scalpel Posted December 26, 2016 Share Posted December 26, 2016 Antic stuff: what is it for ? ^^ 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 26, 2016 Share Posted December 26, 2016 ANTIC is the name of an ASIC inside the Atari 8 bit machines. https://en.wikipedia.org/wiki/ANTIC Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 26, 2016 Author Share Posted December 26, 2016 ANTIC is the name of an ASIC inside the Atari 8 bit machines. https://en.wikipedia.org/wiki/ANTIC Oh! Sorry... I mean vintage.... Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 26, 2016 Share Posted December 26, 2016 Oh! Sorry... I mean vintage.... Ah, you meant "antique", no problem. Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 26, 2016 Author Share Posted December 26, 2016 (edited) Ah, you meant "antique", no problem. Yes But you didn't answer : what is it for ? Edited December 26, 2016 by scalpel Quote Link to comment Share on other sites More sharing options...
Intymike Posted December 26, 2016 Share Posted December 26, 2016 (edited) I would assume it's a sheet of paper to design the graphics for game development back in the 80's. I wonder if you got it from your Nice Ideas contact. Edited December 26, 2016 by Intymike 1 Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 26, 2016 Author Share Posted December 26, 2016 I would assume it's a sheet of paper to design the graphics for game development back in the 80's. I wonder if you got it from your Nice Ideas contact. Yes, you"re right ! This is a Mattel paper for design the graphics for the Mattel Intellivision 3 Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 26, 2016 Author Share Posted December 26, 2016 A closer picture 3 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted December 26, 2016 Share Posted December 26, 2016 Pascal, Have you by chance found any of those with actual graphics in them? They would be amazing! dZ. 2 Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 26, 2016 Author Share Posted December 26, 2016 Pascal, Have you by chance found any of those with actual graphics in them? They would be amazing! dZ. Yes, could be great ! I will ask Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 27, 2016 Share Posted December 27, 2016 ICHEG at The Strong has one of the original graphics worksheets for Utopia on this paper. On that paper, you can also see the original island artwork was to have a separate shoreline graphic between land and water. 1 Quote Link to comment Share on other sites More sharing options...
scalpel Posted December 27, 2016 Author Share Posted December 27, 2016 ICHEG at The Strong has one of the original graphics worksheets for Utopia on this paper. On that paper, you can also see the original island artwork was to have a separate shoreline graphic between land and water. Very nice link ! Thanks a lot! Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted December 27, 2016 Share Posted December 27, 2016 ICHEG at The Strong has one of the original graphics worksheets for Utopia on this paper. On that paper, you can also see the original island artwork was to have a separate shoreline graphic between land and water. Since you reversed-engineered the code, can you confirm that the outer edge is not in the map itself made invisible with the background colour? I know you disagreed before, but it seems plausible to me that they could mark some "special zone" that could be detected with hardware collision detection for the position of fish schools or pirate ships. It could also mark the range of the fort protection on your fishing ship. dZ. Quote Link to comment Share on other sites More sharing options...
intvnut Posted December 27, 2016 Share Posted December 27, 2016 (edited) Since you reversed-engineered the code, can you confirm that the outer edge is not in the map itself made invisible with the background colour? I know you disagreed before, but it seems plausible to me that they could mark some "special zone" that could be detected with hardware collision detection for the position of fish schools or pirate ships. It could also mark the range of the fort protection on your fishing ship. The short answer is "no", those tiles are just plain water tiles like the rest. So we don't threadjack here, I'll necro-bump the Utopia Revealed thread with the full explanation. EDIT: Direct link to the more complete explanation. Edited December 27, 2016 by intvnut Quote Link to comment Share on other sites More sharing options...
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