Trooper Galactus Posted January 5, 2016 Share Posted January 5, 2016 Yeah, I'd totally be on board for a cart! 1 Quote Link to comment Share on other sites More sharing options...
Atlantis Posted January 5, 2016 Share Posted January 5, 2016 (edited) Thanks for the interest! It's not a stupid question I really don't know yet. I would love to release a cart but it's much more involved and expensive than a CD release. So if anything, it would more likely be on CD. All i can say is I haven't decided on anything yet! Go for it, you'll get the hang of it, and support is in place as seen in here! Wait with cart for your magnum opus game and go CD to start with I'd say. Let's get physical media! Edited January 5, 2016 by Atlantis 1 Quote Link to comment Share on other sites More sharing options...
82-T/A Posted January 6, 2016 Share Posted January 6, 2016 Please add me to the Astro-Storm cartridge waiting list, thanks! Quote Link to comment Share on other sites More sharing options...
Felyx Posted February 18, 2016 Share Posted February 18, 2016 Please find below some deco for the CD and its box: The CD cover: The DVD box cover: 5 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 18, 2016 Author Share Posted February 18, 2016 Please find below some deco for the CD and its box: The CD cover: The DVD box cover: Awesome work, thanks! Looks really nice as a CD and cover 1 Quote Link to comment Share on other sites More sharing options...
Felyx Posted February 19, 2016 Share Posted February 19, 2016 Happy to see that you like it. Thank you for sharing your cool game with us 1 Quote Link to comment Share on other sites More sharing options...
Felyx Posted February 23, 2016 Share Posted February 23, 2016 (edited) i went up to lvl 18 and 8745 points: it is roughly 100 points more than the previous screenshots shown on page 1 The game went over because i ran out of time Edited February 23, 2016 by Felyx 4 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted January 11, 2017 Author Share Posted January 11, 2017 As a video finally exists, I thought i'd add it here 8 Quote Link to comment Share on other sites More sharing options...
Sapicco Posted January 12, 2017 Share Posted January 12, 2017 Cart please! Barely anyone has working jag cd's Quote Link to comment Share on other sites More sharing options...
bmx Posted January 12, 2017 Share Posted January 12, 2017 Thanks for sharing this game with us. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) Here's a more up to date video showing the new UI I've been working on Edited January 31, 2017 by Sporadic 11 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted February 1, 2017 Share Posted February 1, 2017 The new UI looks good. How about using asteroids with more details as they approach you in the intermission? At the moment they look a little too blocky when they get close, in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 1, 2017 Author Share Posted February 1, 2017 The new UI looks good. How about using asteroids with more details as they approach you in the intermission? At the moment they look a little too blocky when they get close, in my opinion. Not a bad idea, I will give it some thought. I do kind of like the blocky look though for whatever wierd reason :/ 3 Quote Link to comment Share on other sites More sharing options...
82-T/A Posted February 1, 2017 Share Posted February 1, 2017 This game would be really good with a mouse. Will the Atari ST / serial mouse work with this game? Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 1, 2017 Author Share Posted February 1, 2017 This game would be really good with a mouse. Will the Atari ST / serial mouse work with this game? It would be good with a mouse but I doubt it would get added I'm afraid Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted February 2, 2017 Share Posted February 2, 2017 If you're using my audio / input code, you get mouse support for free -- check the docs 3 Quote Link to comment Share on other sites More sharing options...
XM05ES Posted February 2, 2017 Share Posted February 2, 2017 Wow! Just gave this a spin on my JagCD this evening. It plays great and is a lot of fun! You're an inspiration to us wannabe-programmers, Sporadic! Cheers! 5 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 9, 2017 Author Share Posted February 9, 2017 (edited) I've been playing around with some other movement patterns for the rocks. Here's a video where I've assigned different styles to each rock as a bit of an example. If you watch it for a bit, you should be able to see what each one is doing. Edited February 9, 2017 by Sporadic 6 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted February 10, 2017 Share Posted February 10, 2017 Go home rocks, you're drunk. 4 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted February 10, 2017 Share Posted February 10, 2017 That's actually the perfect example to show people who sulk at the prospect of working with 16.16 precision objects in raptor/rb+ - do that with whole numbers and it'd look like a janky mess. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 10, 2017 Author Share Posted February 10, 2017 That's actually the perfect example to show people who sulk at the prospect of working with 16.16 precision objects in raptor/rb+ - do that with whole numbers and it'd look like a janky mess. Yes, i'm enjoying applying what i've learnt in other demo projects back in to things like this. 4 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted February 10, 2017 Share Posted February 10, 2017 Not sure about the new movements they look a lot less realistic than before. I guess if you wanted more variation in the movements you could either have a range of speeds for the rocks or inter rock collision would produce some new angles. Quote Link to comment Share on other sites More sharing options...
Sporadic Posted February 10, 2017 Author Share Posted February 10, 2017 (edited) Not sure about the new movements they look a lot less realistic than before. I guess if you wanted more variation in the movements you could either have a range of speeds for the rocks or inter rock collision would produce some new angles. I hear you, I'm not intending for everything to be like that or necessarily that extreme or for rocks to do those things.... Those were examples of what it can do. Also, you don't know the back story of the game Edited February 10, 2017 by Sporadic Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted February 10, 2017 Share Posted February 10, 2017 That's cool, it's looking great so far, gotta be ontrack for being one of the best homebrews out there so far! 2 Quote Link to comment Share on other sites More sharing options...
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