GroovyBee Posted May 11, 2018 Share Posted May 11, 2018 That gives me a possible idea, thanks. (This is in RB+ though so I won't be doing any GPU coding directly) I know, but I'm sure CJ could help you optimise whatever you wanted to achieve. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted May 11, 2018 Author Share Posted May 11, 2018 I know, but I'm sure CJ could help you optimise whatever you wanted to achieve. Yep, for sure. He's been a great help already. Now, where's that giant Jaguar shaped flashlight to shine into the sky.... 3 Quote Link to comment Share on other sites More sharing options...
Gaztee Posted May 11, 2018 Share Posted May 11, 2018 That looks awesome - keep up the good work 1 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 11, 2018 Share Posted May 11, 2018 Like mmbe said, it looks like an automotive version of Super Burnout. Great work, and great example of what you can achieve with rB+. 5 Quote Link to comment Share on other sites More sharing options...
matmook Posted May 11, 2018 Share Posted May 11, 2018 I was thinking about the headlight thing, it might be too late in development now to switch to cry stuff and I'm also not sure on the size of work changing over to that. Would be an interesting thing to tinker with though. There is the "varmod" video option bit which able to use both rgb and cry objects ( with rmw bit ) at the same time... just an idea. By the way your work on this game is very very impressive !!!! 4 Quote Link to comment Share on other sites More sharing options...
Machine Posted May 12, 2018 Share Posted May 12, 2018 (edited) I would love to buy an "in game Billboard"..... I call dibs if you decide to sell any cyber-signage! Also, I always read the name of this game as "Notrun" instead of "Not Outrun". It gets me every time and I don't know why.... Edited May 12, 2018 by Machine 2 Quote Link to comment Share on other sites More sharing options...
Eternal-Krauser Posted May 12, 2018 Share Posted May 12, 2018 Simply awesome!! Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 12, 2018 Share Posted May 12, 2018 It really is amazing what you can accomplish with rB+ if you spend more than 0.47 seconds polishing things 6 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted May 12, 2018 Share Posted May 12, 2018 I'm willing to bet it took several orders of magnitude more than 0.47 seconds, still 7 Quote Link to comment Share on other sites More sharing options...
ace2184 Posted May 12, 2018 Share Posted May 12, 2018 This looks great. I love how quick it is. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted May 13, 2018 Share Posted May 13, 2018 I know, but I'm sure CJ could help you optimise whatever you wanted to achieve. There are already multiple new features in RAPTOR that were implemented to get the speed to this point with rB+ .... I think Sporadic is pushing the limits of what can be achieved with compiled basic here without a total re-write of the game engine. All the new stuff will filter down to the general API release in time 4 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted May 13, 2018 Share Posted May 13, 2018 Absolutely amazing. Glad to see this is still under way and the advancements are phenomenal. Looking forward to seeing more! :thumbsup: 1 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted June 11, 2018 Share Posted June 11, 2018 Very neat to see this project come so far. 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted October 13, 2018 Author Share Posted October 13, 2018 Here's an update; New additions in this version are; - Car Collisions. - Roadworks/Cutouts to dodge. (Other vehicles try and avoid them too). - Trucks/Lorries. - Overtake sound pitch varies. - Player crash animation (WIP) and restart cycle. - Moved around storage to create more ram space for future scenery. - Timer causes game over at 0. This is the version that will be available to try at PRGE thanks to Albert. 18 Quote Link to comment Share on other sites More sharing options...
mmbe Posted October 13, 2018 Share Posted October 13, 2018 Incredible. Absolutely stunning. 1 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted October 13, 2018 Share Posted October 13, 2018 It's looking super cool, so fast and slick! 1 Quote Link to comment Share on other sites More sharing options...
VintageGamer74 Posted October 13, 2018 Share Posted October 13, 2018 This is looking awesome!!! ? 1 Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted October 13, 2018 Share Posted October 13, 2018 Take my money already!! 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted October 13, 2018 Share Posted October 13, 2018 Amazing work! 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 14, 2018 Share Posted October 14, 2018 This is crazy good work! 2 Quote Link to comment Share on other sites More sharing options...
sd32 Posted October 14, 2018 Share Posted October 14, 2018 Very nice! Thanks for getting the Jaguar to flex its super-scaler muscle. 3 Quote Link to comment Share on other sites More sharing options...
Atlantis Posted October 14, 2018 Share Posted October 14, 2018 Ha ha, Super nice game! I also want to call it something, so I call it Sporadic run! 2 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted October 14, 2018 Share Posted October 14, 2018 I hate racing games... But what you've done here bloody impressed me. Consider my cap dothed in your general direction. 2 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted October 14, 2018 Author Share Posted October 14, 2018 Thanks for the kind words guys Still lots of things on the list to add in but it's getting there! It's at the point now where the gameplay itself is taking shape, which is really exciting having been focused on the engine for so long (rewriting core parts of it on multiple occasions). 8 Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted October 15, 2018 Share Posted October 15, 2018 WOWZERS!. This looks to me like you are currently making the best game for the system. I have been following this from the beginning and it looks amazing. So many arcade racers don't nail the speed factor which of course is also obviously the fun. It looks like you've smacked it directly on the head. I cannot wait to see this finished. Not that it's essential but will there be an engine note? keep up this incredible work. 3 Quote Link to comment Share on other sites More sharing options...
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