Omega-TI #101 Posted October 28, 2016 No, but here it is. snake.ea5 Is this the final version? The one in the repository could be updated as well as the index, once it's converted. 1 Quote Share this post Link to post Share on other sites
sometimes99er #102 Posted October 28, 2016 I like the fact that you attempted to give him an eye patch. Maybe it could appear in a sequel? Perhaps something line "Escape from the Big Apple" complete with mines that the snake has to avoid. "Snake Plissken on my computer?" Ha ha. Thanks. This may not even be a snake game. Now Big Apple almost makes me want to include iconic twin towers, but that's probably not acceptable. The splash-screen of the game saw 5 design alternatives (may be used elsewhere), and 3 other memory friendly experiments with Kurt, - odd raster-lines only; super multicolor, 5 and 3 color bitmap ... Generally I've got tons of notes and graphic designs, - and I keep searching new ideas. On another forum I read: "Finishing a single game is more important than having ideas, so I do encourage you to follow through with a single one rather than tackling a bunch of them and burning out.". Probably true. Sometimes. 3 Quote Share this post Link to post Share on other sites
sometimes99er #103 Posted October 28, 2016 Done! Excellent. Thanks for a very nice review. My 8 year old son just asked for a go, full screen. He had a blast and some design inputs. Quote Share this post Link to post Share on other sites
sometimes99er #104 Posted October 28, 2016 Is this the final version? The one in the repository could be updated as well as the index, once it's converted. Yes, they are both final and the same. The EA5 was made yesterday. Prior only the cart bin was available for the TI. Quote Share this post Link to post Share on other sites
+OLD CS1 #105 Posted October 28, 2016 Ha ha. Thanks. This may not even be a snake game. Now Big Apple almost makes me want to include iconic twin towers, but that's probably not acceptable. Some are so super-sensitive that even an homage is unacceptable. The splash-screen of the game saw 5 design alternatives (may be used elsewhere), and 3 other memory friendly experiments with Kurt, - odd raster-lines only; super multicolor, 5 and 3 color bitmap ... I like the third one. Understated, simple, and a kind-of "closing credit" quality to it. Generally I've got tons of notes and graphic designs, - and I keep searching new ideas. On another forum I read: "Finishing a single game is more important than having ideas, so I do encourage you to follow through with a single one rather than tackling a bunch of them and burning out.". Probably true. Sometimes. Feature creep is a sure way to kill something. Though, sometimes shedding features from the original idea is the only way to complete a project. 2 Quote Share this post Link to post Share on other sites
Vorticon #106 Posted October 28, 2016 Ha ha. Thanks. This may not even be a snake game. Now Big Apple almost makes me want to include iconic twin towers, but that's probably not acceptable. The splash-screen of the game saw 5 design alternatives (may be used elsewhere), and 3 other memory friendly experiments with Kurt, - odd raster-lines only; super multicolor, 5 and 3 color bitmap ... Generally I've got tons of notes and graphic designs, - and I keep searching new ideas. On another forum I read: "Finishing a single game is more important than having ideas, so I do encourage you to follow through with a single one rather than tackling a bunch of them and burning out.". Probably true. Sometimes. Some (younger) people may not get the relevance to the game though 1 Quote Share this post Link to post Share on other sites
Nebulon #107 Posted October 28, 2016 Some (younger) people may not get the relevance to the game though If they're big enough fans of action and sci-fi movies, they'll know it. I've talked to plenty of people from the newer generation that know Escape from NY and even know names like Harlan Ellison, H.P. Lovecraft, and John Carpenter. 1 Quote Share this post Link to post Share on other sites
+OLD CS1 #108 Posted October 28, 2016 Some (younger) people may not get the relevance to the game though OR it could inspire them to hit Netflix 2 Quote Share this post Link to post Share on other sites
am1933 #109 Posted October 30, 2016 I heard he was dead....................... Quote Share this post Link to post Share on other sites
+OLD CS1 #110 Posted October 30, 2016 I heard he was dead....................... Who is dead? The computer that wore tennis shoes? Captain Ron?! Quote Share this post Link to post Share on other sites
Shift838 #111 Posted October 31, 2016 It's great and works great on the FR99... 1 Quote Share this post Link to post Share on other sites
sometimes99er #112 Posted October 31, 2016 It's great and works great on the FR99... Excellent. Thanks for feedback. Quote Share this post Link to post Share on other sites
Nebulon #113 Posted October 31, 2016 I heard he was dead....................... I thought he was taller. 1 Quote Share this post Link to post Share on other sites
sometimes99er #114 Posted November 1, 2016 (edited) Thought of practicing playing the Main Theme from Escape From New York with only 3 fingers (one for bass to begin with). Eventually recording to MIDI and producing a sound-list adding maybe only attack, sustain and release (opposed to standard ISR sound-lists). Will do something like that for a future project. John Carpenter and his band performing Escape From New York, Main Theme live at Primavera Sound 2016, Barcelona Wikipedia Bank Robbery (deleted scene) Escape from Earth Kurt as Han Solo Return to (retrospective) Nice piano cover The original Edited November 1, 2016 by sometimes99er 2 Quote Share this post Link to post Share on other sites
+OLD CS1 #115 Posted November 1, 2016 This is a song on my list to give a shot, too 1 Quote Share this post Link to post Share on other sites
sometimes99er #116 Posted June 7, 2017 Thanks for the nice words and for giving it a spin. 2 Quote Share this post Link to post Share on other sites
+digdugnate #117 Posted June 8, 2017 this game looks and plays awesome- in fact, better than some of the stuff that was actually released back then. I've added to my arcadeshopper wishlist. 2 Quote Share this post Link to post Share on other sites
sometimes99er #118 Posted June 8, 2017 this game looks and plays awesome- in fact, better than some of the stuff that was actually released back then. I've added to my arcadeshopper wishlist. Excellent. Thanks. Motivating. More action games coming along - in a not so distant future. Quote Share this post Link to post Share on other sites
Sinphaltimus #119 Posted June 8, 2017 Can I give you a challenge? A Tron light cycle game. Single player (vs. A.I.) and two player head to head. A bonus would be two player and A.I. 1 Quote Share this post Link to post Share on other sites
sometimes99er #120 Posted June 8, 2017 Can I give you a challenge? A Tron light cycle game. Single player (vs. A.I.) and two player head to head. A bonus would be two player and A.I. I know of the Tron arcade (1982), but never played it. I had Surround (1977) for the Atari 2600. I haven't dug deep, but they look alike. It was never my kind of game. So I'm afraid it's not going on my list. Sorry. Quote Share this post Link to post Share on other sites
atrax27407 #122 Posted June 8, 2017 I think there is a TRON game for the TI already. 1 Quote Share this post Link to post Share on other sites
sometimes99er #124 Posted June 9, 2017 (edited) I think there is a TRON game for the TI already. Apparently. At least there's one named Tron, which seems to work like Tron. Here it is, pulled from the Gamebase. Edited June 9, 2017 by sometimes99er Quote Share this post Link to post Share on other sites
Sinphaltimus #125 Posted June 9, 2017 That's disgusting. Quote Share this post Link to post Share on other sites