shanti77 Posted September 13, 2017 Share Posted September 13, 2017 Next public will be final version. 16 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted September 13, 2017 Share Posted September 13, 2017 Why does it display a hat on the top right whenever there's an alarm? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 13, 2017 Share Posted September 13, 2017 @ZylonBane http://www.clipartpanda.com/clipart_images/alarm-clip-art-cliparts-co-67576221 Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 13, 2017 Share Posted September 13, 2017 It's only visible for a second right at the end, but how's the hires coloured text done? Is it a PM overlay or help from VBXE? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 13, 2017 Share Posted September 13, 2017 @Rybags yes it's colored by PM graphics. 1 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted September 13, 2017 Share Posted September 13, 2017 Amazing work will there be a 64K version too? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 13, 2017 Share Posted September 13, 2017 I haven't time to make 64K version ,too much work. Maybe it will happen cartridge version. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted September 21, 2017 Share Posted September 21, 2017 (edited) @ZylonBane http://www.clipartpanda.com/clipart_images/alarm-clip-art-cliparts-co-67576221 Okay, so it's intended to be an "alarm" symbol. But what's in the game doesn't look like an alarm, at all. What's in the game is this: This looks like a hat. With sweat drops. Now, the usual iconography for a warning or alarm in a video game is some variation on an exclamation point. BUT, in this case, I'd argue that you don't need any sort of symbol at all. The player is already overwhelmed with visual information, and there's already a voice literally saying "ALARM ALARM", so why not just get rid of the alarm symbol entirely and only display the enemy ship icons? Most importantly, that graphic appears on the side of the screen, so players will most likely be scanning it with their peripheral vision, perceiving only flashing blobs instead of recognizing individual shapes. If the number of shapes corresponded directly to the number of incoming ships, that would be the most efficient means to convey to the player the ship count, instead of them having to remember "side blobs minus one". Edited September 21, 2017 by ZylonBane Quote Link to comment Share on other sites More sharing options...
Rybags Posted September 21, 2017 Share Posted September 21, 2017 IMO the alarm graphic is superfluous and unneeded. It cheapens the game to just have the entire status/radar disappear for the sake of some cheesy animations. Also, given that you're about to have a bunch of alien ships on top of you, that's the time you need to have the radar to give you that situational awareness snapshot. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 21, 2017 Share Posted September 21, 2017 Right panel status/radar must be off when speech is play. Maybe I change something in symbols graphics. However, there will be a 64K version, it even works. No speech = no right panel off. 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted September 21, 2017 Share Posted September 21, 2017 Good. Rybags and others with same opinion plays in 64KBs, others that want speech plays in 128KBs and me that only have emulators without a joystick that never used to play shoot'em'ups with the keyboard will not play. Good decision. All are happy less me . Quote Link to comment Share on other sites More sharing options...
Bryan Posted September 21, 2017 Share Posted September 21, 2017 Just a quick editorial: Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project. -Bry 7 Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted September 22, 2017 Share Posted September 22, 2017 This is seriously one of the best homebrews on the console. I will happily play whatever you release as final. I like this version better than the arcade now, it's more challenging. Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project. Seconded 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted September 22, 2017 Share Posted September 22, 2017 (edited) Good. Rybags and others with same opinion plays in 64KBs, others that want speech plays in 128KBs and me that only have emulators without a joystick that never used to play shoot'em'ups with the keyboard will not play. Good decision. All are happy less me . Just a quick editorial: Be open to suggestions when you aren't sure how to proceed, but don't put them above your own preferences and goals. Trying to make people happy will steal the joy out of any project. -Bry Of course that I was joking ... but is true that I never could play well shoot'em'ups with keyboard . Edited September 22, 2017 by José Pereira Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 22, 2017 Share Posted September 22, 2017 Now are 22 rounds, I want add next 10, maybe more. Then it ends / loops round / same / harder difficulty? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 23, 2017 Share Posted September 23, 2017 Yes rounds will be loops, difficult raise from round to round. 4 Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted September 23, 2017 Share Posted September 23, 2017 Just stunning, an awesome piece of work... Cannot wait to play the final game... sTeVE 5 Quote Link to comment Share on other sites More sharing options...
tep392 Posted September 23, 2017 Share Posted September 23, 2017 I really hope this get's an official release on cartridge. This is one I would love to own. 8 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted September 23, 2017 Share Posted September 23, 2017 Yes, if there's ever a homebrew deserving of a cartridge release, this is it. I would have loved an A8 Bosconian conversion BITD. 2 Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted September 23, 2017 Share Posted September 23, 2017 I notice you're using white noise for the ship's engine sound instead of the distinctive warble of the arcade version. Did trying to reproduce that sound just not work out? I'm guessing for it to sound correct you'd have to update the frequency much more often than once per frame. Quote Link to comment Share on other sites More sharing options...
Paul Westphal Posted October 11, 2017 Share Posted October 11, 2017 OK, now that you are almost done, someone said you were looking at Mappy.. 2 Quote Link to comment Share on other sites More sharing options...
Gunstar Posted October 11, 2017 Share Posted October 11, 2017 (edited) OK, now that you are almost done, someone said you were looking at Mappy.. A8 Mappy would be incredible, one of my classic faves! He'd be welcome to borrow my arcade-in-a-joystick (5-in-1) for comparison. Edited October 11, 2017 by Gunstar Quote Link to comment Share on other sites More sharing options...
manterola Posted October 11, 2017 Share Posted October 11, 2017 Or new rally-x. Years ago there were a lot of effort to make it, but the project was abandoned. I am just telling this because in the arcade , I guess, Rally-x and Bosconian use the same or similar game engine. Probably, that doesn't matter that much for the Atari conversion... 3 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 14, 2017 Share Posted October 14, 2017 @ZylonBane SFX make Miker if you can make it better send it to me, we will see. @manterola I think on 8-bit Atari is not something like "engine" , if you want make something good or very goog, you must make it from beginning . You can only take advantage of the experience, and use some of code from other game, but you must adjust it to new product. Rally-X is simpler than Bosconian, but it need a lot of work to make Rally-x . 5 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted October 22, 2017 Share Posted October 22, 2017 (edited) I thought it looked like an alarm bell to me the dots impersonating the sound waves of the bell ringing. I love the playability and would not do anything to sacrifice it... this is wonderful as I stated all during. your choices have been very good. That one more thing one more thing one more thing will never stop and sometimes it turns a gem quite dull. This game is a gem and shines extremely well! It's time for the once over and final release. Great work beautiful Job... It's got the seal of approval and everything +1up Edited October 22, 2017 by _The Doctor__ 4 Quote Link to comment Share on other sites More sharing options...
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