+frankodragon Posted March 6, 2016 Author Share Posted March 6, 2016 I changed the code around a little bit. I still don't know if the music will interfere with the vox: titlemainloop red_orb_get=0 rem duration=1 voice_check=0:beatup_speech_check=0:bomb_speech_check=0 <more code> speak upspeech speechdata upspeech reset phonetic 'play rider of the night' voice_check=1 end <music code> end tsound 1,0,0,0 rem voice_check=0 voice_check=0:goto titlemainloop The voice check should reset to zero after the music plays so the vox can restart again. knight_rider.bas.bin knight_rider.bas.a78 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 13, 2016 Author Share Posted March 13, 2016 Another update: When the player finishes a stage, an "M" icon appears where the car icon used to be. Plus I've made some other fixes such as getting the city maps to display properly. Some of the tracks are still glitchy. Sometimes the road "disappears" although that may be interesting in some desert levels. I haven't been successful in getting the Vox to work, so I'm going to just work on the game itself. Special thanks to gambler172 for testing the Vox with his Cuttle Cart 2. knight_rider.bas.bin knight_rider.bas.a78 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 13, 2016 Share Posted March 13, 2016 (edited) Hi Franco Better news....no voice at titlescreen But in the first fight screen YOU WILL DIE can be heard Not really well....but it gets better.keep up great work. Greetings Walter Edited March 13, 2016 by gambler172 1 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 14, 2016 Author Share Posted March 14, 2016 In the Vox code, it was placed outside of the mainloop. Now I placed it in the mainloop. If it doesn't work this time, I'll put it back outside the mainloop. Otherwise, it may be also the timing DIM I've used for it. knight_rider.bas.a78 knight_rider.bas.bin Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 15, 2016 Share Posted March 15, 2016 Hi Franco No voice at titlescreen. Voice in action screen...sounds better but not perfect. Use the Version...i mentioned before... Greetings Walter 1 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) I'll be updating this game from time to time at response 31 so as not to have so many versions and confuse others. knight_rider.bas.a78 knight_rider.bas.bin Edited June 29, 2018 by frankodragon Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 22, 2016 Author Share Posted March 22, 2016 Here's another update: The car icons weren't appearing after cycling through the city maps after the first time so I reduced the city map sizes and changed the locations of the car icons so they'll appear again. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted March 25, 2016 Author Share Posted March 25, 2016 Updated with fixes from coding errors. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted April 5, 2016 Author Share Posted April 5, 2016 Time for another updated version. There were some issues about whether an "M" icon would show up after completing a race- seems like they work now. Also fixed some weird minor color changes such as the road turning purple. I also renamed and reorganized the DIMs; the graphics were getting weird in later levels after using var99 and after $2200 so I just skipped to $2300. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted November 10, 2016 Author Share Posted November 10, 2016 It has been a while but I've updated several things: Changed the song at the beginning, the cars no longer zip across the screen; they're more of nuisances on the roads. I disabled the vox as I have no way of testing it out myself and the new build of 7800Basic vox module was separated into a new module. I've also fixed some minor bug fixes, etc., but there are still some minor screen glitches such as the track disappearing for a second then reappearing. From a request, I made a version called Knight Rider, however due to trademark laws and fear of being sued by lawyers, I cannot distribute copies with the actual Knight Rider name in the US. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted November 10, 2016 Author Share Posted November 10, 2016 Top Label, and this time it will be in color. 1 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted November 11, 2016 Author Share Posted November 11, 2016 Uploaded a video: 1 Quote Link to comment Share on other sites More sharing options...
Swami Posted June 17, 2017 Share Posted June 17, 2017 It has been a while but I've updated several things: Changed the song at the beginning, the cars no longer zip across the screen; they're more of nuisances on the roads. I disabled the vox as I have no way of testing it out myself and the new build of 7800Basic vox module was separated into a new module. I've also fixed some minor bug fixes, etc., but there are still some minor screen glitches such as the track disappearing for a second then reappearing. From a request, I made a version called Knight Rider, however due to trademark laws and fear of being sued by lawyers, I cannot distribute copies with the actual Knight Rider name in the US. I'm not getting this to load in EMU7800 or ProSystem7800 Emulators. EMU7800 doesn't recognize the rom. ProSystem7800 is just black screen. Black screen on the concerto version as well on actual 7800. Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 17, 2017 Share Posted June 17, 2017 Those emulators don't support 512k ROMs, as far as I know. Try MAME instead. Quote Link to comment Share on other sites More sharing options...
Swami Posted June 17, 2017 Share Posted June 17, 2017 Those emulators don't support 512k ROMs, as far as I know. Try MAME instead. Great! Thanks! Mame Works! Quote Link to comment Share on other sites More sharing options...
Swami Posted June 17, 2017 Share Posted June 17, 2017 Time for another updated version. There were some issues about whether an "M" icon would show up after completing a race- seems like they work now. Also fixed some weird minor color changes such as the road turning purple. I also renamed and reorganized the DIMs; the graphics were getting weird in later levels after using var99 and after $2200 so I just skipped to $2300. Since the cars move sideways across the screen, how do you avoid them? Sometimes it looks as if they move behind me, but not sure how. Mostly I get hit, I think. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 18, 2017 Author Share Posted June 18, 2017 I've updated this a while ago but it still flickers quite a lot. The cars now don't move sideways. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 8, 2018 Share Posted April 8, 2018 Hey francodragon, I ran the most recent binary I was able to find in the thread but it seems to be different from the one used to make the video on post 37. The title screen I get only has Mike (no car) and the enemy cars still move sideways. I downloaded it to give feedback for the 7800 Homebrew Podcast. It'd be great to try out the version on the video, if you still have it and can post it in post 31. Thanks! Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted April 8, 2018 Author Share Posted April 8, 2018 Hey francodragon, I ran the most recent binary I was able to find in the thread but it seems to be different from the one used to make the video on post 37. The title screen I get only has Mike (no car) and the enemy cars still move sideways. I downloaded it to give feedback for the 7800 Homebrew Podcast. It'd be great to try out the version on the video, if you still have it and can post it in post 31. Thanks! I thought the build was too buggy but if you insist... http://atariage.com/forums/topic/249131-rider-of-the-night/?p=3471126 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 9, 2018 Share Posted April 9, 2018 This does have potential to be good. However, it's hard to see what's ahead of you and there's only idle rev sounds. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 9, 2018 Share Posted April 9, 2018 I thought the build was too buggy but if you insist... http://atariage.com/forums/topic/249131-rider-of-the-night/?p=3471126 No problem. Thanks. I just want to give it a spin. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 29, 2018 Author Share Posted June 29, 2018 Another update. I've added password support so each time you successfully complete a "world" you'll get a simple password for the next "world." Press SELECT on the title screen to access the password screen. I've also made fixes such as widening out the horizon so you can avoid the cars. I also added obstacles such as trees, cactus and boulders to levels. 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 29, 2018 Share Posted June 29, 2018 Cool! Thanks for posting the updated file. I will give it a spin! Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 30, 2018 Author Share Posted June 30, 2018 Forgot to mention; this build features that whenever you complete a level with the large "M," the level cannot be entered again unlike the last builds. I also fixed problematic "gosub's" as it would cause the game to crash. Still problematic are the flickering of sprites. BTW, if you're one of those that just shits with comments like "this game sucks" or "the graphics are terrible", etc, then please just go away. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 2, 2018 Share Posted July 2, 2018 Hmm...I think I know some artists on Newgrounds who can draw a better label art. Quote Link to comment Share on other sites More sharing options...
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