Savetz Posted August 3, 2020 Author Share Posted August 3, 2020 1 minute ago, Mclaneinc said: @SavetzI take it that Randy never did any new levels, did you not send him Omnivore in the end? We sent him everything. Like I said, he's moved on to other things — remember, we're the weird ones stuck on old computers. 1 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted August 3, 2020 Share Posted August 3, 2020 Ah, kind of hoped he might have kept his word...His life, his choices...Shame he didn't see himself as a programmer... But yes, we are indeed the weird ones, but sometimes its pretty cool to be weird Quote Link to comment Share on other sites More sharing options...
cwscws Posted August 5, 2020 Share Posted August 5, 2020 Is it really weird to make good games? I think it doesn’t matter if you do that on an old or on a modern computer... Quote Link to comment Share on other sites More sharing options...
cwscws Posted December 19, 2020 Share Posted December 19, 2020 The year is drawing to an end and I wonder if there is anything to report about Jumpman... Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 19, 2020 Share Posted December 19, 2020 As much as I'd like to hope so I can't but imagine this year has been nothing but trouble for almost every one, jobs going, sudden need to find people to look after small children, the sickness itself and just worry upon worry.. I'm just stunned how much did turn up...Our thanks to all... Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted December 19, 2020 Share Posted December 19, 2020 50 minutes ago, Mclaneinc said: As much as I'd like to hope so I can't but imagine this year has been nothing but trouble for almost every one, jobs going, sudden need to find people to look after small children, the sickness itself and just worry upon worry.. You forgot Brexit Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted December 19, 2020 Share Posted December 19, 2020 Yeah: every cloud. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 19, 2020 Share Posted December 19, 2020 5 minutes ago, www.atarimania.com said: You forgot Brexit I could not possibly comment on that..... Quote Link to comment Share on other sites More sharing options...
tschak909 Posted December 19, 2020 Share Posted December 19, 2020 The tools are there, it'll happen. I've made a few levels. hopefully others will just jump in and try. -Thom Quote Link to comment Share on other sites More sharing options...
playermissile Posted December 19, 2020 Share Posted December 19, 2020 I worked on a quick demo for the recent virtual Atari Party. 7 Quote Link to comment Share on other sites More sharing options...
playermissile Posted December 23, 2020 Share Posted December 23, 2020 (edited) Here's the level demo for the holiday themed level I demoed at the Atari Party. I'm abusing the 4 missiles to create the snowflakes, using DLIs to reposition them as they fall down the screen. I spent some time making making the display list creation stuff general-purpose, so I'll include this capability into the Jumpman level editor in Omnivore (with the caveat that there's no timetable due to COVID messing up our lives). snowing.atr Edited December 24, 2020 by playermissile clarification 7 Quote Link to comment Share on other sites More sharing options...
orangewhip Posted February 14, 2021 Share Posted February 14, 2021 (edited) Hey everyone. I've been a massive fan of Jumpman since i was a little kid. Love the work that is being done here and others that are showing the love to this game that very much deserves it. I've been a longtime lurker on AtariAge, but had to login to keep updated on this project! Mid-2019 my wife and I opened up a retro arcade where I live and I've always had a dream of running Jumpman as an arcade game (its a shame it never was one BITD). For an arcade game, picking beginner, advanced etc.....as well as the game speed would be too confusing for people that just want to jump into a game. Anybody have any thoughts on how one could go about removing those menus and have the game just have a title screen and when a button is pushed, it starts playing the first level say at speed 3? I wouldn't be making any money off this as my arcade is just a cover charge and all the games are set to freeplay. I'm just really wanting to honor my favorite childhood Atari/C64 game here at my arcade. Thoughts? Edited February 14, 2021 by orangewhip Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 16, 2021 Share Posted February 16, 2021 On 2/14/2021 at 9:32 AM, orangewhip said: Mid-2019 my wife and I opened up a retro arcade where I live and I've always had a dream of running Jumpman as an arcade game (its a shame it never was one BITD). Nice! On 2/14/2021 at 9:32 AM, orangewhip said: For an arcade game, picking beginner, advanced etc.....as well as the game speed would be too confusing for people that just want to jump into a game. Anybody have any thoughts on how one could go about removing those menus and have the game just have a title screen and when a button is pushed, it starts playing the first level say at speed 3? I haven't completed commenting the code, but I'm sure that would be possible. The title screen and attract mode could play, then on the start button could be made to go right into Grand Loop with a speed of 3. You could even have a 2 (or 3 or 4) player start button and have multiplayer. Eventually I hope to have a source version that you con compile yourself, but I'm not at that stage yet. So at the moment you'd have to code up some assembly and hack it into the ATR file. At some point this spring I will have time to get back into Jumpman and complete my documentation. At that point, I should be able to help figure this out. In exchange for a day pass to the arcade at some point, of course. Quote Link to comment Share on other sites More sharing options...
orangewhip Posted February 17, 2021 Share Posted February 17, 2021 (edited) On 2/16/2021 at 9:59 AM, playermissile said: Nice! I haven't completed commenting the code, but I'm sure that would be possible. The title screen and attract mode could play, then on the start button could be made to go right into Grand Loop with a speed of 3. You could even have a 2 (or 3 or 4) player start button and have multiplayer. Eventually I hope to have a source version that you con compile yourself, but I'm not at that stage yet. So at the moment you'd have to code up some assembly and hack it into the ATR file. At some point this spring I will have time to get back into Jumpman and complete my documentation. At that point, I should be able to help figure this out. In exchange for a day pass to the arcade at some point, of course. Thanks for the reply! Yes, a multi-player start option would be cool too, never really even thought of that, but I guess it wouldn't be much different than a single player start. I know some programming, but assembly is definitely not my area of expertise. But luckily I have a friend that knows it quite well. Maybe I will chat with him and see if he can figure out something. But source code/documentation would be awesome...in exchange for a day pass to my arcade obviously. Edited February 17, 2021 by orangewhip typos Quote Link to comment Share on other sites More sharing options...
playermissile Posted February 18, 2021 Share Posted February 18, 2021 3 hours ago, orangewhip said: I know some programming, but assembly is definitely not my area of expertise. But luckily I have a friend that knows it quite well. Maybe I will chat with him and see if he can figure out something. But source code/documentation would be awesome...in exchange for a day pass to my arcade obviously. Oh, as long as you're not a timeline, I'm happy to help out. I plan to have some web pages on hacking with the Jumpman source, so I could use it as an example of how to modify the code or something. It would be great to see Jumpman in an arcade. Quote Link to comment Share on other sites More sharing options...
orangewhip Posted February 18, 2021 Share Posted February 18, 2021 1 hour ago, playermissile said: Oh, as long as you're not a timeline, I'm happy to help out. I plan to have some web pages on hacking with the Jumpman source, so I could use it as an example of how to modify the code or something. It would be great to see Jumpman in an arcade. No timeline at all...and help would be great! Its going to be great to see this in a real arcade cabinet with a CRT screen! Quote Link to comment Share on other sites More sharing options...
cwscws Posted February 19, 2021 Share Posted February 19, 2021 Is there any news on the Omnivore editor or the new Jumpman? Quote Link to comment Share on other sites More sharing options...
playermissile Posted March 4, 2021 Share Posted March 4, 2021 On 2/18/2021 at 11:48 PM, cwscws said: Is there any news on the Omnivore editor or the new Jumpman? Both projects are still alive. I'm going through and documenting Glover's Jumpman code and will be attempting to make a source version that compiles to a bit-for-bit identical copy of the original version. Hopefully that will help me get Omnivore ready, and after that we'll be designing more levels. 4 Quote Link to comment Share on other sites More sharing options...
orangewhip Posted December 9, 2021 Share Posted December 9, 2021 Merry Christmas all! Still hoping 1 day to set this up in an arcade machine! ;) Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted December 24, 2021 Share Posted December 24, 2021 Ho ho ho, Merry Christmas ! ZeroPage Homebrew is playing Jumpman Snowing on tomorrow's stream LIVE on Twitch, hope you can join us for the festivities! Fri Dec 24 @ 12PM PT | 3PM ET | 8PM GMT WATCH: https://www.twitch.tv/zeropagehomebrew/ Games: Christmas Salvo (2020 | 7800) by Mike Saarna @RevEng Jr. Pac-Man Snow Day (2009 Hack | 7800) by Jeff Wierer @jwierer (original by Bob DeCrescenzo @PacManPlus) Jumpman Snowing (2020 Hack | A8) by Rob McMullen @playermissile Space Santa II (2021 Hack | 2600) by Pete Steriotis / Otis P. Driftwood (from RepentlessVG) (WATCH AT 1080P60 FOR FULL QUALITY) 1 Quote Link to comment Share on other sites More sharing options...
cwscws Posted March 20, 2022 Share Posted March 20, 2022 Any news on that? Quote Link to comment Share on other sites More sharing options...
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