Kamshaft Posted January 7, 2016 Author Share Posted January 7, 2016 (edited) Haha, sure I would be happy to try It's not 100% mint but it's pretty nice such a fun game! I can make it look mint in Photoshop! LOL Take a look at the original Colecovision boxes, I need the same angle, and HIGH RESOLUTION! Edited January 7, 2016 by Kamshaft Quote Link to comment Share on other sites More sharing options...
Bill Loguidice Posted January 7, 2016 Share Posted January 7, 2016 Excellent, the voice is critical. It would be awesome if voice support could be added to Frenzy, but obviously this one is being coded from scratch. 1 Quote Link to comment Share on other sites More sharing options...
+stupus Posted January 7, 2016 Share Posted January 7, 2016 I can make it look mint in Photoshop! LOL Take a look at the original Colecovision boxes, I need the same angle, and HIGH RESOLUTION! Cool I figured as much anyway, and the size it will be on the box, and shape mine is in I don't think you will have much to do. I will be in touch when I have a chance to do it. I have some professional photo lights too, so I should get some decent pics 1 Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted January 7, 2016 Author Share Posted January 7, 2016 It's spelled Berzerk. Did you guys misspell it on purpose? Albert fixed it now! LOL Quote Link to comment Share on other sites More sharing options...
coleridge Posted February 20, 2016 Share Posted February 20, 2016 WANT! Quote Link to comment Share on other sites More sharing options...
ArcadeJunkie Posted February 20, 2016 Share Posted February 20, 2016 I am definitely down for one! Now.... if the say game module could only be updated to improve the current issues.... Quote Link to comment Share on other sites More sharing options...
+lawdawg710 Posted February 20, 2016 Share Posted February 20, 2016 Is there a way to go around needing the voice module? I'm not tech savvy but perhaps the super game module along with additional ram in the cartridge? Again, I'm no programmer nor do I know what may or may not be capable when programming games. But regardless I'm down for one of these games as well!!! Quote Link to comment Share on other sites More sharing options...
chart45 Posted February 20, 2016 Share Posted February 20, 2016 (edited) I am definitely down for one! Now.... if the say game module could only be updated to improve the current issues.... i hope so but i dont think that will happen cause fred is ban from here and i think we will have to wait until opcode release his sgm 2 to get speech this game should be release way before it happen.... i dont think someone will ever try to build that kind unit cause opcode announce his sgm 2 with speech Edited February 20, 2016 by chart45 Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 20, 2016 Share Posted February 20, 2016 Is there a way to go around needing the voice module? I'm not tech savvy but perhaps the super game module along with additional ram in the cartridge? Again, I'm no programmer nor do I know what may or may not be capable when programming games. But regardless I'm down for one of these games as well!!! More than likely the game will be programmed to check for the existence of the Speech Game Module and if found, the speech samples will be played in the game. If the Speech Game Module is not found, than speech samples will not be played. It's really the only way to go for the programmer seeing as they would really limit the amount of sales if the Speech Game Module was required. Quote Link to comment Share on other sites More sharing options...
+lawdawg710 Posted February 20, 2016 Share Posted February 20, 2016 Oh ok I gotcha, that makes sense!!! Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted February 21, 2016 Author Share Posted February 21, 2016 If only a handful of people own the unit, we'll probably just omit support. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
ArcadeJunkie Posted February 21, 2016 Share Posted February 21, 2016 What about Opcode's SGM2 with added speech? Might as well include it knowing that in a few years or so from now, we will have a good quality speech supported SGM.... Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 21, 2016 Share Posted February 21, 2016 What about Opcode's SGM2 with added speech? Might as well include it knowing that in a few years or so from now, we will have a good quality speech supported SGM.... I believe Eduardo learned his lesson with the SGM, after juice's attempt at cloning it. I'll be surprised if he shares the schematics of the SGM2 with anyone, even the guys who are working on Berzerk and would perhaps like to use the SGM2 instead of the Speech Game Module to implement speech within the game. 2 Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) What about Opcode's SGM2 with added speech? Might as well include it knowing that in a few years or so from now, we will have a good quality speech supported SGM.... We'll cross that bridge when we get there. LOL We wanna get a game done first. Edited February 21, 2016 by Kamshaft 2 Quote Link to comment Share on other sites More sharing options...
ArcadeJunkie Posted February 21, 2016 Share Posted February 21, 2016 (edited) We'll cross that bridge when we get there. LOL We wanna get a game done first. Well, I can't argue with that... Berzerk is one of my top favorite games and the CV is one of my top favorite consoles..... so I can't wait for the release of this! Edited February 21, 2016 by ArcadeJunkie Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted February 21, 2016 Share Posted February 21, 2016 (edited) Surely, i would have port the MSX version or do a hack of Frenzy.... :-D We all know how much you love MSX ports. Edited February 21, 2016 by Yurkie 1 Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted July 31, 2016 Share Posted July 31, 2016 As promised, a monthly update on the progress with Bezerk for Colecovision. Spent a bit of time on Bezerk for Colecovision, line intersection bug fixed, scrolling of room after leaving done and have progression to next room.To do:- Collision detection- Animation sequences need adjusting- Robot placement logic- Shooting - player and robots- Voice, sounds etc Bezerk - Coleco - 2016-07-31.mp4 6 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted July 31, 2016 Share Posted July 31, 2016 Don't forget to check the ARTRAG routines for voice http://atariage.com/forums/topic/253650-voice-without-intellivoice/ 1 Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted August 1, 2016 Share Posted August 1, 2016 That looks great!!! Just like the arcade! ..I'm so happy this is still being made. Keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted August 1, 2016 Share Posted August 1, 2016 (edited) There is also a version of the voice encoder for sn764xx that waits for a player for coleco Edited August 1, 2016 by artrag 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted August 1, 2016 Share Posted August 1, 2016 Apologies on that player, it's mostly waiting on me to finish packaging it. I got side-tracked with other work but it's back at the top of my list. Quote Link to comment Share on other sites More sharing options...
coleridge Posted August 4, 2016 Share Posted August 4, 2016 Just saw this thread. I'm in! Quote Link to comment Share on other sites More sharing options...
TPR Posted July 18, 2018 Share Posted July 18, 2018 Is this project still happening? Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted July 18, 2018 Author Share Posted July 18, 2018 Is this project still happening? Tony is still working on it. He should posting an update soon, I’ll ping him. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted July 20, 2018 Share Posted July 20, 2018 I finally have a nice relaxing weekend off at our holiday home after many months of work and family health issues. So I decided to revisit a home brew development project for the Colecovision that I had not touched for a while, a port of the arcade game Berzerk. The port is running well, the maze is the same as the arcade, including all of the 65k rooms in the same layout. See a video of the game running here: The changes since I last shared an update are: - The player can now fire in all directions (some bugs to iron out) - The player dies when touching a wall - The player's fire will stop when hitting walls Still to do: - Player fire collision detection with robots - Robot placement - Robot movement - Robot firing - Scoring - Title screen, including high score table - Sound effects - Speech - yes it will support speech So far the ROM is coming in at 15k in size, so there is plenty of room in a 32k Rom cartridge for the arcade speech data and an appropriate sample player. Another update soon. 9 Quote Link to comment Share on other sites More sharing options...
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