj? Edited April 1, 2017 by Swansea_Mariner Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted April 1, 2017 Share Posted April 1, 2017 Meh. With rB+, you could have made something that has the right colors and works just as well as the original. At least for 30 seconds or so. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 1, 2017 Author Share Posted April 1, 2017 So technically how much of a challenge would this actually be for you cj? None. I didn't grow up with SEGA. I have no nostalgia for it, so don't care Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 3, 2017 Author Share Posted April 3, 2017 https://www.youtube.com/watch?v=7b6lDuLLG1w 10 Quote Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted April 4, 2017 Share Posted April 4, 2017 That looks pretty fun. = ) Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 4, 2017 Author Share Posted April 4, 2017 Almost the entire render path has been converted from 68000 to the GPU - this is really smooth on the Jaguar ZeroSquare expanded his ZeroPlayer library with a square-wave generator, so the engine noise effect was possible to simulate properly. Working on cleaning this up to 100% completed status. The squarewave generator should work just fine for SuperSprint as well 5 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 4, 2017 Author Share Posted April 4, 2017 Hmm, I just realized... this could be rotary..... Any interest in that? 4 Quote Link to comment Share on other sites More sharing options...
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